1./JG42Nephris Posted January 24, 2021 Posted January 24, 2021 (edited) Hi folks, maybe you can help me with some hints on mission objectives. case: The player has to cover a harbor with 10 ships. If the 5th ship is sank the primary objective gets a failure. If less ships are sank, the primary objective gets a success. I am able to define the negative outcome by an ondamaged event, which is illustrated by the attached screenshot. However how do I make the objecitve to be a success after landing? Wich is obviously the opposite, but I cant figure a solution for that atm....[if X==1 {then } else {}] would be helpful I guess . Thx for some hints.? Edited January 24, 2021 by 1./JG42Nephris
Jaegermeister Posted January 25, 2021 Posted January 25, 2021 (edited) Link your ship counter to "Disable" MCU connecting to an enabled Complex Trigger that is detecting the Player Aircraft and set to "Object Left Alive" and then targeting the success goal. You could also use a Checkzone for this that is detecting the Player AC and activated when you enter the Cover area and sets off the success goal when you leave. if x = {failure} then y = {success} therefore x - y = {failure} y still = {success} so if you didn't fail, you succeeded Edited January 25, 2021 by Jaegermeister 1 1
1./JG42Nephris Posted January 26, 2021 Author Posted January 26, 2021 Thx Jäger, nice approach , it looks similar to with what I came up...one of those past nights....? I now defined the mission as success as soon as the player tookoff , reached the combat zone and onlanded. This 3 conditions means success As soon as the counter hits 5 the mission is counted as failure. This should be same logic as your approach. 1
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