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Posted

Hi guys, how can I measure the CPU workload for each core while carrying out a mission?  I think we need to run a utility in the background, but which one?

Posted (edited)

MSI Afterburner.

 

 

Or without install, configure software,  Alt+Tab and look at Task Manager, leave this running and set for monitor CPU cores before start the game.

 

Edited by Sokol1
  • Like 1
Posted

In a 4core, or 6 core or more cores you will see a low % load. Around 20-30%. But your CPU will still be the bottleneck.

 

Why?

 

Because one of the threads of IL-2 is the heavy one and it is jumping from core to core.

Posted (edited)
8 ore fa, chiliwili69 ha detto:

In un 4 core, o 6 core o più core vedrai un carico% basso. Circa il 20-30%. Ma la tua CPU sarà ancora il collo di bottiglia.

 

Perché?

 

Perché uno dei fili di IL-2 è quello pesante e sta saltando da un core all'altro.

Hai ragione, lo e. Il collo di bottiglia della CPU rende lo scorrimento orizzontale lento o irregolare. Sto cercando di chiudere processi non necessari ma non vedo grandi miglioramenti.

I get the real improvement if I limit the number of aircraft participating in the mission. I use the simple mission generator because compared to Pwmg it allows me to load the CPU less.

Edited by Startrek66
Posted
5 hours ago, chiliwili69 said:

In a 4core, or 6 core or more cores you will see a low % load. Around 20-30%. But your CPU will still be the bottleneck.

 

Why?

 

Because one of the threads of IL-2 is the heavy one and it is jumping from core to core.

Just curious, should one keep Hyperthreading on for this game or not?

Posted
9 hours ago, Voxman said:

Just curious, should one keep Hyperthreading on for this game or not?

 

I have always kept it off for my games, don't see any real benefit and helps reduce the core temps a little.

  • Thanks 1
Posted (edited)

Hijacking this thread... I need a program that records my CPU temperatures, so after I play a game for some time, I can check them out to see how they´ve changed during the time I was playing. AI suite 3 (came with my asus board) and MSI Afterburner store the temperatures for a very limited time...

 

Thanks!

Edited by CCCPBera
Typos
RAAF492SQNOz_Steve
Posted (edited)
30 minutes ago, CCCPBera said:

Hijacking this thread... I need a program that records my CPU temperatures, so after I play a game for some time, I can check them out to see how they´ve changed during the time I was playing. AI suite 3 (came with my asus board) and MSI Afterburner store the temperatures for a very limited time...

 

Thanks!

I recommend the Open Hardware Monitor tool.

 

Gives CPU core & GPU power usage details as well. I have attached an example of what I obtained after running the SYN_VANDER 1080p cpu test.

 

Just wish it gave an average value as well as min and max values but still a great tool.

 

I can tell from the results that I obtained that the CPU's did not go over 60% utilisation and GPU did not even try to overclock.

 

FRAPS_1080p_TEST_Hardware_Monitor.JPG

Edited by RAAF492SQNOz_Steve
added results interpretation
Posted

Hi guys, Do you think IL2Bom is better optimized than IL2Bos?  I have recently started playing il2 bom and it seemed to me to be more optimized.  I made a comparison on the commitment of my CPU (I5 2400) flying in missions created with EMG, and for the same number and type of aircraft with Bom the CPU is committed to a maximum of 30%, with a minimum of 18%.  While with Bos I have a minimum of 25% and a maximum of 50%.

Posted
10 minutes ago, Startrek66 said:

Hi guys, Do you think IL2Bom is better optimized than IL2Bos?  I have recently started playing il2 bom and it seemed to me to be more optimized.  I made a comparison on the commitment of my CPU (I5 2400) flying in missions created with EMG, and for the same number and type of aircraft with Bom the CPU is committed to a maximum of 30%, with a minimum of 18%.  While with Bos I have a minimum of 25% and a maximum of 50%.

 

All technology is the same across all maps, only difference is the maps themselves.

Posted
10 minutes ago, dburne said:

 

All technology is the same across all maps, only difference is the maps themselves.

So the maps could be optimized.  For example the trees in Bom don't have that strange spin effect that there is in Bos.

Posted (edited)

I've definitely seen a bigger performance hit hosting co-ops on the Stalingrad map than on the Moscow one.

I should add that we were in Fw190s soon as Stalingrad started and Yaks came in too (no idea if they were the performance hitters).

Edited by JG51-Hetzer

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