kraut1 Posted December 26, 2020 Posted December 26, 2020 (edited) MODERATOR EDIT: Note: Below is a User created guide for enabling a work-around setup for Pseudo VR in CLIFFS OF DOVER - BLITZ and DESERT WINGS - TOBRUK, not an official release. We appreciate the work which has been done. ? ----- Change log: 26.Dec.2020 first issue 27.Dec.2020 recommended graphic resolution changed 30.Dec.2020 6a.) theOden dynamic Campaign / Battle of France tested with VR 06.Jan.2021 6b.)-theOden dynamic mission Battle of Britain: 08.Jan.2021 Major update: Tracking with VorpX, without Opentrack 12.Jan.2021 ON HOLD - THERE ARE SOME ISSUES WITH SETTINGS / CLOD CURRENTLY DOES NOT WORK WITH VORPX ON MY COMPUTER (RECENTERING PROBLEM) 13.Jan.2021 Issue with Tracking solved, Oculus Guardian was defined wrong 17.Jan.2021 Hint to check for system for possibility of custom resolutions, new resolution testet 17.May 2021 Issue invisible mouse pointer solved by updates, new resolution testet 21.May 2021 Oculus Demo Mode not required, standard mode sufficient 05.July 2021 Important to avoid centering issues: you should sit in the centre of the guardian area 01.Jan. 2022 Res. 1920x2160 tested Hi All, for CLOD Blitz VR gaming (without stereoscopic vision). VorpX profile (downloaded): CHANGED 08.Jan.2021: OPENTRACK NO MORE REQUIRED: Current Opentrack settings see attached .zip. General comments: -this is a workaround for restricted VR gaming (witout stereoscopic vision). -the cockpits are due to lack of stereoscopic vision only of mean quality. -I like that I am in the Cockpit of the plane, the other planes and some effects like trackers are looking well from my point of view. -the combination Oculus - VorpX - CLOD Blitz / Tobruk works on my computer but maybe not on other computers Before you buy VorpX check if custom resolutions can be defined on your system / see end of this post (added 17.01.2021) -start ordner: 1.: Oculus Software. Demo Mode activated with selected opentrack, CLOD Bltz Changed 21.May 2021 Added:13.jan.2021: if proplems with chaotic centering occur, check the Oculus Guardian, for my problems on 12.Jan. it was the reason! Added: 05. July 2021: In contrast to native VR Games for VorpX it is important for Re-Centering that the Guardian Area is defined in a way, that you are sitting in the centre of the Guarding Area. 2.(Start VorpX: -tracking is activated / see ingame menu (CHANGED 08.Jan.2021) Before you buy VorpX check if custom resolutions can be defined on your system / see end of this post (added 17.01.2021) 3.) Start CLOD Blitz -in conf.ini change mouse to 1: (CHANGED 08.Jan.2021) [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=1 Explanation: I had always problems with the VorpX recentering function - it did not worked. Because of that I used additionally Opentrack. I found out that the reason for this VorpX problem was that in CLOD is panning with mouse is activated by default when mouse = 2 After change to Mouse =1 VorpX Recentering works -tested FOV = 90° Advantages: (CHANGED 08.Jan.2021) -Smoother Head Tracking -You can get closer to the sight / gauges, you see, that the gauges (eg. BF109-E7) are 3D -more realistic movement when turning your head backwards over the shoulder with better visibility backwards to recognize enemys Current disadvantage: (CHANGED 17. May 2021) when rotating Head the sidewards x movement is a bit to big, but from my point of view ecceptable -for all Menu actions, selecting of Missions... with Monitor -after selection of mission (when you see the map) confirm and now pull on your VR headset. -fly the mission in without interruption from take off to landing You can press escape now and change settings (CHANGED 17. May 2021) -during mission DO NOT press ESCAPE changing settings or so. (CHANGED 17. May 2021) -after landing press ESCAPE to quit the mission -pull off your VR Headset -the mouse pointer is invisible, but the menu items will be highlited when the invisible pointer is over them. visible now with 2880x2160/Tobruk (CHANGED 17. May 2021) -after you have confirmed to leave the mission you can use the arrow keays and esacpe / return for menu -go back to main menu step by step and quit the simulation -quit programs in order: VorpX, opentrack, Oculus 4.) my new graphic resolution in conf.ini: (changed 01.Jan. 2022) width=1920 height=2160 (/ Channel / Tobruk map) (VorpX suggested custom resolution, first define with Nvdia contol the custom resolution) I recomment this res. only for flying, for mission builder full hd is better) 6.) Testing of VR settings in offline campaigns: 6a.)