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Enemy AAA vehicles and buildings are not displaying...


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III./SG77S_Falke
Posted

Hello...

 

I am building a training mission for my Luftwaffe Staffel's ground attack\support pilots.  We fly primarily the Ju87.

 

My mission now consists of two high-value targets, which are heavily surrounded by multiple rings of AAA vehicles.

 

Currently, I have my Luftwaffe airfield implemented as well.

 

However, no matter what options I implement (ie: mission-begin, timer, spawner -> connected to a single AAA vehicle at this time), none of my AAA vehicles or the buildings they are protecting appear on the map in the enemy area once my aircraft has been selected.

 

I know what I missing is something minor but at this point I have no idea what it is.

 

Can someone give me an idea as to how I can get my enemy objects to appear on my map?

 

Thank you...

Posted (edited)

Try the following solutions: • In the advanced properties for the objects, do the following: • Check the Country setting and check the coalition that each country belongs to in Mission Countries Dialog. Objects must be in opposing coalitions before they will be attacked or attack each other. • Check that "Engageable" is selected. Make the targets Linked Entities.

 

Attacking buildings should be possible.

 

Page 119 of the ME and server manual.

 

Make an Object Attack Another Object

 

You can command one or more objects to attack another object. For example, you can command a bomber to attack a factory or command patrolling fighters to attack a bomber formation. Do the following: 1. Place an attack command (pg. 236) anywhere, object link the command to the attacking object, and target link the command to the object that will be attacked. 2. Set the attack command properties and advanced properties. 3. Trigger the attack command with a target link from another MCU or a message link from an object. Example:

 

Air Attack a Factory In this example, a formation of Pe-2s flies towards a factory, circles once near it, bombs the factory, and then flies away.

Edited by Thad
III./SG77S_Falke
Posted

Thank you, Thad for your recommendations...  ?

 

I have already made all of the buildings and AA linkable objects but I will go through and implement the rest of your suggestions...

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