F/JG300_Gruber Posted January 17, 2016 Posted January 17, 2016 Brief description: Manoyli runway not modeled Detailed description: On the Stalingrad Winter map, the surface of the runway on Manoyli airfield (230-2 on the map) is behaving like if it was an area with deep snow on it, and not a taxiway/runway. Hard to roll on it with any plane and Bf110 nose over if you try to take off. I tried it both on Wings of Liberty and in quick mission and the result is the same.
[DBS]Prody Posted January 18, 2016 Posted January 18, 2016 On a He111 that oil radiator control (red handle) has no animation when you open/close it , the two water controls (green) work fine, i think the oil one was supposed to work the same .
1CGS LukeFF Posted January 19, 2016 1CGS Posted January 19, 2016 On a He111 that oil radiator control (red handle) has no animation when you open/close it , the two water controls (green) work fine, i think the oil one was supposed to work the same . It's controlled with the keyboard.
Monostripezebra Posted January 27, 2016 Posted January 27, 2016 (edited) Brief description: minor modeling bug Detailed description, conditions: severe damage to Mig3 sliding canopy part is displayed as "standard canopy jetision" animation in any outside view with canopy completly gone after the event.. inside view however shows the canopyframe in closed position over pilot and opening/closing it via normal controls work in this perspective. 100% reproducable by damaging canopy on purpose https://www.youtube.com/watch?v=RbFLChZ-bq8 2nd Bug: Brief description: minor camera bug on tank replays Detailed description, conditions: while watching MP tank recorded tracks, switching back to original FP-view via F1 key leads to wrong camera coordinates settings vid: https://www.youtube.com/watch?v=RtfCufWkrdE vid also features the allready know "reloading timer" bug giving the tank 2 virtual gunbarrels by having not one, but two reloading timers for each type of ammo making it possible to hold both an ap and an he shell at ready in the breach.. Edited January 27, 2016 by Dr_Zeebra
Monostripezebra Posted January 29, 2016 Posted January 29, 2016 (edited) 3d Model Bug in 1.107 the Pe2 series 35 outside model is shown, in the detail-reduced distance versions up to the last 20m or so as series 87 with the nose antenna fairing and different color textures that you can see it it jump how to reproduce: take QMB, take Pe2S35 zoom out via S key... light conditions have an influence on color tone difference, but you can always see the nose antenna fairing jump away. https://www.youtube.com/watch?v=XR4vjTKlL6A https://www.youtube.com/watch?v=BfxTy-t5RNs&feature=youtu.be Edited January 29, 2016 by Dr_Zeebra
[DBS]Prody Posted January 29, 2016 Posted January 29, 2016 (edited) It's controlled with the keyboard. What do you mean by that ? I'm saying that it has no animation , unlike the water controls . If i move water radiator from 0 to 50% i see those handles sliding up , the oil one has no animation , it's a stiff . Wasn't suppose to slide like the green ones ? I tried the Normal settings and Automatic radiator control, it's the same , it doesn't move . L.E. : my fault, i was under the false impression that red handle is for oil radiators , it is not , they are on the left side . Edited January 29, 2016 by [RO]ThePrody
216th_Peterla Posted January 29, 2016 Posted January 29, 2016 Not sure if this is a bug or is intended by design but the wing camo pattern on the BF109E7 is inconsistent. Looks like there are missing textures or misalignment on them. I think that in the right wing the camo should at least reach the aileron.
xvii-Dietrich Posted January 31, 2016 Posted January 31, 2016 Brief description: The star Alpha Orionis is missing Detailed description, conditions: When flying a night mission, I noticed that the star Alpha Orionis (= Betelgeuse) was either not rendered or was possibly rendered, but incredibly faint. This applied on several different night missions (2 x quick missions and 1 x campaign mission). Additional assets (videos, screenshots, logs):The first screenshot is from IL-2:BoS. The next is the same, but indicating the location of the missing star The last screenshot is from the desktop planetarium program "Stellarium", which I have set for 23-Nov-1942 in the Stalingrad area, showing the correct position of the star Note that the orientation of this last screenshot is not exactly the same due to limitations of the view-angles in the different programs. Your PC config data (OS, drivers, specific software): Intel i7-4960HQ @ 2.60 GHz, 16GB RAM, 64-bit Windows 8.1N, GeForce GT 750M, Driver version 353.62. PS: Huge kudos to the developers for having and accurate astronomy model implemented in the game. Wow! Seriously wow!!
