IckyATLAS Posted January 14, 2021 Posted January 14, 2021 (edited) It is really a strong limitations not to be able to Disable or Enable (with Deactivate or Activate MCU), or be able to Spawn and Delete objects or group of objects. Just Activate and Deactivate Objects would allow better resource management on large and very populated maps. Spawn and delete would even be better. We can have linked objects so I do not understand why this possibility has not been designed. As an example you could make disappear from the map entire cities and have them appear only when it has to be according to the scenario. Just Activate and Deactivate is already a good enough functionality. And if an object has a damage status, when activated it would keep it. Edited January 14, 2021 by IckyATLAS
Habu Posted January 16, 2021 Posted January 16, 2021 I agree, but i think you're talking about blocks.
IckyATLAS Posted January 19, 2021 Author Posted January 19, 2021 On 1/16/2021 at 12:56 PM, Habu said: I agree, but i think you're talking about blocks. Yes you are right, I was meaning blocks, and groups of blocks.
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