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Variations of the no-mans-land.


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Posted

I would love it if you would introduce several no-mans-land layers for the FC1 map. The current no-mans-land is a texture slapped on top of the map anyways. Adding four or three variations more shouldn't be hard. If you could switch it complety off you would gain an additional plausbile map for the rest of the game as well. Of course the same for the upcoming FC2 map.

 

Maybe even porting over the channel-map from ROF. Doesn't need to be as high-resoluted as the current maps. It looked lovely enough in ROF. I maybe limited in my insight on the internals of the game-engine, but I assume the work would be minimal and the benefit for the game quite high.

Posted

What exactly do you imagine when you say "several no-mans-land layers"? Different  textures to move the front to different positions for different periods? Or additional textures to increase color/glossiness/roughness variation of no-mans-land?

Posted

Just different "shapes". Like one shape for late 1917, one for early 1918, one for middle of 1918 one for late 1918 and one without.

The texture can stay the same. Just a possibility to have control in some way where the no-mans-land actually is.

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