DD_Friar Posted January 19, 2021 Posted January 19, 2021 Salute, I would very much appreciate someone guiding me as to what is wrong with the simple below code please. It is for a tank dogfight mission I am currently building. The test spawn is for a tank I can spawn into to drive into the check zone. When the zone fires it should activate some ground units. I don't think it is even getting that far as the message does not display. I am testing this on my own local game server. The zone has been set True for allied vehicles (the spawn is for a Russian tank) I am sure its a simple mistake I have made.
Sketch Posted January 19, 2021 Posted January 19, 2021 Is the Checkzone being 'pulsed'? By default, Checkzones are not looking for anything until they get pulsed. Your Activate MCU is not the same as pulsing the Checkzone. Most of the time I pulse them with a Mission Begin, meaning that they'll start looking for the entities right away. Pulsing and activation are not the same thing. This chart hopefully explains the difference. 1
DD_Friar Posted January 19, 2021 Author Posted January 19, 2021 I updated my logic as you suggested and "Bingo" it has worked as required. many thanks once again 1
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