-Tobruk german fighter JG27 campaigm (tested in August): https://forum.il2sturmovik.com/topic/46837-il2-cod-blitz-vr-support-when/page/5/?tab=comments#comment-990706 ...I survived 6 JG27 campaign missions (shot down in the 7th) and scored 6kills with realistic settings (no helpers like icons... 6b.)-theOden dynamic mission Battle of France: -campaign easy to install -I flew 2 missions with JG54 BF109-E3 and 2 missions with JG.77 BF109-E1: -It worked well, enough enemy contact, balanced mission design, you have opprtunities to attack enemys, but you have to care for enemy fighters, their attacks are medium dangerous, but even with the limited FOV that I use you have a good chance to recognise them and escape with evasive actions, their shooting is of medium accuracy, dangerous but not supernatural accurate. -my VR settings: FOV limited but sufficient to find attacking enemys and to spot enemy at least medium distances. -still to do: in theOdens dynamic mission there are new offline radio commands mapped that I have not programmed for my Hotas settings and due to the limited FOV I only see a bit of the extra campaigns messages at the top of the view 6C.) theOden dynamic mission Battle of Britain tested with VR In respect of my VR Settings: -nice Map and Planes -good for combat with many Planes (dogfights of 2 squadrons of each 12 plane no problem / recognizing many enemy planes at a distance of ca. 5miles and more possible) -Missions with clear weather at mid-day result in better graphics (similar to BOX and 1946), many clouds and early morning fog are working, but seems to have an negative effect to graphic appearance. Final Notes: -this workaround works on my current computer settings. After each update of Oculus, VorpX or Windows it may not work anymore -VorpX cost some money, maybe you have to test many, many hours to get a good result and maybe the hole thing will not work. - Before you buy VorpX check if custom resolutions can be defined on your system (added 17.01.2021) see below Edited February 5, 2022 by kraut1 vr head set added 2 2
kraut1 Posted December 30, 2020 Author Posted December 30, 2020 Hi All, added: 6a.) theOden dynamic Campaign / Battle of France tested with VR Best regards 1
kraut1 Posted January 12, 2021 Author Posted January 12, 2021 HAVE IUNSOLVED ISSUES WITH RECENTERING / ON HOLD
kraut1 Posted January 13, 2021 Author Posted January 13, 2021 Hi All, Reason of Problem of chaotic Recentering of Tracking solved, Oculus Guardian was defined wrong 1
354thFG_Drewm3i-VR Posted January 15, 2021 Posted January 15, 2021 I'm not understanding how to define a custom resolution? My image looks very grainy at 1080P and every time I set it higher in the conf.ini, it resets itself to 1080p.
kraut1 Posted January 15, 2021 Author Posted January 15, 2021 5 hours ago, Drewm3i said: I'm not understanding how to define a custom resolution? My image looks very grainy at 1080P and every time I set it higher in the conf.ini, it resets itself to 1080p. Hi, check 2 things: custom resolution in NVIDIA Control Panel and conf.ini in correct folder have you defined the custom resolution 2304x1440 in the NVidia Control Panel?: see VorpX Config/Custom Resolutions: NVIDIA Control Panel on my computer (sorry in german): Location of conf.ini with custom .resolution: example folder of conf.ini with custom resolution: do not change the conf.ini in this folder: Best regards 0-conf.ini.zip 1
354thFG_Drewm3i-VR Posted January 16, 2021 Posted January 16, 2021 18 hours ago, kraut1 said: Hi, check 2 things: custom resolution in NVIDIA Control Panel and conf.ini in correct folder have you defined the custom resolution 2304x1440 in the NVidia Control Panel?: see VorpX Config/Custom Resolutions: NVIDIA Control Panel on my computer (sorry in german): Location of conf.ini with custom .resolution: example folder of conf.ini with custom resolution: do not change the conf.ini in this folder: Best regards 0-conf.ini.zip 1.63 kB · 0 downloads That would be the problem...I don't have those options in my Nvidia settings (laptop user).
kraut1 Posted January 16, 2021 Author Posted January 16, 2021 6 hours ago, drewm3i-VR said: That would be the problem...I don't have those options in my Nvidia settings (laptop user). Maybe we ask in the VorpX forum for a solution. When I have time available I will ask or you ask them.
