jollyjack Posted December 23, 2020 Posted December 23, 2020 (edited) Planes etc set to neutral country .... every body seems to shoot at me. Ain't fair ! Jus 'kidding, but why?? Edited December 23, 2020 by jollyjack
Beebop Posted December 23, 2020 Posted December 23, 2020 If something that can be linked is left on "Neutral country" everybody suspects they are spies and during war spies are shot. If the AI is set too low they are 'shot at'. Seriously, that's just the way to game acts toward and Linked Object that hasn't 'chosen' a side. You need to set a Coalition if you make it a Linked Entity. What we need is a "Swiss" coalition, neither Red nor Blue but as a neutral party it doesn't get shot but it can still send Event Messages like "Help! I'm being shot at!" ?. 1
Sketch Posted December 23, 2020 Posted December 23, 2020 18 minutes ago, Beebop said: What we need is a "Swiss" coalition, neither Red nor Blue but as a neutral party it doesn't get shot but it can still send Event Messages like "Help! I'm being shot at!" ?. Use the WW1 coalitions. They can send event messages, but no one can see them (since they're all ww2 coalitions). 1
Jaegermeister Posted December 24, 2020 Posted December 24, 2020 Why did Turkey have FW190s if they were "neutral"? It basically means they are equally hostile to everyone. It's historically correct for the Eastern countries.
Beebop Posted December 24, 2020 Posted December 24, 2020 2 hours ago, Sketch said: Use the WW1 coalitions. They can send event messages, but no one can see them (since they're all ww2 coalitions). You sir are a never ending fount of knowledge! Thanks!
jollyjack Posted December 24, 2020 Author Posted December 24, 2020 10 hours ago, Beebop said: If something that can be linked is left on "Neutral country" everybody suspects they are spies and during war spies are shot. If the AI is set too low they are 'shot at'. Seriously, that's just the way to game acts toward and Linked Object that hasn't 'chosen' a side. You need to set a Coalition if you make it a Linked Entity. What we need is a "Swiss" coalition, neither Red nor Blue but as a neutral party it doesn't get shot but it can still send Event Messages like "Help! I'm being shot at!" ?. And that's how the Swiss became so rich, their Event Message was: 'bring us dough, and we'll let you in anytime". 10 hours ago, Sketch said: Use the WW1 coalitions. They can send event messages, but no one can see them (since they're all ww2 coalitions). Great tip, fly a camel, shoot any thing and get away with it. PS, wasn't someone complaining about MP cheaters? 1
Beebop Posted December 24, 2020 Posted December 24, 2020 1 hour ago, jollyjack said: And that's how the Swiss became so rich, their Event Message was: 'bring us dough, and we'll let you in anytime". ? THAT explains a LOT!
jollyjack Posted December 25, 2020 Author Posted December 25, 2020 (edited) well i skinned for a neutral c47 plane, set it to GreatBritain WW1 (definitely from before any brexit BTW), and they still shoot at me ... Edited December 25, 2020 by jollyjack
Beebop Posted December 25, 2020 Posted December 25, 2020 Nicely done! ? Did you know that the US never put red crosses on it's transport planes even though they regularly evacuated the wounded? That is because the Geneva Conventions state that a plane so marked may not carry war materials and the US would use a plane that just brought back wounded to carry ammunition and other "war contraband" back to the front so it was not practical to dedicate a plane to "Red Cross" duty only. As per rule 59 of the Geneva Conventions the use of the Red Cross symbols can only be used on persons and conveyances dedicated to the purpose of providing free medical assistance.
jollyjack Posted December 25, 2020 Author Posted December 25, 2020 Ah. enlightening, it's still all unfinished business, just experimenting. I will take the crosses off, fingers crossed. Mean while i found so many examples of the DC3 plane .... with a C47 (and B25) as non flyable only , it hurts. BTW all them 'shoot down your enemy' missions get boring in a while. I also bought FC2, as i like FC1 quite well, as gift package. No use installing it yet. Normandy i might not; if it's like Rheinland with too much historical stuff omitted or just plain wrong i might not like it. Unless there are useful planes, more ship and train stuff. Or if the ME can at least put to use as in correcting especially heights and trees.
Beebop Posted December 25, 2020 Posted December 25, 2020 I went ahead and pre-ordered FC2 as well because there are bombers in it. They should be quite the challenge to fly and fight. I also went ahead and pre-ordered BoN as well mostly for the Mosquito. Like you I keep hoping that a flyable B-25 and C-47 are in out future. 27 minutes ago, jollyjack said: Or if the ME can at least put to use as in correcting especially heights and trees. "Some people say that I'm a dreamer...." -J Lennon. Don't hold your breath unless you are practicing to be a pearl diver when you retire in Tahiti. ?
jollyjack Posted December 25, 2020 Author Posted December 25, 2020 42 minutes ago, Beebop said: "Some people say that I'm a dreamer...." -J Lennon. Don't hold your breath unless you are practicing to be a pearl diver when you retire in Tahiti. ? Sitting in a hammock playing a uke watching hula girls dance might be more my thing ... that muromets flying chicken pen in RoF is the best bomber yet.
Sketch Posted December 25, 2020 Posted December 25, 2020 Is the player neutral? If so, why not make the player one side and make the AI the same side (even if the entity is on the opposite team)? This way the AI can come close to the player, freak the player out, but not shoot. Even though the entities are on different coalitions, the logic has them both on the USA coalition. Because they're on the same coalition, they won't shoot each other.
coconut Posted December 26, 2020 Posted December 26, 2020 If you need a unit to not be shot at by the AI, there is a flag called "engageable" that is checked by default. 1 1
jollyjack Posted December 26, 2020 Author Posted December 26, 2020 9 hours ago, Sketch said: Is the player neutral? If so, why not make the player one side and make the AI the same side (even if the entity is on the opposite team)? This way the AI can come close to the player, freak the player out, but not shoot. Even though the entities are on different coalitions, the logic has them both on the USA coalition. Because they're on the same coalition, they won't shoot each other. What i did is set them all Neutral, and also to ww1 GB later, and there's a USSR i16 passing still ignoring neutrality, i will check coconut's tip later. We might need a Swiss 'neutrality' setting. They got away with too much in WW2.
Beebop Posted December 26, 2020 Posted December 26, 2020 1 hour ago, coconut said: there is a flag called "engageable" that is checked by default. Good idea. Saves on buying diamond rings as well.? 1 hour ago, jollyjack said: We might need a Swiss 'neutrality' setting. Well.....some people might think that's a bit.........cheesy.?
DN308 Posted December 27, 2020 Posted December 27, 2020 <off-topic/on>Actually, Swiss didn’t stayed so « neutral » as thought usually. Ask all the allied pilots that stayed in camps in Switzerland while German counterparts went back to business.<off-topic/off>
DD_Friar Posted January 29, 2021 Posted January 29, 2021 Could we have an "empty" load out option for tanks like we have for planes? I have built a gunnery range (dog fight map) for my squad so that we can all shoot together and compare gun performance etc. All tanks (Russian and German) are selectable and are are all allocated to England (so I get a roundel as an airfield symbol on the spawn point on the map) and the targets all from Japan (to avoid x fires on friendly) but as soon as you move out of the revetment the targets "fire back" ! Having an "Empty" loadout option would get round this.
Gambit21 Posted January 29, 2021 Posted January 29, 2021 Just set the targets to friendly or uncheck “engageable” in the player tank settings. 1
DD_Friar Posted January 30, 2021 Posted January 30, 2021 Did not think you can do that with a dog fight spawn?
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