Jump to content

Problems with buttkicker


Recommended Posts

=FF4H=Blackbird71
Posted

Hello,

I cannot get any output from my buttkicker gamer 2 from the IL2 software shaker actions in game.

In summary:

The software seems to load OK
The buttkicker buzzes when I press the Test bass shakers button so soundcard connections are OK

It can play the different raw sound files from audacity when played direct to the soundcard

I have the fully paid latest software + add-on for the 6 shakers. Activated OK.

The software is saying it is receiving UDP packets from IL2 but the packets received though always seem to be "200 UDP packets of length 44"

 

Pull the gun trigger, lower undercarriage, etc and no buzz from buttkicker.

It looks like maybe a problem in the UDP packets being interfaced between IL2 and them being actioned in simshaker as I noticed in some screen shots that the text log interface shows the actual UDP effects description and other info which seems to be missing here.

 

I have attached some screenshots below if someone can help please.....so near but so far !!

 

If I can get this working then I have some actual adjusted sound files from different WW2 aircraft I have recorded and edited into suitable format so they sound more realistic
eg: Lower/retract gear with a rubble followed by a hard 'clunk' or increasing rubble from flaps/spoilers opening to better indicate increased turbulance.

These were recorded from a real Spitfire and Hurricane and then effects optimised as best as possible for buttkicker output

 

 

Simshaker2.jpg

Simshaker3.jpg

Screenshot il2.png

Posted

I have engine at 35%, everything else at 100%. I usually have to click up the volume on the amp, then lower it when it suddenly explodes into a clipping frenzy. Then the vibes come and go as they please, I suspect that's because I'm forced to run in stereo-mode just to get SSW to not error-dialog my xFi Titanium card. I guess it's still beta software.

=FF4H=Blackbird71
Posted

I think my problem is down to the UDP data packets not working between IL2 and simshaker.

Could you do me a favour and post a screen grab (of the same area as I have attached) after you have say pulled trigger or activated flaps as I think it will show your UDP packets showing different info compared to mine which only ever shows "Received another 200 UDP packets. Last packet length was 44"

Are your "Advanced Options" tab settings the same as mine below?

Thanks and Happy Xmas !

Screenshot 2020-12-24 151331.png

Simshaker2.jpg

Posted (edited)

I maneouvered and fired guns a few times, got all the right vibes, this is 30 seconds worth:

 

 

 

 

 

 

03.png

Edited by JG51-Hetzer
=FF4H=Blackbird71
Posted

Could you do it again and tick the verbose option on the log box then pull trigger, lower flaps, gear.

I think it may show the different sounds actions itemised

thanks

I tried my 109 engine startup and 20mm canon sound effects (recorded from actual aircraft) and they feel way better than the standard ones supplied with the software. I need to trim and tweak them a bit more though first before posting.

It would be nice to have an engine startup effect as i have a great recording of the db605 engine startup which feels good.

you can really feel the difference between the db605 and the merlin engine effects

Posted
9 hours ago, Blackbirdkevini1963 said:

Could you do it again and tick the verbose option on the log box then pull trigger, lower flaps, gear.

I think it may show the different sounds actions itemised

thanks

I tried my 109 engine startup and 20mm canon sound effects (recorded from actual aircraft) and they feel way better than the standard ones supplied with the software. I need to trim and tweak them a bit more though first before posting.

It would be nice to have an engine startup effect as i have a great recording of the db605 engine startup which feels good.

you can really feel the difference between the db605 and the merlin engine effects


Are you confusing the game's sound-effects with SSW's vibration wav files? SSW doesn't run from the game's sound-effects, it has it's own special wav files that the game's telemetry code triggers via UDP.

=FF4H=Blackbird71
Posted

No. You can edit/replace SSW files with your own.

Posted
10 hours ago, Blackbirdkevini1963 said:

No. You can edit/replace SSW files with your own.


I'm aware they can be replaced but when the stock ones are played they are the tiniest little 'burps' of sound, they're not 'engine' sounds (etc) per se.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...