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  • 1CGS
Posted
15 hours ago, FuriousMeow said:

Pfalz DIII when on fire, there is no fire. This Pfalz has a red nose.

pfalzdiiinofire.thumb.jpg.82ab0f8b4fcb6403348674c6595625f2.jpg

 

Bf109G2 right wing - and I think left wing as well - landing lights model disappears when formation lights turned on if wingtip is damaged

109G2_RightWingLightOn.thumb.jpg.b1f9317f5a11c5877551043efb74f96b.jpg109G2_RightWingLightOff.thumb.jpg.5a43e2ac96d314423248339e004acd3c.jpg\

 

P40E - something that has always bothered me - sits too high. In game you can see the landing gear strut hinges from behind the wheel. That should not be the case. Thinking about this a bit more, this may actually be a simulation problem. Suspension should sit sagged when weighted. 30% or so,  and only go full extension when fully unweighted.

P40E_LandingGear.thumb.jpg.71dc6a68dd306edba354903e98c42c8e.jpgp40E_Realgear.jpg.e2d2ba2cc5e432acb9406bfd91f6ead9.jpgP40E_real_noDT.jpg.8e1a473823fe12f9e6bd772096a78793.jpg

 

Regarding these issues: 

 

The nav lights are turned off whenever the wing section with them is damaged, that is correct.

 

For the Pfalz — most likely wrong effect placement, or the flames go into the plane at the certain angles. Will investigate it, thanks. 

 

Not talking about FOV, difference in load and so forth, P-40 model is just too old to actually bother fixing that.

FuriousMeow
Posted (edited)
23 hours ago, LukeFF said:

 

Regarding these issues: 

 

The nav lights are turned off whenever the wing section with them is damaged, that is correct.

 

For the Pfalz — most likely wrong effect placement, or the flames go into the plane at the certain angles. Will investigate it, thanks. 

 

Not talking about FOV, difference in load and so forth, P-40 model is just too old to actually bother fixing that.

 

The nav light turned off is correct, if you zoom in on that picture though you'll see the entire light assembly disappears. Glass and bulb gone when the light is turned on. Only the light effect shouldn't come on, but the whole light assembly disappears. 

 

For the p40, I don't think it's actually the 3d model. It appears to be the suspension simulation isn't correct. The planes sit on the ground at suspension topout when they shouldn't, that would be a terrible ride. They should actually be sagged into the suspension, and as more weight is added they should sag further into suspension travel. The only time the suspension should be fully extended is when its totally unweighted, like when the flight phase has begun. Pretty sure this is a global inaccuracy in the GB engine for suspension. The shocks shouldn't be at full extension when weighted, even a totally empty plane will sit in the suspension travel sagged. 

Edited by FuriousMeow
  • 1CGS
Posted
On 3/5/2025 at 7:44 AM, FuriousMeow said:

Pretty sure this is a global inaccuracy in the GB engine for suspension. The shocks shouldn't be at full extension when weighted, even a totally empty plane will sit in the suspension travel sagged. 

 

No, it depends on the plane. Han addressed a similar question recently: for example, on Soviet planes the suspension was designed to be fully extended at all times, visibly contracting with hard bumps only.

  • Upvote 1
FuriousMeow
Posted (edited)
13 hours ago, LukeFF said:

 

No, it depends on the plane. Han addressed a similar question recently: for example, on Soviet planes the suspension was designed to be fully extended at all times, visibly contracting with hard bumps only.

You're right, I thought the 109s also looked off but couldn't really tell without editing the graphics to set up sag lines. But testing ww1 planes they are the easiest to compare and were sagged. I should have expanded my testing to other planes than the p40 and 109s. Apologies. 

 

But bummer the p40 will always look like its walking through a flooded bathroom holding its pant legs up high so they don't get wet.

