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buildings destroyed not recognised as victory


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SvAF/F16_lassekongo
Posted

Hi pat i have somewhat of an issue and i dont know if its a bug or something but whenever i am in a bomber campaign and we get a mission to destroy railway or depot and those sort of missions whenever i destroy the buildings they are not recognised in the debrief. Only vehicles and aaa are scored. Is this an bug or are buildings simply not counted ?

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PatrickAWlson
Posted

I don't think they ever were.  It's something to consider adding.

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SvAF/F16_lassekongo
Posted

It would be really awsome if that is possible. I have two qeustions though regarding how your program makes the mission. The first question is regarding target generation. When you get a mission to attack armor or infantry the targets seem to generelly spawn at the arrows on the map that i would understand it as symbolising a divisional attack. But on any other missions lets say a bombing mission to attack an airfield or bombing a depot are there still random enemy units spawned on the map like in a carrer mode mission ? And another question i have then regarding the original post is what targets should i be aiming at when doing a levelbomber mission and i get a mission to bomb a railway station, is it only the train then that counts and likewise for attacking transport and road missions ? 

 

And as always pat i am amazed you have created this software all by yourself it is really good :)

PatrickAWlson
Posted

There is always lots of ground activity in a mission.  Awhile back I reversed the mission building process.  I used to make the flights and then put targets underneath them.  Now I make the ground activity and I assign the flights target.  The result is IMHO much more realistic and alive.

 

As to what to attack, the mission gives you a hint.  If it says attack armor that means tanks.  If it says infantry that means AT cannons, MGs, artillery, and other soft targets.  Transport means trucks or maybe half tracks.  However, you are not penalized in any way for attacking something different.  PWCG will try to set your payload to something appropriate for the task.

 

For all that, when you get there aim at whatever target you feel like.  Hit something - high command doesn't really care exactly what.  You will not be penalized.  Also, if you want to be something like a dedicated tank hunter - go for it.  You can change your payload to something that might kill a tank.

 

In any given mission there may be trains, convoys, attacks, etc.  Due to limitations this activity will be limited to the mission box and the area around it.  If you fly way out of the mission area it will get empty.

SvAF/F16_lassekongo
Posted

Thank you for the explenation and i have to say after reading your reply i had to test how your mission creation works compared to the ingame carrer mode. After doing some ”testing” missions i now finally understood how much more alive it becomes when you compare it side by side to the carrer made missions. I dont think the in game carrer mode is bad in fact i like it as much as i like pwcg but they both offer me excatly what i want. Although buildings and that stuff arent added yet for bomber pwcg missions all the other stuff with how flights are connected and that ground units actally spawn more immersove at the assault arrows and tanks moving for ana assault makes the ground bombing/attack missions a little more feeling compred to how the in game carrer chooses to place them. 

 

Will look forward to try out a fighter campign soon with pwcg :)

 

Posted

Thank you Pat for the great application that keeps me flying IL-BOX. However, as a bomber and ground pounder pilot, I would like to ask you also for targets suited for level bombardment, i.e. factory faclities, railyards, bridges, supply depots etc. I would very appreciate this addition to your campaign generator. I realy miss these targets, because moving cars and trains are not very good targets for level bombardment. So, I can not play any bomber campaign yet and that is pity.  If possible, I am ready to help you with coding (as a Java coder/programmer) if you wish.

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PatrickAWlson
Posted

Good topic for discussion: what are appropriate targets for level bombers in a tactical environment?

 

Train stations, airfields and bridges are obvious.  Ships (I know, I have to fix that) and port facilities.  Level bombers were definitely used to bomb troop formations, so I don't want to pull that out of the mix.  

 

Factories?  Sometimes, but rarely.  Most factories that close to the front would not be producing, but in some cases like end of war Germany there eventually was no place left.

 

Remember, I am not trying to recreate a strategic campaign here, so I am looking for tactical targets.

Posted

Too bad the railroad tracks are not destructable.

 

 

Posted (edited)
2 hours ago, PatrickAWlson said:

Good topic for discussion: what are appropriate targets for level bombers in a tactical environment?

 

Train stations, airfields and bridges are obvious.  Ships (I know, I have to fix that) and port facilities.  Level bombers were definitely used to bomb troop formations, so I don't want to pull that out of the mix.  

 

Factories?  Sometimes, but rarely.  Most factories that close to the front would not be producing, but in some cases like end of war Germany there eventually was no place left.

 

Remember, I am not trying to recreate a strategic campaign here, so I am looking for tactical targets.

May I consider your answer as: "Yes I will look into it"? BTW, you are not trying to recereate a strategic campaign, but it means all bombers are not suited for your campaign generator recently :-(. And that is sad :-(.

Edited by Jara4
PatrickAWlson
Posted
1 hour ago, Jara4 said:

May I consider your answer as: "Yes I will look into it"? BTW, you are not trying to recereate a strategic campaign, but it means all bombers are not suited for your campaign generator recently :-(. And that is sad :-(.

 

I put it on the new features list.

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  • 3 weeks later...
Posted (edited)
On 12/22/2020 at 5:38 PM, PatrickAWlson said:

Good topic for discussion: what are appropriate targets for level bombers in a tactical environment?

 

Train stations, airfields and bridges are obvious.  Ships (I know, I have to fix that) and port facilities.  Level bombers were definitely used to bomb troop formations, so I don't want to pull that out of the mix.  

 

Factories?  Sometimes, but rarely.  Most factories that close to the front would not be producing, but in some cases like end of war Germany there eventually was no place left.

 

Remember, I am not trying to recreate a strategic campaign here, so I am looking for tactical targets.

Towns taken over by the enemy/target Rich enviroment, more focus on more “static” targets. 6-12 bombers against a battlefield with sporadic troop placements seems a waste of good ordonance tho not unrealistic i suspect, maybe more rearguard bombing as targets? Arty positions, supply centers in the rear?

 

just seems to me that the troop formations being attacked by bombers would be of a more static formation, troops dug in hard in forrest or trenches. Troops in the back for RnR

 

just my two cents

 

as always thanks for a awesome mod pat

 

best regards

Edited by Wulfkai
PatrickAWlson
Posted (edited)

I am working on this.  More difficult than one would hope as it affects everything from mission creation to AAR, but it's in progress.

 

I think the existing targets are fine.  If you are sent after transport it is invariably by a bridge.  Any airfield attack is going to have hangars.  Any train attack is going to have a station.  The thing is that none of these were "entities" in the game.  I made railway stations, hangars, bridges, port facilities, factories and some other buildings entities.  Whatever I could see that had some military value (you won't get credit for leveling a town). 

 

I also made static vehicles and planes entities, so it you hit those you will also be credited.

 

With the mission creation side done I have to work the AAR side.  I have to make PWCG understand what is a building, what is a parked plane, what is a parked truck, etc.    

 

Anyway, the idea is to let you blow things up that don't move and be credited for it.  Factories and port facilities as targets will probably come later

Edited by PatrickAWlson
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  • 3 weeks later...
PatrickAWlson
Posted
On 12/17/2020 at 7:36 PM, SvAF/F16_lassekongo-1 said:

Hi pat i have somewhat of an issue and i dont know if its a bug or something but whenever i am in a bomber campaign and we get a mission to destroy railway or depot and those sort of missions whenever i destroy the buildings they are not recognised in the debrief. Only vehicles and aaa are scored. Is this an bug or are buildings simply not counted ?

 

This thread is what 11.9.1 is largely about.  Besides adding structures as destroyable, creditable targets I also added logic to make level bombing missions prefer non moving structural targets.  Hope that helps the bomber experience.

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