Gomer-Pyle Posted February 13, 2021 Posted February 13, 2021 Hi fellow pilots I have been playing some CLoD lately and I seem to be haunted by a glitch/bug or system setup issue. Sometimes (quite often) the guns stop firing when I am shooting at an enemy plane. The thing is that it seems to be dependant of whether my aim and lead are correct for a target-hitting firing solution, as if the games engine lags out when impacts need to be registered and calculated into the damage model. When my aim is off the guns fire normally but as my aim traverses through the correct bullit-intercept point in front of the target or when point blank behind a target that doesn't maneuver, the guns sometimes go silent and no tracers or impacts can be seen. Anyone else experienced the same thing? And is there a fix for this issue? Thanks, Dan
Gomer-Pyle Posted February 13, 2021 Author Posted February 13, 2021 Hi folks So, it's quite obvious that flying over the city landscapes in CLoD is very demanding on the CPU/GPU. Does anyone here know what hardware one would need in order to buzz the Big Ben with FPS above 50 running on high graphic settings? I run a 8700K and GTX1080 and can't even fly over Calais without slamming into a slideshow. For some reason Folkstone was less hit. Is it possible or is it the same sort of game engine-bottleneck that we had in IL2-1946? Take care Dan
Team Fusion Buzzsaw Posted February 13, 2021 Team Fusion Posted February 13, 2021 I have merged these two threads as they are related. --- Hello Gomer If you are having a problem flying over Calais with your system, then there is possibly a problem with your PC settings or another program is interfering. You should have no problem with your graphics card and CPU at normal settings. Over London, there will likely be a frame rate drop, but no to the point where you get a slideshow. I have a weaker system than you but have no problem over London. What is your resolution and monitor setup? Do you have multiple monitors at a very high resolution? (4k?) Can you post your system specs and settings?
Team Fusion Buzzsaw Posted February 13, 2021 Team Fusion Posted February 13, 2021 5 hours ago, GomerPyle said: Hi fellow pilots I have been playing some CLoD lately and I seem to be haunted by a glitch/bug or system setup issue. Sometimes (quite often) the guns stop firing when I am shooting at an enemy plane. The thing is that it seems to be dependant of whether my aim and lead are correct for a target-hitting firing solution, as if the games engine lags out when impacts need to be registered and calculated into the damage model. When my aim is off the guns fire normally but as my aim traverses through the correct bullit-intercept point in front of the target or when point blank behind a target that doesn't maneuver, the guns sometimes go silent and no tracers or impacts can be seen. Anyone else experienced the same thing? And is there a fix for this issue? Thanks, Dan The only reason your guns should stop firing is when they are out of ammunition. I think this problem is related to your slideshow experiences over Calais and London. Please post your system specs and settings.
Dagwoodyt Posted February 14, 2021 Posted February 14, 2021 (edited) 1440p, older Intel i7 cpu, 1080ti, visuals maxed, FXAA on and SSAO off I get mid 30's over London associated with scenery popping. FPS can go above 50 if using small FOV. Edited February 14, 2021 by Dagwoodyt
9./JG52_J-HAT Posted February 14, 2021 Posted February 14, 2021 I put building detail from Very High to High and got a significant increase in fps over London. Before that it was sort of slow tbh. Not slide show slow but so much slower that you noticed. On an 2080S. Maybe that helps.
Team Fusion Buzzsaw Posted February 14, 2021 Team Fusion Posted February 14, 2021 8 hours ago, Dagwoodyt said: 1440p, older Intel i7 cpu, 1080ti, visuals maxed, FXAA on and SSAO off I get mid 30's over London associated with scenery popping. FPS can go above 50 if using small FOV. Are you GomerPyle?
FTC_Karaya Posted February 15, 2021 Posted February 15, 2021 On 2/13/2021 at 5:32 PM, GomerPyle said: I run a 8700K and GTX1080 and can't even fly over Calais without slamming into a slideshow. For some reason Folkstone was less hit. I run a similar setup and have absolutely no problems with fps. I suspect there is some graphics setting that is drawing a lot of performance over densely populated areas. You could for example try and disable distant clouds and far static shadows, these are known to be resource hungry. Alternatively fiddling with building amount and quality could give a boost in fps. Also see if updating your graphics card drivers helps.