Ace_In_Exile Posted February 2, 2016 Posted February 2, 2016 (edited) Brief description: Graphic Bug on damaged Ju-87Detailed description, conditions: After firing a couple of 37mm cannon shell on the Ju-87, the pilot get killed and the gunner simply disappeard Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 10 64bit Cpu i7 4790 @ 3.60-4.00 GHz Gpu Nvidia GTX 970 4Gb Graphic Settings: Preset Ultra Visib Range x4 SSAO ON Edited February 2, 2016 by Ace_In_Exile
Ace_In_Exile Posted February 3, 2016 Posted February 3, 2016 (edited) Brief description: Graphic Bug on damaged Bf-109 F-2 gaugesDetailed description, conditions: The various gauges (like altitude indicator, speed indicator and so on) are not properly damagedAdditional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 10 64bit Cpu i7 4790 @ 3.60-4.00 GHz Gpu Nvidia GTX 970 4Gb Graphic Settings: Preset Ultra Visib Range x4 SSAO ON Edited February 3, 2016 by Ace_In_Exile
Rhubard Posted February 6, 2016 Posted February 6, 2016 Brief description: Locomotive turn aroundDetailed description, conditions: locomotive turn 180 deg and hit tender wagon on strafing attack Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): i7-3820 3.60 GHz 64GB RAM GTX 660 win 7 pro
Monostripezebra Posted February 15, 2016 Posted February 15, 2016 Brief description: Mig 3 oilspill only on Windscreen The oil leaking on Mig 3 magically only appears on the windscreen and leaves all other planeparts untouched in outside view screenshots http://steamcommunity.com/sharedfiles/filedetails/?id=624342460 http://steamcommunity.com/sharedfiles/filedetails/?id=624340780
Sim Posted February 19, 2016 Posted February 19, 2016 Brief description: Trees on the airfields Detailed description: There are many airfields with trees that really get in the way of taxiing. Attached a screenshot from Morozovskiy west airfield as an example. Please take a look at all the airfields in Stalingrad map and make sure trees are not placed too close to taxi ways. Additional assets (videos, screenshots, logs):
SqwkHappy Posted February 21, 2016 Posted February 21, 2016 Brief description: grass bug Detailed description, conditions: on plane move grass is changing position, flickering Additional assets (videos, screenshots, logs): I've observed that the grass and ground textures flicker like this on balanced, high and ultra settings, and on low only the grass flickers like this.
Monostripezebra Posted February 25, 2016 Posted February 25, 2016 (edited) Not a bug, but maybe an unintentend feature? parachutists and 3d buildings interact.. https://www.youtube.com/watch?v=aSl3ZHEUkUs also: not really a bug, but interesting behaviour of the trigger condition for ejection animation that maybe your coders enjoy knowing, too https://www.youtube.com/watch?v=oZ6e47KTj4s Edited February 25, 2016 by Dr_Zeebra 2
102nd-YU-shtele Posted March 4, 2016 Posted March 4, 2016 Brief description: Static object rotating on map Detailed description, conditions: Static object - river crossing building rotating depending on distance to object and zoom level also. Could be seen on track (~6min towards end). Additional assets (videos, screenshots, logs): Image with location, screenshots and track recording attached. freeflight.2016-03-04_23-15-50_00.zip
FuriousMeow Posted March 8, 2016 Posted March 8, 2016 Brief description: The Il-2M42 model has some cockpit graphics that are corrupted/missing/etc Detailed description, conditions: Screenshots attached. It is the Il-2M42with the rear gunner and the issues were circled. The rear view stuff was when I used my TrackIr to lean back and forth to cause the off-white line to get thicker or narrower. I tried without rear gunner, both issues still present. Circled in red just to be certain they aren't missed. System: Latest nVidia drivers, graphics at Ultra, 2560x1440, 4x Landscape detail, 4x FSAA, HDR, No SSAO, full screen.