kraut1 Posted January 16, 2021 Author Posted January 16, 2021 (edited) 21 hours ago, drewm3i-VR said: That would be the problem...I don't have those options in my Nvidia settings (laptop user). some short questions: -do you have the NVIDIA control panel or is only the option missing (a screenshot please)? -what type of notebook do you have and GPU? If we don't find a solution for the custom res. you can try out to optimize 1920x1080 withn the VorX ingame Menu (when flying): Image settings/Aspect Ratio Correction and Image Settings/ Image Zoom. This could be possible because with my standard custom res. 2304x1440 (shown on Monitor) and standard settings of the profile not the whole Monitor is shown in the Head Set. Edited January 16, 2021 by kraut1 suggestion for optimization added + spelling errors corrected
TimSell75 Posted January 18, 2021 Posted January 18, 2021 Hello, I have also tried to get COD working with Vorpx but with no success (HP Reverb G2). It simply will not attach to the game. I easily managed to get Vorpx running with IL2 1946 as well as other non-sim games but not with COD (Which was the main reason to buy it). What I already tried: - Created a VorpX Shortcut for COD - Enabled Admin Mode - Enabled alternate hooking method - Tried all different Cloud Profiles Any idea what to try next? Thanks a lot in advance!
354thFG_Drewm3i-VR Posted January 19, 2021 Posted January 19, 2021 (edited) On 1/16/2021 at 5:22 AM, kraut1 said: some short questions: -do you have the NVIDIA control panel or is only the option missing (a screenshot please)? -what type of notebook do you have and GPU? If we don't find a solution for the custom res. you can try out to optimize 1920x1080 withn the VorX ingame Menu (when flying): Image settings/Aspect Ratio Correction and Image Settings/ Image Zoom. This could be possible because with my standard custom res. 2304x1440 (shown on Monitor) and standard settings of the profile not the whole Monitor is shown in the Head Set. Razer Blade 15 i7-9750H (6 cores) RTX 2070 Max Q 16 GB DDR4 Ram 512 GB SSD Nvidia Settings https://ibb.co/7JPjj4Q I think the reason is my iGPU is hooked up to my display panel and it is a 1080p 144hz display. Edited January 19, 2021 by drewm3i-VR
kraut1 Posted January 19, 2021 Author Posted January 19, 2021 7 hours ago, drewm3i-VR said: Razer Blade 15 i7-9750H (6 cores) RTX 2070 Max Q 16 GB DDR4 Ram 512 GB SSD Nvidia Settings https://ibb.co/7JPjj4Q I think the reason is my iGPU is hooked up to my display panel and it is a 1080p 144hz display. Hi, I posted a question in the VorpX forum. In the meantime I tried to optimize the CLOD VorpX profile for 1080p. I suggest to use FOV70 degree, it seems to be better for a lower resolution. The FOV is sufficient for a offline dog fight. Best regards 0-VorpX-COD-Profile-test01-1080p.zip
sam_ogon Posted January 19, 2021 Posted January 19, 2021 (edited) Hi Kraut. I'm (positively) surprised VorpX worked for you, what GPU do you have and what fps are you getting? I tried it some time ago with 1060 and O+ and was getting single-digit framerates. But seeing your thread I'm reinstaling Tobruk to check it again with 2070s. EDIT: works for me with SteamVR and WMR - Samsung Odyssey+. FPS is 60+, I'm super happy ? Edited January 19, 2021 by sam_ogon
TimSell75 Posted January 19, 2021 Posted January 19, 2021 Hey, I finally managed to get it working. Some mixed feelings about it though... - The frame rate is between 40 -50 over terrain, ~90 over water (RTX 3070 with i9 9900k). Custom resolution of 2240x1680 - The missing mouse in the menus is kind of frustrating - When compared to VR in BOS you clearly feel the difference (much better performance with higher and sharp resolution, Real-VR behaviour...) With VorpX you get an impression of how awesome COD would be with real VR support, but it is currently not nearly as playable as the native VR of BOS unfortunately in my opinion
Team Fusion Buzzsaw Posted January 20, 2021 Team Fusion Posted January 20, 2021 1 hour ago, TimSell75 said: Hey, I finally managed to get it working. Some mixed feelings about it though... - The frame rate is between 40 -50 over terrain, ~90 over water (RTX 3070 with i9 9900k). Custom resolution of 2240x1680 - The missing mouse in the menus is kind of frustrating - When compared to VR in BOS you clearly feel the difference (much better performance with higher and sharp resolution, Real-VR behaviour...) With VorpX you get an impression of how awesome COD would be with real VR support, but it is currently not nearly as playable as the native VR of BOS unfortunately in my opinion We appreciate the work which Kraut has done in testing VorpX. ? As has been mentioned, this is an un-official work around to allow a pseudo VR experience, and CLIFFS has not yet had official VR support implemented. When we do actually release VR support, we expect CLIFFS in VR will offer similar levels of performance as other VR enabled games. 4
