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Posted

Ok so far I have not actually flown in BOS yet but believe me I have watched a lot of footage from the community and I have a question to ask (Which I will come to in a second). I have flown ROF since 2010 and during that time I have always thought that it had a good grasp on how a WW1 aircraft would "drive" on grass airfields, there is very little bouncing or shaking  or disturbance from the ground when taxiing landing/taking off. However after watching lots of taxing in BOS, even on the runway the aircraft is bouncing or bumbling quite a lot even when moving slow? These aircraft I would of thought would be less effected by the grounds "non-flatness" less than ROF's WW1 aircraft seeing as they are heavier, have suspension and better tires but It looks the opposite?  Is it just that BOS airfields and runways are very very bumpy...?  :wacko:

Any thoughts?  :happy:

1./JG42Nephris
Posted

Ok so far I have not actually flown in BOS yet but believe me I have watched a lot of footage

Any thoughts?  :happy:

 

Fly the sim and judge again. ;)

Posted

I have to wait till Monday I am away from my pc!  :dry:  But your comment makes me hope full it is not as bad as it looks!  :biggrin:

1./JG42Nephris
Posted

Right, it looks worse than it feels.

Posted

Ground handling is actually one of the strongest points of the FM:

  • Laterally, the wheels stick to the ground - ie. there is no sliding or slipping on the ground as in so many other flight sims
  • The planes have a tendency to cartwheel at the end of the landing run, at different degrees depending on what plane it is - you really have to walk the pedals to counteract that
  • Turning is different, depending on which side you are turning to and prop direction
  • For some turns, you will need to help by applying some smooth breaking
  • Wind causes some weathervaning on the ground, but not too much - just enough to make the taxiing feel right
  • You have to pay attention to speed, flap setting, and attitude when landing - sloppiness will ruin your whole day
  • When taking off you have to apply a progressively decreasing amount of rudder and a little amount of aileron to counteract p-factor and torque
  • Yes, the tailwheel tends to be a little bumpy in some of the fighters - seems a tiny little bit overdone, but feels ok from the cockpit; not a problem at all to prevent them from nosing over
Posted

 

Ground handling is actually one of the strongest points of the FM:

  • Laterally, the wheels stick to the ground - ie. there is no sliding or slipping on the ground as in so many other flight sims
  • The planes have a tendency to cartwheel at the end of the landing run, at different degrees depending on what plane it is - you really have to walk the pedals to counteract that
  • Turning is different, depending on which side you are turning to and prop direction
  • For some turns, you will need to help by applying some smooth breaking
  • Wind causes some weathervaning on the ground, but not too much - just enough to make the taxiing feel right
  • You have to pay attention to speed, flap setting, and attitude when landing - sloppiness will ruin your whole day
  • When taking off you have to apply a progressively decreasing amount of rudder and a little amount of aileron to counteract p-factor and torque
  • Yes, the tailwheel tends to be a little bumpy in some of the fighters - seems a tiny little bit overdone, but feels ok from the cockpit; not a problem at all to prevent them from nosing over

 

I agree the ground handling is awesome made in BOS. Only thing I am missing is the Force Feedback like in ROF when on the ground. In ROF I love the realistic feedback from the ground in my FB joystick. When that is implemented in BOS it is perfect imo. 

  • Upvote 1
Pringliano
Posted

It is, together with every other detail in IL2 BoS's flight and physics modeling, superbly modeled.

 

I can only compare to the many civil sims I have used, and also with RoF and DCS World ( this one also very very good )

Posted

Ah yes, I was not really talking about those points you made Andy as from what I have seen I can agree with you! However I guess It was point 8 I was mostly referring to but if It does not feel that bad I guess then it is ok! :D 

Posted

The ground handling seems to have a very steep learning curve, but stick with it and controlling the bird on the ground quickly becomes second nature.