Edited by FuriousMeow
  • 2 months later...
Kubert
Posted (edited)

Hello, I noticed a bug in A-20 trim. When I turn elevator trim wheel  to Tail Heavy position...TailHeavyInter..thumb.jpg.b47bf120ef86dac57eb863b189172027.jpg

 

...trim flaps on the tail turn down, not up. :scratch_one-s_head:

TailHeavy.thumb.jpg.c645f9d957723e703be001d7449ca45d.jpg

Edited by Kubert
Kubert
Posted

It really is correct. I just checked at other planes and they are the same. Don' know why I remembered that otherwise. How I could not notice that for so long? Seems like I am bugged, not the game...but it's fine. This information patched me. :crazy:

AndyJWest
Posted

To be fair, it isn't immediately obvious how such trim tabs work. In the real aircraft, and possibly in-sim if you have force-feedback, it should be possible to see how the trim tab adjusts the neutral position of the stick (as long as there is sufficient air moving over the elevator), but that won't be apparent in IL-2 GB otherwise.

  • 3 weeks later...
LF_Mark_Krieger
Posted

Brief description: Tactical codes blocked in FW 190 A3
Detailed description, conditions:

When you click on the square to choose the tactical codes on the FW 190 A3, the menu with the markings doesn't appear with any skin.
Patch 6.001

 

Thank you!

  • Thanks 1
  • 1CGS
LukeFF
Posted
8 hours ago, LF_Mark_Krieger said:

Brief description: Tactical codes blocked in FW 190 A3
Detailed description, conditions:

When you click on the square to choose the tactical codes on the FW 190 A3, the menu with the markings doesn't appear with any skin.
Patch 6.001

 

Thank you!

 

Seems to be working fine. What mode, perhaps, a multiplayer mission? Are there any restrictions for skins on the server?

LF_Mark_Krieger
Posted
49 minutes ago, LukeFF said:

 

Seems to be working fine. What mode, perhaps, a multiplayer mission? Are there any restrictions for skins on the server?

Testing again in single player and in my squadron server and it works fine. Happened in different missions on a multiplayer server that did not have restrictions on the skins, but perhaps it is not a bug. 🤔

  • Thanks 1
357th_KW
Posted

One of the grid squares on the new Odessa map is mislabeled.  The grid that should be 1313 is labeled as 1113 (and thus a duplicate of the real 1113) both in game and in the mission editor.

 

OdessaMapBug.thumb.jpg.4557974370912a374a3ff35ba3245dd7.jpg

  • 2 weeks later...
LF_Mark_Krieger
Posted (edited)

First I thought it was implemented like that, but seeing that all other gyroscopes don't have this problem I think the P-38 has a bug.

 

 

Edited by LF_Mark_Krieger
Kubert
Posted

Minor issue with one U-2VS skin. When 2-color paint scheme and tactical number on tail are chosen at the same time, number overlaps the red star.

 

 

satjntjtjt.jpg

  • 3 weeks later...
tribal50
Posted

Something strange. Russian pilots lost their glasses but german have them. Quite funny

  • 1CGS
Posted
1 hour ago, tribal50 said:

Something strange. Russian pilots lost their glasses but german have them. Quite funny

 

What planes? Mods enabled?

tribal50
Posted

Hi Luke.

Yak-9. I will check other russian planes

czech693
Posted

Do you have the Masks Always On(Goggles Off) Mod installed.  I don't see that with the Yak-9.

Yak-9.JPG

Yak-9_2.JPG

tribal50
Posted

Mmmmhhhhh….i have to check

tribal50
Posted (edited)

Everything ok in quick mission but googles missing in the missions i’ve created.

all russian AI pilots have the same bug.

very strange.

could it come from the last update?

Edited by tribal50
RedWeaselRacing
Posted

Lately, we have seen a number of cases when we respawn, the graphics lock up on the MAP loading screen, you can hear the aircraft flying and if you change views e.g., F2, F3, and back to F1 you hear what would be the correct sounds but you have been trapped on the MAP screen. Have to TAB out and End Task and restart IL-2 then rejoin the server. 

 

DxDiag.txt attached 

DxDiag.txt

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