Khangirey Posted January 27, 2021 Posted January 27, 2021 I'm curious to see what the community has to say about 1v1 duels. I'm talking about mutually agreed upon duels, especially in servers like Berloga/Combat Box Training For me personally, these are the duel rules I go by: Spawn at same time (obviously) No shooting at the first headon Fly neutral - fight begins upon each plane crossing the 3/9 line (No lead turning before the merge)
RedKestrel Posted January 27, 2021 Posted January 27, 2021 2 minutes ago, Khangirey said: I'm curious to see what the community has to say about 1v1 duels. I'm talking about mutually agreed upon duels, especially in servers like Berloga/Combat Box Training For me personally, these are the duel rules I go by: Spawn at same time (obviously) No shooting at the first headon Fly neutral - fight begins upon each plane crossing the 3/9 line (No lead turning before the merge) For me - spawn at the same time is the only one of those I would use. Head ons are a high risk maneuver, if people want to try it, go for it. Nothing ungentlepersonly about shooting someone face to face. I admit its likely to make a short duel, but some planes are better in long fights, so some planes have an incentive to get the kill early. As soon as the planes are in the air any maneuvers you make to gain advantage is fair game IMO. So for me: Spawn at the same time No chute killing (no need for hard feelings) No intentional ramming
Khangirey Posted January 27, 2021 Author Posted January 27, 2021 13 minutes ago, RedKestrel said: Head ons are a high risk maneuver, if people want to try it, go for it. Nothing ungentlepersonly about shooting someone face to face. I admit its likely to make a short duel, but some planes are better in long fights, so some planes have an incentive to get the kill early. I agree that there isn't anything ungentlemanly about it, it's just that it results in unfulfilling duels. If I was fighting against a guy who shot at every single initial head on, I just wouldn't want to duel him anymore. I get it, air combat isn't supposed to be fair, but having certain rules in place makes it a little more "fair". For me, 1v1s are about practicing or developing your skills, there are just some things that you or your opponent can do that aren't conducive to that end. For example, if you have a plane that is a far better climber, and you start out at a relatively long distance, the one plane can immediately zoom climb, and there is nothing the other one can do. It'll be a long duel, and the other plane may defend long enough to gain the upper hand, but I would never call that balanced or fair.
RedKestrel Posted January 27, 2021 Posted January 27, 2021 2 minutes ago, Khangirey said: I agree that there isn't anything ungentlemanly about it, it's just that it results in unfulfilling duels. If I was fighting against a guy who shot at every single initial head on, I just wouldn't want to duel him anymore. I get it, air combat isn't supposed to be fair, but having certain rules in place makes it a little more "fair". For me, 1v1s are about practicing or developing your skills, there are just some things that you or your opponent can do that aren't conducive to that end. For example, if you have a plane that is a far better climber, and you start out at a relatively long distance, the one plane can immediately zoom climb, and there is nothing the other one can do. It'll be a long duel, and the other plane may defend long enough to gain the upper hand, but I would never call that balanced or fair. I see what you mean. For me, this would be a 'spoken rule' then. If someone proposed a 1V1 duel and said "but no headons" I would agree. But if they didn't say that, I may go for the head-on if I thought it might work. Same with turning before the merge, etc.
