sammydee Posted December 31, 2020 Posted December 31, 2020 (edited) This is a link to the sound effects Airfield Sounds posted by Gumpy in the SAS forums a few years ago. I always enjoyed them in IL2 1946 and I use them in BOS etc by playing them from my desktop and alt tabbing out to shut them off after takeoff. They give a nice little bit of airfield ambience. http://www.mediafire.com/?xarm8iksjsd0jot Edited December 31, 2020 by sammydee 5 1
FoxbatRU Posted January 3, 2021 Posted January 3, 2021 31.12.2020 в 19:11, sammydee сказал: use them in BOS And how to use them in BoS?
esk_pedja Posted January 3, 2021 Posted January 3, 2021 2 hours ago, FoxbatRU said: And how to use them in BoS? +1 ?
sammydee Posted January 3, 2021 Author Posted January 3, 2021 I play the sounds on my desktop audio player so they're running in the background when i start the game, then after takeoff I pause the game ,alt tab out to the desktop and turn the audio player off then return to the game, takes seconds to do. 1
DN308 Posted January 4, 2021 Posted January 4, 2021 You can use it as media at the start of the mission until you take off. on ME, put a media start, play the audio and as you reach the take off point, put a trigger that end the media. 1
marcost Posted January 4, 2021 Posted January 4, 2021 There used to be problems with adding audio in the ME, like not being able to pause the game and other weird things. Does anyone know if they are fixed? I use VoiceAttack for in-game sounds, radio chatter and music etc. It's got quite powerful audio playback capabilities. Plus, you can use it to activate the wingmen commands menu or any other commands you want. Regards, M 1
DN308 Posted January 4, 2021 Posted January 4, 2021 You need a logic like: Mission begin => timer 1s => play media => (in the same time) Timer xs (the media duration + 1s) => stop media Then, your game will not be srewed up with pause unable etc. 3
marcost Posted January 4, 2021 Posted January 4, 2021 29 minutes ago, DN308 said: You need a logic like: Mission begin => timer 1s => play media => (in the same time) Timer xs (the media duration + 1s) => stop media Then, your game will not be srewed up with pause unable etc. Good to know, thank you
-47-Uncle_Bob Posted January 19, 2021 Posted January 19, 2021 On 1/3/2021 at 7:56 PM, sammydee said: I play the sounds on my desktop audio player so they're running in the background when i start the game, then after takeoff I pause the game ,alt tab out to the desktop and turn the audio player off then return to the game, takes seconds to do. nice idea. I do something similar to have tiger33 flybysounds. You can put them in a soundboard or use voiceattack and bind the sounds to a key. Bind that same key to trigger flyby inside game and you got awsome flyby. Its not perfect obviously, you have to be within a certain range of speed to have the flyby sequense match the flyby sound but it so much better than the dull flyby sounds in il2. 1
Uufflakke Posted January 19, 2021 Posted January 19, 2021 On 1/3/2021 at 7:56 PM, sammydee said: I play the sounds on my desktop audio player so they're running in the background when i start the game, then after takeoff I pause the game ,alt tab out to the desktop and turn the audio player off then return to the game, takes seconds to do. By doing it that way you can also use this website for some airfield ambience sounds: https://www.avosound.com/en/sound-effects/search/ambience/airfield-ambience/ Contains piston engines with chirping birds in the background. 1 1
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