saldy Posted February 25, 2021 Posted February 25, 2021 Is here somewhere mods and payload ID list for tanks?
saldy Posted February 26, 2021 Author Posted February 26, 2021 (edited) The problem is probably here. Mods for ammo remains always locked. (Payload and modifications on server are locked) Spoiler Edited February 26, 2021 by saldy
LLv34_Temuri Posted February 26, 2021 Posted February 26, 2021 19 hours ago, saldy said: Is here somewhere mods and payload ID list for tanks? You can get the numbers of the mods by just counting how many each tank has when selecting them in the game's (not the editor's) UI. Same thing for payloads. I can't remember now if tanks had that "empty" payload, but at least with planes, the empty payload is the highest number of the payloads. Note that mods start from number 1, whereas payloads start from 0. You then put those into the Available mods and Available payloads fields, if the server uses locking for them.
saldy Posted February 26, 2021 Author Posted February 26, 2021 Yes, I tried it, but it doesn't work. If you have server with locked payloads and modifications= impossible to unlock tank (ammo) modifications. It's in my second post pics, modifications codes not works because Payload ID interface for vehicles not work(?) Spoiler
LLv34_Temuri Posted February 26, 2021 Posted February 26, 2021 5 hours ago, saldy said: If you have server with locked payloads and modifications= impossible to unlock tank (ammo) modifications. When the locking is on, you need to specify in the Available mods and Available payloads of the tank which ones are available. Do you mean that this doesn't work?
saldy Posted February 27, 2021 Author Posted February 27, 2021 Thanks, but unfortunately nothing works?
LLv34_Temuri Posted March 2, 2021 Posted March 2, 2021 On 2/27/2021 at 1:36 PM, saldy said: Thanks, but unfortunately nothing works? Can you post a picture of the vehicle settings you're using?
DD_Friar Posted March 2, 2021 Posted March 2, 2021 It is possible to restrict load outs in a multiplayer environment. I did so for a combined arms event I ran for our squad. I did not want the fighter jocks dropping great big bombs on the tanks. You have to enable restricted mods and loadouts in the server settings and then against each unit define which items are allowed. You have remember that some of the loadouts are conditional of which mod you also enable. It took me a lot of trial and error but was possible.
saldy Posted March 3, 2021 Author Posted March 3, 2021 I am very frustrated by this problem. I will try to explain simply. I need lock bomb rack for Me 262 (bomber only)- It is therefore necessary on server lock modification and payload. But all tanks have now locked ammo. (impossible unlock in editor). I need unlock ammo for all tanks, ok, I unlock payload on server. But bomb rack for Me 262 is now unlocked. (impossible lock in editor). I want lock bombs on Me 262 and concurrently unlock ammo for tanks.
saldy Posted March 3, 2021 Author Posted March 3, 2021 (edited) Spoiler Spoiler Edited March 3, 2021 by saldy
LLv34_Temuri Posted March 4, 2021 Posted March 4, 2021 Looks like you've had some misunderstanding about the syntax for the available mods. For the 262, you need to have: Available Mods: 6..7 (or perhaps 6/7 works too) Available Payloads: 7..8 (again, perhaps 7/8 works too) For the Pz: Available mods: 1..6 Available payloads syntax seems to be fine.
DD_Friar Posted March 4, 2021 Posted March 4, 2021 If you have locked mods/loadouts on the server you must set permissions for ALL units. If you only want to limit one type, you still need to grant all others.
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