FuriousMeow Posted March 9, 2016 Posted March 9, 2016 (edited) Brief description: Clear sky bar traverses the screen when in F4 follow plane view Detailed description, conditions: When in the F4, default key, follow plane view and following a plane that goes vertical through the base of clouds a bar of clear sky will traverse from the top of the screen to the bottom which appears to be when going through the bottom of the clouds near vertically. I have only tried it when pulled up into the clouds, so the top of the screen would be where the base of the clouds if first broken through. It is very quick, or depending on the speed in the vertical manuever. It only happens in F4 follow plane view. I have not seen it in cockpit for in F2 view. This was in QMB on the Stalingrad Autumn map at 8AM with Average clouds. It also happens above the clouds, before breaking what is visibly the top of the clouds. System: Same as post 137. Edited March 9, 2016 by FuriousMeow
FuriousMeow Posted March 21, 2016 Posted March 21, 2016 (edited) Brief description: 109E7 distant LOD is full model when missing a wing Detailed description, conditions: Shot the wing of a 109E7 and watched it gain back that wing at far distance LOD. Screenshots provided showing difference between zoomed out and zoomed in so the LOD is closer. When the wing was shot off, the 109E7 was very close and zoom hadn't changed. It proceeded behind me and then fell away then suddenly grew its wing back without changing zoom. System: Same as 137 Edited March 21, 2016 by FuriousMeow
FuriousMeow Posted March 27, 2016 Posted March 27, 2016 (edited) Brief description: Aircraft with no fuel or other ordnance explode when impacting the ground Detailed description, conditions: All ordnance expended, no fuel in the tanks enough vapors to make someone's flatulence set on fire to seem like a Hollywood explosion in comparison, but there is still a huge explosion and subsequent fireball somehow. The aircraft should just smack into the ground and break apart, or go in with the tail sticking out depending on how "hard" the ground is. System: Same as 137 Edited March 27, 2016 by FuriousMeow
Voidhunger Posted April 1, 2016 Posted April 1, 2016 After I bailed out in qmb on BOM map i have no paraschute
LLv24_Zami Posted April 2, 2016 Posted April 2, 2016 (edited) Brief description: Blurry ground textures at close range Detailed description: There are very noticeable blurry ground textures at very close range. I don`t know if it has something to do with ultrawide screen, my resolution is 3440x1440. It is easiest to see on Stalingrad summer map. These screens are after the latest patch. Edit: Don`t know how to make pictures bigger but hopefully the effect can be seen in those Edited April 2, 2016 by Zami
Quax Posted April 6, 2016 Posted April 6, 2016 On a He111 that oil radiator control (red handle) has no animation when you open/close it , the two water controls (green) work fine, i think the oil one was supposed to work the same . confirmed
III/JG2Gustav05 Posted April 8, 2016 Posted April 8, 2016 (edited) Ju88 bugs Can not hear engine sound at follow 2 "alt+F2" positions can see the exhaust flash on the other side of engine at this "alt+F2" position some Revi's faces are missing Edited April 8, 2016 by III/JG2Gustav05
F/JG300_Gruber Posted April 17, 2016 Posted April 17, 2016 (edited) Brief description: Weird cloud rendering Detailed description: This is what I got when flying low above clouds on the moscow autumn map during campaign. EDIT : happens on all maps, with overcast weather. I don't remember having seen this before the last big update. Picture : Additionnal info : Intel i5 4210H 2.9GHz ; 8Gb RAM ; Nvidia GTX 860m 4Gb : Graphics on Normal settings, all checkboxes (HDR, SSAO etc... ) desactivated Edited April 18, 2016 by F/JG300_Gruber
LoneStar Posted April 19, 2016 Posted April 19, 2016 (edited) Brief description: Graphic bug when viewing left wing with pilot head forward in cockpit view of Pe-2 all series Detailed description, conditions: Exterior part of left wing overlaps the metal framework of the left cockpit window. This does not occur when viewing the right wing. Additional assets (videos, screenshots, logs): Additional Info: System information is below. Edited April 19, 2016 by OCA_LoneStar
III/JG2Gustav05 Posted April 21, 2016 Posted April 21, 2016 (edited) Ju88 front defense MG fabric barrier cover is missing in F2 external view, rear MG Fabric barrier cover is missing in cockpit view and alt+F2 view. Alt+F2 view We can see this cover partially. Rear MG Fabric barrier cover is missing in Alt+F2 view. Edited June 19, 2016 by III/JG2Gustav05
III/JG2Gustav05 Posted April 21, 2016 Posted April 21, 2016 (edited) Ju88A4's attach rope for life raft on the left dorsal is missing. I am not sure if it's because there has a proof shows that the life raft is not a standard equipment for Ju88 on eastern front, or just for saving Polygons. Edited June 19, 2016 by III/JG2Gustav05
KpgQuop Posted April 25, 2016 Posted April 25, 2016 Brief Description: Misaligned mesh in BF109 E7 Cockpit. Detailed description: There appears to be a Misaligned mesh in the lower edge of the starboard quarter-light.
