DD_Friar Posted January 23, 2021 Posted January 23, 2021 (edited) Salute I am building a dogfight map where tanks are moving across country, encountering different scenarios. I want to add re-spawn points if they get killed or damaged but would prefer not to give away the position until players reach that part of the map. Is it possible to only activate a spawn point when a trigger zone is fired? I have looked but can not see anything? Your advice would be appreciated. Edited January 24, 2021 by DD_Friar
coconut Posted January 23, 2021 Posted January 23, 2021 (edited) 2 hours ago, DD_Friar said: but would prefer not to give away the position until players reach that part of the map. As far as I know, this is not possible. Edited January 23, 2021 by coconut
JimTM Posted January 23, 2021 Posted January 23, 2021 1 hour ago, DD_Friar said: Salute I am building a dogfight map where tanks are moving across country, encountering different scenarios. I want to add re-spawn points if they get killed or damaged but would prefer not to give away the position until players reach that part of the map. Is it possible to only activate a spawn point when a trigger zone is fired? I have looked but can not see anything? Your advice would be appreciated. In the the following MP mission, "Tank Spawn 2" is invisible until you drive close to the Russian banner along the road: JimTM - Test Activate Spawn Point.zip Once the new spawn point appears, it's visible to all players. I learned about this activate/deactivate behaviour in this post. Thanks LLv34_Temuri! 2 1
DD_Friar Posted January 23, 2021 Author Posted January 23, 2021 That is excellent Jim, many thanks that is just what I wanted. Many thanks Salute Friar
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