SCG_Wulfe Posted January 27, 2021 Posted January 27, 2021 (edited) -Don't shoot on initial cross -Fly neutral - fight begins upon each plane crossing the 3/9 line (No lead turning before the merge) -I personally don't take straight-on head on shots at all during the fight (I try to avoid this occurring to begin with). I figure if we both have guns on each other it's not really about the dogfight and we have both failed to win the maneuver battle. (I will take frontal shots where I can see my opponent hasn't achieved a firing solution angle on me) Edited January 27, 2021 by SCG_Wulfe
Noisemaker Posted January 27, 2021 Posted January 27, 2021 My three rules:https://www.youtube.com/watch?v=NzvFNLAnYNw 1
[DBS]Browning Posted January 27, 2021 Posted January 27, 2021 (edited) 2 hours ago, SCG_Wulfe said: -I personally don't take straight-on head on shots at all during the fight (I try to avoid this occurring to begin with). I figure if we both have guns on each other it's not really about the dogfight and we have both failed to win the maneuver battle. (I will take frontal shots where I can see my opponent hasn't achieved a firing solution angle on me) I understand the thinking here, but there are ways to take a mutual head-on shot that increase your chance of hitting and decrease your opponents. It can be part of the manoeuvre battle. Consider your weapons, your pilot and your plane. If you have a significant firepower advantage over your opponent, the head-on attack may strongly favour you. If your plane or your piloting skills are much worse than your opponents, this might be the only chance of a shot you get. Take it. Before the head-on push your stick down so that you need to pull up to take the shot. This will force your opponent to push down when he makes his shot. In general, planes are more stable when pulling positive G, rather than negative, so this will give you an advantage. This is especially true of planes with lots of dihedral. You will also gain some speed on your opponent, requiring him to make a larger deflection shot. In addition, some planes have a large nose that can make firing at targets approaching from the 12-low difficult. Match the engagement range to your weapon. If you have a small number of heavy hitting cannon and your opponent does not, ensure that the shooting happens at short range by turning to your opponent early. Your weapons only need a couple of good hits, whilst he needs more time shooting to do significant damage. If you have many smaller weapons, and your opponent does not, open up at very long range and break off early. Your chances of scoring a hit with so many guns are good, whilst his chances of a hit are poor until he gets closer. If you are good at deflection shooting and have rudder pedals, kick out to the side your prop favours. If you have a clockwise propeller, turn right and put your opponent on your 10-11 o'clock before using your rudder to aim. If you have an anti-clockwise propeller, turn left and put your opponent on your 1-2 o'clock before using your rudder to aim. This makes the shot harder for both pilots and therefore favours the pilot who is more skilled at using the rudder to score deflection shots. By using the direction your prop favors, you will need less yaw input to make the shot. Especially effective if your opponent's prop spins the same way. Even if you are less skilled at such shots, this may be a good idea as you will have the advantage of expecting it, whilst your opponent may not. Exit the head-on to the low-right or low-left. This forces your opponent into more negative g, presents the most challenging shot to him and eliminates the chance of a collision. Starting the exit before you pass each other will give you a head start if you intend to bring your nose round to your opponent again. Edited January 28, 2021 by [DBS]Browning 2
SCG_Wulfe Posted January 28, 2021 Posted January 28, 2021 1 hour ago, [DBS]Browning said: I understand the thinking here, but there are ways to take a mutual head-on shot that increase your chance of hitting and decrease your opponents. It can be part of the manoeuvre battle. Consider your weapons, your pilot and your plane. If you have a significant firepower advantage over your opponent, the head-on attack may strongly favour you. If your plane or your piloting skills are much worse than your opponents, this might be the only chance of a shot you get. Take it. Before the head-on push your stick down so that you need to pull up to take the shot. This will force your opponent to push down when he makes his shot. In general, planes are more stable when pulling positive G, rather than negative, so this will give you an advantage. This is especially true of planes with lots of dihedral. You will also gain some speed on your opponent, requiring him to make a larger deflection shot. In addition, some planes have a large nose that can make firing at targets approaching from the 12-low difficult. Match the engagement range to your weapon. If you have a small number of heavy hitting cannon and your opponent does not, ensure that the shooting happens at short range by turning to your opponent early. Your weapons only need a couple of good hits, whilst he needs more time shooting to do significant damage. If you have many smaller weapons, and your opponent does not open up at very long range and break off early. Your chances of scoring a hit with so many guns are good, whilst his chances of a hit are poor until he gets closer. If you are good at deflection shooting and have rudder pedals, kick out to the side your prop favours. If you have a clockwise propeller, turn right and put your opponent on your 10-11 o'clock before using your rudder to aim. If you have an anti-clockwise propeller, turn left and put your opponent on your 1-2 o'clock before using your rudder to aim. This makes the shot harder for both pilots and therefore favours the pilot who is more skilled at using the rudder to score deflection shots. By using the direction your prop favors, you will need less yaw input to make the shot. Especially effective if your opponent's prop spins the same way. Even if you are less skilled at such shots, this may be a good idea as you will have the advantage of expecting it, whilst your opponent may not. Exit the head-on to the low-right or low-left. This forces your opponent into more negative g, presents the most challenging shot to him and eliminates the chance of a collision. Starting the exit before you pass each other will give you a head start if you intend to bring your nose round to your opponent again. all very good points and tactics. I certainly don’t fault my opponent for using them and I will in a real engagement if I don’t have the option of declining the head on .. but in a practice 1v1 which I interpreted the question as, I just don’t like ending our maneuver battle in this way. Generally my experience is that with two good pilots, you are most likely to mess each other up badly and it’s an unsatisfying end.