The only problem you then have is if you switch from Russian to Axis then the effects you have to counter are reversed as the props spin in different directions, but again after a while it becomes second nature.

This is one sim where rudder pedals/brakes make life a lot more immersive and enjoyable.

Posted

The ground handling seems to have a very steep learning curve, but stick with it and controlling the bird on the ground quickly becomes second nature.

The only problem you then have is if you switch from Russian to Axis then the effects you have to counter are reversed as the props spin in different directions, but again after a while it becomes second nature.

This is one sim where rudder pedals/brakes make life a lot more immersive and enjoyable.

 

Like I have said, this is not what I was talking about!  ;)  But thanks for the knowledgeable response anyway  :happy:

Posted

Like I have said, this is not what I was talking about!  ;)

 

 

I understand Bullets.  The ground handling is very good but it needs to be as apparently all runways in Russia have been laid with cobbles!  Its not as bad as it looks when you're in cockpit but in external view the bouncy bouncy bit is rather overdone imo. 

Posted

I understand Bullets.  The ground handling is very good but it needs to be as apparently all runways in Russia have been laid with cobbles!  Its not as bad as it looks when you're in cockpit but in external view the bouncy bouncy bit is rather overdone imo. 

You have understood what I was trying to say!  :biggrin:  Very bouncy bouncy!  :salute:

senseispcc
Posted

For me the quality of the ground handling of the plane is so different from plane to plane that giving a answer for the entire game is impossible!

:wacko:

Posted

And dont forget that you need a good set of Rudder Pedals. ;)

 

Sokol1

LLv34_Flanker
Posted

S!

 

 Ground handling itself does not seem too hard. What strikes most is that tail bounce all planes have, at worst almost up to level while taxing. I find it a bit excessive as the planes did have excess of 1000kg on their tail while in a 3-pointer. In cockpit it does not feel that bad as it looks from outside view.

Posted

And dont forget that you need a good set of Rudder Pedals. ;)

 

Sokol1

not necessary

i don't use pedals

instead i use another axes of my hotas and it works great

Posted (edited)

BoS is one of the very few flightsims in which i actually enjoy taxiing, landing and taking off almost as much as flying around.

 

The bumpy tailwheel is a bit unpredictable, but other than that, i think it's just great.

Edited by Matt
Posted

S!

 

 Ground handling itself does not seem too hard. What strikes most is that tail bounce all planes have, at worst almost up to level while taxing. I find it a bit excessive as the planes did have excess of 1000kg on their tail while in a 3-pointer. In cockpit it does not feel that bad as it looks from outside view.

 

 

BoS is one of the very few flightsims in which i actually enjoy taxiing, landing and taking off almost as much as flying around.

 

The bumpy tailwheel is a bit unpredictable, but other than that, i think it's just great.

 

Again people are misunderstanding what I have been trying to say  :huh:  However you guys have got it, the whole tail bounciness is what I was trying to talk about. I have come to the conclusion from all you useful people's posts that the tail bounce is a bit excessive!  :wacko:   I am looking forward to actually being able to fly now! Only 5 more days!! Thread can be locked now.  :happy:

Posted

And dont forget that you need a good set of Rudder Pedals. ;)

 

Sokol1

I've been been using a twist stick forever, and it works just as well for me now.

1./JG42Nephris
Posted

I used my first 5 yrs of flight sim a twist axis aswell only.

In getting a G940 Hotas i changed to a rudder.

The first 3 weeks I was about to throw that shit outta the window,

right now I can understand why I didnt get the rudder before.

 

Twist axis does what it shall do.

However a rudder makes you fly much more accurate ,ground handling is much easier and less tripping your wrist.

Next to all that you got a complete different immersion as you got a complete "real system".

The step between Twist axis - rudder is not like TrackIR - Coolie Hat but almost.

 

So everyone who ever only considered getting a rudder, better do it yesterday than tommorrow,

flying is much more enjoyful.

 

Of course and at the end this is a subject feeling.

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