kraut1 Posted January 20, 2021 Author Posted January 20, 2021 (edited) 7 hours ago, TimSell75 said: Hey, I finally managed to get it working. Some mixed feelings about it though... - The frame rate is between 40 -50 over terrain, ~90 over water (RTX 3070 with i9 9900k). Custom resolution of 2240x1680 - The missing mouse in the menus is kind of frustrating - When compared to VR in BOS you clearly feel the difference (much better performance with higher and sharp resolution, Real-VR behaviour...) With VorpX you get an impression of how awesome COD would be with real VR support, but it is currently not nearly as playable as the native VR of BOS unfortunately in my opinion Hi, concerning performance / fps I would suggest to test CLOD + VorpX with the Tobruk map. It seems to me that in the current version the channel map creates some stuttering problems as I have reported. But I am not 100% sure. Added later: your resolution 2240x1680 (combined with Pixel 1:1 in ingame Menu) is good for a Rift-S. If you are using other VR head sets you can try other vorpx custom resolutions for widescreen and you can try in the vorpx ingame menu to select instead of Pixel 1:1 letterbox 1 or letterbox2. Yes it is no real VR. Let me say for me it is something like Monitor gaming + Head Tracking + being inside the plane and seeing everything from the cockpit. I myself have now played with VorpX and Rift-S since the release of Tobruk about 50 campaign missions and many quick missions. Best regards Edited January 20, 2021 by kraut1 resolutions for other head sets suggested
TimSell75 Posted January 20, 2021 Posted January 20, 2021 Thanks for your efforts! Of course I understand that this is just a workaround and can not be on the same level as a native integration. My problem is, I have now played many hours of BOS in VR and have a direct comparison ;-) Like when you play an older game and the graphics suddenly look much less impressing then you remembered them when you first played it... I just hope VR implementation will come this year, because playing the Battle of britain in VR would just be a dream come true :) 1
kraut1 Posted January 20, 2021 Author Posted January 20, 2021 39 minutes ago, TimSell75 said: Thanks for your efforts! Of course I understand that this is just a workaround and can not be on the same level as a native integration. My problem is, I have now played many hours of BOS in VR and have a direct comparison ? Like when you play an older game and the graphics suddenly look much less impressing then you remembered them when you first played it... I just hope VR implementation will come this year, because playing the Battle of britain in VR would just be a dream come true Maybe earlier when the BOS Normandie map is released. BF109-E, Hurricane II, HE111 and Ju87-B are already available.
Dagwoodyt Posted January 20, 2021 Posted January 20, 2021 1 hour ago, kraut1 said: Maybe earlier when the BOS Normandie map is released. BF109-E, Hurricane II, HE111 and Ju87-B are already available. The lure of battles over the Channel in VR with the physiology module to contend with is irresistible. 2 hours ago, TimSell75 said: Thanks for your efforts! Of course I understand that this is just a workaround and can not be on the same level as a native integration. My problem is, I have now played many hours of BOS in VR and have a direct comparison ? Like when you play an older game and the graphics suddenly look much less impressing then you remembered them when you first played it... I just hope VR implementation will come this year, because playing the Battle of britain in VR would just be a dream come true Many thanks for giving it a try AND reporting back!
21.Gr.CT.Ludovisi Posted January 23, 2021 Posted January 23, 2021 Just a curiosity: anyone tried Nero VR and was able to run COD properly? https://store.steampowered.com/app/1011110/Nero_GameVR/ Thanks
-47-Uncle_Bob Posted January 25, 2021 Posted January 25, 2021 is it vr or is it more like track ir with vr headset? Do you get the 3d feel or is it like watching a 2d screen?
apollon01 Posted January 30, 2021 Posted January 30, 2021 (edited) Just reading the discussion on Steam. It sends the same picture to both eyes so no 3D (so no VR actually). You may get better results with XelixVision https://store.steampowered.com/app/1127310/HelixVision/ which is able to force Z-buffer 3D (with glitches though) and with Opentrack you can get head tracking but... ...it is still an immersive screen and not true VR. Not worth the time spent on getting it all work if you ask me. Fingers crossed for Team Fusion to implement native VR to this gem of a combat flight sim one day ? Edited January 30, 2021 by apollon01
354thFG_Drewm3i-VR Posted February 17, 2021 Posted February 17, 2021 Any way to enable stereoscopic 3d?