Gomer-Pyle Posted February 15, 2021 Author Posted February 15, 2021 (edited) On 2/13/2021 at 10:55 PM, Buzzsaw said: I have merged these two threads as they are related. --- Hello Gomer If you are having a problem flying over Calais with your system, then there is possibly a problem with your PC settings or another program is interfering. You should have no problem with your graphics card and CPU at normal settings. Over London, there will likely be a frame rate drop, but no to the point where you get a slideshow. I have a weaker system than you but have no problem over London. What is your resolution and monitor setup? Do you have multiple monitors at a very high resolution? (4k?) Can you post your system specs and settings? Hi Buzzsaw I run at 1440p on a single monitor with graphics set to highest available option (except AA if set that to 4X), I'll try and reduce these a bit like Karaya said and see how that goes. The freezing guns is something I experience even at high altitude and over open water where I have no framerate drops at all. I have noticed something else though that I also had trouble with in il2-1946 and that is an increasing rate of micro-freezes as my kills tally up (As if keeping the smoke plumes running is stressing the game too much) I run very little in the background: Opentrack, Nvidia settings, onedrive and Logitech Joystick S/W. Both my CPU and GPU run at stock settings. System spec.: Intel 8700K GTX1080 16GB 3000 XMP RAM WD Blue M2 SSD disk PS3 Eye for tracking Win10 Pro Any other specs that would be helpful to know? On 2/13/2021 at 10:56 PM, Buzzsaw said: The only reason your guns should stop firing is when they are out of ammunition. I think this problem is related to your slideshow experiences over Calais and London. Please post your system specs and settings. I posted my spec in the reply above, hope that's fine. 1 hour ago, Karaya said: I run a similar setup and have absolutely no problems with fps. I suspect there is some graphics setting that is drawing a lot of performance over densely populated areas. You could for example try and disable distant clouds and far static shadows, these are known to be resource hungry. Alternatively fiddling with building amount and quality could give a boost in fps. Also see if updating your graphics card drivers helps. Hi Karaya Thanks for the tips. I give them a go later tonight. Have had to dial down the graphical fidelity on your installation as well? 16 hours ago, Buzzsaw said: Are you GomerPyle? If he is, i'm in trouble! ? 18 hours ago, 9./JG52_J-HAT said: I put building detail from Very High to High and got a significant increase in fps over London. Before that it was sort of slow tbh. Not slide show slow but so much slower that you noticed. On an 2080S. Maybe that helps. Thanks J-HAT I'll give it go later tonight, hope it still looks ok. Do you notice any difference in fidelity? Edited February 15, 2021 by GomerPyle
9./JG52_J-HAT Posted February 15, 2021 Posted February 15, 2021 (edited) On 2/15/2021 at 3:39 PM, GomerPyle said: Thanks J-HAT I'll give it go later tonight, hope it still looks ok. Do you notice any difference in fidelity? Not really I‘d say. There still are a lot of buildings and the cities still look full of buildings. When I changed it I was pleased with it still. Maybe the draw distance isn‘t as great but iirc that is building distance, not building detail. Have distance already at max -CloD has a „bubble“ that renders things and that is more noticeable once you put it to a lower setting. BTW, regarding the guns, try to reinstall the sound drivers on your PC if it isn‘t too much trouble. It COULD be that the sounds of them firing getting loaded are the cause of that. Sorry if I am not being more concrete on this but I seem to recall this being an issue for some ages ago. If not, then just disregard. Edited February 18, 2021 by 9./JG52_J-HAT
Team Fusion Buzzsaw Posted February 16, 2021 Team Fusion Posted February 16, 2021 And of course, try deleting your cache file in 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover/". Also please have a look through the 'Getting Started and Troubleshooting Guide' in your main CLIFFS OF DOVER game folder, inside the 'manuals' folder. (also available through the launch page on the game) There suggestions for resolving many issues there.
Gomer-Pyle Posted February 17, 2021 Author Posted February 17, 2021 On 2/15/2021 at 8:20 PM, 9./JG52_J-HAT said: Not really I‘d say. There still are a lot of buildings and the cities still look full of buildings. When I changed it I was pleased with it still. Maybe the draw distance isn‘t as great but iirc that is building distance, not building detail. Have distance already at max -CloD has a „bubble“ that renders things and that is more noticeable once you put it to a lower setting. BTW, regarding the guns, try to reinstall the sound drivers on your PC if it isn‘t too much trouble. It COULD be that the sounds of them firing getting loaded are the cause of that. Sorry of I a, not more concrete on this but I seem to recall this being an issue for some ages ago. Of not, then just disregard. Thanks again I tried the lower settings and it has improved fps, still not smooth but better. During combat over built-up areas I don't notice the lower detail setting. I do on Sightseeing flights though - then again I don't do many of these anyway. -Dan
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