[DBS]Browning Posted January 28, 2021 Posted January 28, 2021 8 minutes ago, SCG_Wulfe said: all very good points and tactics. I certainly don’t fault my opponent for using them and I will in a real engagement if I don’t have the option of declining the head on .. but in a practice 1v1 which I interpreted the question as, I just don’t like ending our maneuver battle in this way. Generally my experience is that with two good pilots, you are most likely to mess each other up badly and it’s an unsatisfying end. Perhaps, although for certain plane match-ups, head-ons may be the only way to score a kill. Especially when there is a large speed différance between the planes (i.e IL-2-vs-Anything, FW-190-vs-I-16, 262-vs-Anything or any number of less extreme examples). The faster plane, when flown by skilled pilot, is unlikely to ever give his opponent a six shot, however, even skilled pilots can be caught out if they misjudge your energy state before they dive on you, and you are able to pull up to meet their dive head-on. The faster plane may not want a head-on, but once committed to a steep dive, they may not have much choice by the time you are pointing towards them. It would, at the very least, be foolish to turn down such an opportunity if your opponent is always careful to, and has the means to, avoid presenting himself to your guns.
Gambit21 Posted January 28, 2021 Posted January 28, 2021 2 hours ago, [DBS]Browning said: Before the head-on push your stick down so that you need to pull up to take the shot. This will force your opponent to push down when he makes his shot. In general, planes are more stable when pulling positive G, rather than negative, so this will give you an advantage. This is especially true of planes with lots of dihedral. You will also gain some speed on your opponent, requiring him to make a larger deflection shot. In addition, some planes have a large nose that can make firing at targets approaching from the 12-low difficult. Yep - I got a fair number of kills this way back in the day. Push your nose down to his "cold" side, then pull up and take a carefully timed shot, make him fly through your junk. This was always in CoOp missions when I found myself in a head-on. Passing up the shot was just stupid (real pilots certainly didn't let the opportunity pass) and often I was out numbered. So if I could eliminate 1 guy at the merge, then I had fewer to deal with as the fight progressed.
SCG_Wulfe Posted January 28, 2021 Posted January 28, 2021 Yes much different with very uneven matchups or in actual combat. I was thinking of this as a 1v1 practice dual,.
Cynic_Al Posted January 31, 2021 Posted January 31, 2021 By their very nature, it's very dangerous to rely on unspoken rules. Best to adhere to those laid down for the duelling server in use.
=MERCS=Warrior* Posted February 14, 2021 Posted February 14, 2021 (edited) On 1/27/2021 at 1:23 PM, Khangirey said: I'm curious to see what the community has to say about 1v1 duels. I'm talking about mutually agreed upon duels, especially in servers like Berloga/Combat Box Training For me personally, these are the duel rules I go by: Spawn at same time (obviously) No shooting at the first headon Fly neutral - fight begins upon each plane crossing the 3/9 line (No lead turning before the merge) Hello m8! I run a server called Air Attack Tactical Combat. We do special events squad vs squad leagues tournaments etc etc. We also did a 1v1 tournament that was with a double elimination bracket. Our rules are very simple when it comes to 1v1. I will post below what they are. We will be having more 1v1 tournaments in the future. Would love to have you be apart of it! We are very unique as we pretty much the only server that does squad vs squad combat such as leagues tournaments etc etc. Basic Rules: Spawn in at the same altitude Head towards your enemy cold pass "meaning do not fire till after first pass" Once you have pass each other game on Everyone will fly the same aircraft Stay with in the labeled Duel area First to 3 wins will win the round Warrior Discord Link:https://discord.gg/FK7yrGy Website Link:https://il2airattack.com/ Edited February 14, 2021 by =MERCS=Warrior*
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