354thFG_Panda_ Posted December 28, 2020 Posted December 28, 2020 (edited) Type Of Improvement: Gameplay Explanation of Proposal: In other simulators like DCS, CLOD or even a game like WarThunder simulator mode when using the mouse to look around, it is easier to check 6 than in il2 Sturmovik. This is because when you move the mouse to the right it moves to head to the right of the cockpit getting a better FOV of the back and vice versa. So it is like when a pilot looks to his 6 he has to swivel and move to the side to get that view and not look into his chair back, seat. The problem I have is that I have to "Octopus" the view with moving my head with the (PgUP, PgDn, etc...). This creates a staggered gameplay where other players are executing the right functions due to reduced workload while I or others have to do the extra step of head positioning. Now you can imagine with planes with lots of engine controls and functions it can be very overwhelming. I know there are snap views that can be used to check the 6 oc but I find these unpractical (I have tried them they work as intended for what they are). When I use the mouse to move my view around I detect the movements behind me and around me. It makes it much easier to spot and locate aircraft especially ones on my 6. Many people who play have track IR and VR where the workload is slightly reduced and in player vs. player situations the people with the devices have a slight upper hand. If this feature is added it would mean that I would not have to move my head to the sides using the keys at all (the most used functions of head movement for me). How this can be done in terms of function: When mouse is moved to right the head movement is moved fully to the right until it reaches the maximum cockpit box where the head is allowed. (and the other way round too) Positions of head height and head forward position remain unchanged. (If this feature already exists in game then a comment on how activate it would be useful) Thank you for taking the time to read this! ? Panda. Benefits: - Reduced workload for mouse view users - More equal experience across players - Better spotting and viewing Edited December 28, 2020 by THEREDPANDA 1
SharpeXB Posted December 29, 2020 Posted December 29, 2020 I agree. Even with a TrackIR it would be better if the neck and shoulder turn was made more realistic.
354thFG_Panda_ Posted December 29, 2020 Author Posted December 29, 2020 I have tried mapping the side movement axis to my mouse but It stayed the same
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