Monostripezebra Posted April 26, 2016 Posted April 26, 2016 (edited) in the BoM Pe-2 Series 35 the reargun "grab/going to action" movement is inversed.. instead of coming from the resting position on left side of the aircraft (right side in gunners view) it moves to the left side of the aircraft. Probably just a + instead of a minus somewhere.. sidenote: all Pe upper rear machineguns lack ammo-feeding chute when looked at from outside view. additional find Pe2-35 reargun has a weird "sticky" movement when moved towards the lower limit of elevation in middle position (ie: guns sticks to horizontal line). There is a with very small area o "impossible to aim" space above the lower "sticky" limit, so I´m not sure if that is a bug or simulating some resting position, but it seems very distracting. I also noted it is essentially the same mount as in the Il2:41 model for the unlockable reargunner, but it has 3 positions instead of free traverse, in game? Was the mount changed or is this just a different modeling approach? Edited April 27, 2016 by Dr_Zeebra
busdriver Posted May 18, 2016 Posted May 18, 2016 Brief Description: Moscow Map, Searchlight placement at Medyn Airfield Detailed Information: There is a searchlight on the southeast side of the airfield that is the wall of an aircraft revetment.
SCG_motoadve Posted June 18, 2016 Posted June 18, 2016 BOM airplanes look pixelated when looking at them against the clouds. Nvdia GTX 780
III/JG2Gustav05 Posted June 19, 2016 Posted June 19, 2016 Ju88's self shade from cockpit view losses lots details.(same for other A/C such as Bf109s)
Mikojad Posted June 24, 2016 Posted June 24, 2016 Brief description: He-111, external model, top MG turret Detailed description: top MG turret barrel is in wrong position - in initial phase, after respawn in single/quick mission Additional assets: attached screenshots PC/OS config data: i7-4790 3.60GHz, GeForce GTX 970 (driver v. 368.39), 16Mb DDR3 RAM, Win Home 10 64
Mikojad Posted June 24, 2016 Posted June 24, 2016 Brief description: Ju-88, external model - cockpit glazing/pilot's head movement animation Detailed description: part of pilot's head slightly moves out through cockpit glazing during animation of maximum stick movement to the left Additional assets: attached screenshots PC/OS config data: i7-4790 3.60GHz, GeForce GTX 970 (driver v. 368.39), 16Mb DDR3 RAM, Win Home 10 64
Mikojad Posted June 24, 2016 Posted June 24, 2016 Brief description: MC.202 Series VIII, external model - air intake to water radiator Detailed description: 3D mesh visible on side surface of an air intake (water radiator) when changing angle of view Additional assets: attached screenshots PC/OS config data: i7-4790 3.60GHz, GeForce GTX 970 (driver v. 368.39), 16Mb DDR3 RAM, Win Home 10 64
XQ_Lothar29 Posted June 27, 2016 Posted June 27, 2016 Hi. Extrude the piece is needed because protrudes outside the 3D model
XQ_Lothar29 Posted July 2, 2016 Posted July 2, 2016 Bf110 the last patch 2.002 has double cockpit in the gunner position in Bf109 All Versions, Revi always missed axis of light regulator 1
SOLIDKREATE Posted July 3, 2016 Posted July 3, 2016 Bf110 the last patch 2.002 has double cockpit in the gunner position Il-2 2016-07-02 01-01-39.jpg Il-2 2016-07-02 01-02-33.jpg Il-2 2016-07-02 01-02-333.jpg Il-2 2016-07-02 01-02-52.jpg Il-2 2016-07-02 01-02-44.jpg Il-2 2016-07-02 01-03-49.jpg Il-2 2016-07-02 01-03-449.jpg Il-2 2016-07-02 01-03-54.jpg in Bf109 All Versions, Revi always missed axis of light regulator Il-2 2016-07-02 01-45-37.jpg This is very frustrating to say the least!!!!
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