SwissTony Posted February 28, 2021 Posted February 28, 2021 (edited) It seems the scaling is off. (at least for me anyway) When I look outside the cockpit of a Hurricane it feels as though I'm sitting in a 747 coz I'm so high off the ground. The wings also appear to be too large. Could be something to do with my head tracking or my FOV, not sure yet. I have BOS and it of course it works really well in VR but I really would prefer to fly in the CLOD theatre. Hope the devs integrate native VR into CLOD soon. Edited February 28, 2021 by SwissTony
kraut1 Posted May 17, 2021 Author Posted May 17, 2021 (edited) Hi, After last updates , one of the issues is solved: even with higher respolutions (eg. 2240x1680, 2880x2160 / window mode pseudo /tobruk map), the mouse pointer seems to be visible in all menus and it is visble after ending a mission. Tested Resolutions: Channel Map, Tobruk Map: 2240x1680 (4:3) Changed Later: HOLDTobruk: 2880x2160 (4:3) (Sorry, I was a bit to optimistic, on my computer fps problems but maybe works on other computers) Best Regards Edited May 17, 2021 by kraut1 recommended resolution changed again to 2240x1680 1
kraut1 Posted May 21, 2021 Author Posted May 21, 2021 Hi All, Now Oculus can be started in normal Mode, Demo Mode not required. Best Regards 1 1
kraut1 Posted July 5, 2021 Author Posted July 5, 2021 Hi All, in contrast to native VR games it is important for VorpX / CLOD Blitz / Tobruk, that you sit in the center of the Rift-S Guardian Area. In this way you can avoid issues with Re-Centering. Best Regards 1
354thFG_Drewm3i-VR Posted July 18, 2021 Posted July 18, 2021 I'm happy to report that vorpx is now working very well with clod (minus 3d) and my reverb g2 with the profile posted here, although I have made my own tweaks and loaded my profile into the vorpx cloud with v1.2. With the increased resolution of the g2, I would say vorpx is now tenable to play some clod missions without too much loss in visual fidelity. The performance is also very good. I set the render resolution of the g2 to 100% in the openxr developer tools which further increased the crispness. The issue with the cursor and menus is now gone completely. 1 2
paul_leonard Posted September 14, 2021 Posted September 14, 2021 I can't locate your V1.2 cloud profile for G2 through vorpx. Can you provide the full name of the profile? Thanks Paul
kraut1 Posted January 1, 2022 Author Posted January 1, 2022 After discussion with I./JG2_Sekij for IL2 1946 + VorpX I suggest res. 1920x2160. I use Pixel 1:1 and scale 0.875. Best Regards and have a good new year 1
Team Fusion Buzzsaw Posted January 2, 2022 Team Fusion Posted January 2, 2022 22 hours ago, kraut1 said: After discussion with I./JG2_Sekij for IL2 1946 + VorpX I suggest res. 1920x2160. I use Pixel 1:1 and scale 0.875. Best Regards and have a good new year Thanks Kraut for your work on this... hopefully we can have a real VR option for the community to test out soon. ✌️ 1
-332FG-Buddy Posted January 12, 2022 Posted January 12, 2022 I have vorpX and was wondering if someone could help walk me through it, until the VR gets here. if anyone can help please message me
JS81Knows Posted January 12, 2022 Posted January 12, 2022 On 1/2/2022 at 12:15 AM, Buzzsaw said: Thanks Kraut for your work on this... hopefully we can have a real VR option for the community to test out soon. ✌️ Hi there, without mentioning a date, can I ask if the TF6.0 news is coming before or after the visual / VR update? Hugely excited! Best wishes to the team. J
kraut1 Posted January 13, 2022 Author Posted January 13, 2022 (edited) 23 hours ago, -332FG-Buddy said: I have vorpX and was wondering if someone could help walk me through it, until the VR gets here. if anyone can help please message me Hi, I just saw your message. In general what I have written in this post is more or less still valid. I tried to update each change of my settings but due to the nature of VorpX there is always something to be changed tested and so on. So please first read this post. Additionally attached my current VorpX Profile (for custom resolution 1920x2160) and my CLOD Joystick settings. I just flew 2 short quick missions with these settings for checking and they still work. But for the first test I think it`s better to use standard resolution 1920x1080 because the CLOD menus are better readable. Please consider that all my settings are for Oculus Rift-S. Best Regards clod-control and vorpx settings.zip Edited January 13, 2022 by kraut1 problem with attachment 1
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