JG27_Steini Posted February 13, 2021 Author Posted February 13, 2021 (edited) 9 hours ago, Mac_Messer said: 1. I would describe it as a WIP. Not useless, just not finished yet. I flew careers on both commander and simple pilot settings. While being one of the latter numbers I tried numerous commands for my wingmen. "Cover" me works in some circumstances, I`d say when I did follow my flight. But when I wandered off too far, my wingman would bank out and return to flight leader. I do miss the rtb tower directions though. 2. Yeh, confirmed. What core module missing is that again? 3. Well, yea confirmed I guess. I can get around it by being commander though. Doesn`t bother me and I can`t say it is a core module missing. 4. As in #1, I disagree. The wingman behavior is there, though AI seems to treat flight leader with top priority. 5. Can be muted AFAIK. I don`t since it is info for me. What core module missing is that? 6. That would be nice. Although still far from what I would describe as "core module". 7. AI I would say suffers from two behaviors. One is being fixated on immediate enemy, second is following flight leader priority. So in order to get help from AI you need to be in vicinity of flight leader and close to your flight. After trying different approach to missions I found that getting detached from your flight is often lethal. Enemy AI converges on you, you ded soon. 8. Not sure I understand. Do you mean friendly AI attacking a single target with numerical advantage. Yes, it`s there. But it does watch for additional enemy planes entering the scene and it reacts to them. Crashing into ground behavior was fixed a while ago. Besides this, I did notice many times fights taking place on several different altitude levels. I would describe it again as AI noticing new targets entering vicinity and reacting to them. As a single human player in such cases I try to take advantage of that. In my opinion none of this is simple or easy to fix. Yes, it causes frustration but I did notice that when I acted different, AI changed their act also. Obviously, when I was in the inferior ac type, it was even harder to survive. I agree with others on this. This is all but a simple FM for AI issue. People described what I wrote in much more technical terms and proposed solutions. And simple FM for AI fixes none of that. You wold probably ask me what I think is a 'core module' missing. A good example is lack of droptanks and fuel modelling. It is coming though. 1. Some commands work "sometimes", others not. It would be helpfull if the flight responds to commands. There could be much more interaction in radio and every pilots needs at least some radio commands/messages. "Call for help" or "requests to rtb" or other messages would make a better immersion. Will report that. 4. I dont see any "wingmen" behavoiur. Right from the start the whole flight follows the leader. Higher ranked pilots should have their own wingmen to command them in flight. I will write that down as a report. 5. The point is that AI might be mute itself when a fight is going on or you get those messages only if you are close to your airport. I dont wanna disable messages for reasons. Will report that too. 8. In some missions 6 planes attacked single enemy low level. Several crahed to the ground. Here is the bug report showing a similar behaviour. The current AI can not deal with complex situations and the ground crashing still is happening. The only hero here is often the single enemy fighter surving attacks by more than 6 enemy planes. I will try to make some sugestions and report it. Edited February 13, 2021 by JG27_Steini
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