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=C=ntS=kancurVR
Posted

Hi guys! I'm playing il2 bos on oculus quest 2 via link and opencomposite (same issue via steamvr anyway).

 

I've noticed that the ingame sound direction doesn't change when I rotate my head in VR (I still hear the engine as if it was in front of me when looking to the side). 

 

Funny thing is, the sound direction actually depends on my mouse movement! As if I was not playing in VR.

 

The mouse movement doesn't do anything to the view direction, but it seems to change the direction from which sounds come. Has any of you experienced this? 

 

To be clear, head movement correctly changes sounds - you hear the wind if you stick your head out. It's the rotation of head that doesn't work.

 

Thank you for your help! :-)

Posted

Hi,

tested it with Valve Index and HTC Vive, on both the sound direction works as expected. Means I turn the head left and the engine sound on the left speaker gets less noisy.

 

Mouse movement indeed has some effect to the sound, but only as long as the mouse moves (the faster the movement, the better to hear).

It sounds like the mouse changes the sound direction as long as it moves on , when the movement stops the sound is back as expected again.

All in all it results in a "whoosh"-like sound as long as the movement of the mouse continues. (for example: while a fast left-right-left movement)

 

Maybe some other Oculus Quest 2 user can confirm your sound direction issue.

=C=ntS=kancurVR
Posted (edited)

Thanks for the feedback CorvusX. Yeah, that makes sense with the mouse and it jumping back to how it should be rotated. I would still consider that a bug, I don't think the mouse should have any influence on the head rotation (regarding audio) when in VR. 

 

Anyway, anybody flying via oculus link, can you please let me know if it works for you? 

Currently, I hear audio from the VR headset (maybe that's part of the problem?) - I'm not really sure on how to switch it to PC. Since I'm using opencomposite, I guess steamVR settings don't affect that?

I just managed to try it via pc headphones, still the VR headset rotation didn't change the sound direction at all. However this time the mouse didn't as well.

 

Thanks! 

Edited by kancur
=C=ntS=kancurVR
Posted

Problem solved!

 

I've head view direction (those settings defaultly mapped to mouse movement) also mapped to the small joystick on my T16000M hotas throttle. Your findings about it jumping when moving mouse lead me to find this out. So basically my joystick was constantly overdriving the input from the headset, but when it comes to sound only. 

 

It's a pity, since I used that when playing on my monitor in 2d. Anyway, thanks for your help!

  • Thanks 1

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