No601_Prangster Posted March 12, 2015 Posted March 12, 2015 Brief description: Blocks Static Aircraft in missions I have created in the Mission Editor can not be damaged. Detailed description, conditions: Both in single mission and deathmatch when I add block static aircraft to a mission they can not be damaged or destroyed. This will effect other player in multiplayer when they fly the mission. I have tried both linked and non-linked with the same result. I have tried re-installing the game and starting with a totally fresh mission with the same result. This doesn't effect the stock missions or campaign. I have seen this described on the RoF forum but the fix didn't work: http://riseofflight.com/forum/topic/45357-help-damage-static-planes-and-objects/?hl=%2Bstatic+%2Bdamaged Additional assets (videos, screenshots, logs): Copy of mission files: http://www.ijeremiah.pwp.blueyonder.co.uk/static_test.zip Your PC config data (OS, drivers, specific software): Windows 7 Pro, I5 CPU, 2GB 770 GPU, 8GB RAM.
No601_Prangster Posted March 12, 2015 Posted March 12, 2015 Actually I tried the work around instructions from the RoF forum again and it cured the problem. It does mean that I'll need to rebuild my existing mission.
Ace_In_Exile Posted March 12, 2015 Posted March 12, 2015 Brief description: Bomb remains attached on cutted wings of Pe2 (bomb bay near undercarriage) Your PC config data (OS, drivers, specific software): Windows 8.1 Pro, Amd Fx 8120 @ 4.00Ghz, Gtx 960 2 Gb (driver version 347.52), 8Gb ram, 2x 1Tb HDD Additional assets (videos, screenshots, logs):
Shepherd Posted March 15, 2015 Posted March 15, 2015 Brief description: Prop. feathering He111 Detailed description, conditions: Lever position for propeller feathering not animated in the cockpit of 111. (Remains always in centered position no matter what position is set) Also no techno chat info when function is used. Additional assets: Your PC config data: Not relevant
Elystin Posted March 18, 2015 Posted March 18, 2015 Brief Description: Smoke from fires above horizon appear translucent/disappear. Detailed Description, Conditions: Smoke will appear this way from any angle when game is in full-screen mode. Additional Assets: Your PC Config Data: Windows 7 64-bit; 4GB Ram; *GPU* AMD R9 270X; *CPU* AMD FX-6300 Vishera (Black Edition)
Rodolphe Posted April 13, 2015 Posted April 13, 2015 (edited) Brief description: 3D Models of Bf 109 aircraft : Bf 109E-7, Bf109F-4, Bf109 G-2 and may also be expected on Bf109F-2 and Bf110E-2 3D models. Detailed description, conditions: Fitting and gap between engine cowling and lever locks are oversized. Unfortunately this issue can NOT be corrected properly with a simple skin paintwork . The 3D models need some appropriate ajustements . Additional assets : Bf109 F/G Bf109 E Original Game 3D vs Skin MakeUp. Flugzeugbeschriftung vs Game graphic. ... Edited April 13, 2015 by Rodolphe 2
C6_lefuneste Posted April 18, 2015 Posted April 18, 2015 (edited) Brief Description: Bad depth for some clouds Detailed Description, Conditions: Some clouds doesn't have the right depth. This is obvious in 3Dvision : your plane seems to be surrounded by a circle of 2D cloud at about 100/200 m. But also this make surrounding plane disapear whereas they seems to be far in front of the cloud. Very annoying when dogfighting. Additional Assets: I attached a track showing the problem : look when IL2 disapears in cloud that should be farer than the plane. In track the CloudConfig = "02_Medium_02\sky.ini"; Your PC Config Data: Windows 7 64-bit; 8GB Ram; *GPU* SLI 2*GTx 66OTi; *CPU* Intel i2500k Edited April 20, 2018 by lefuneste
Brimstone Posted April 24, 2015 Posted April 24, 2015 (edited) Brief description: Ugly clouds Detailed description, conditions: Jagged - pixelated clouds on horizon Additional assets (videos, screenshots, logs) (snipped images to save space) Your PC config data (OS, drivers, specific software): Intel i5,Win7pro64, Gtx 690 - Nvidia 344.75. Brief description: Same issue as above. Detailed description, conditions: Flying in a campaign, cockpit view, and the smoke and sky seem to be out of sync; only to a much more severe extent. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 7 Ultimate 64 bit; GTX 750ti; Geforce drivers Version 350.12. Edited April 24, 2015 by VinylFlyer 1
Zargos Posted April 28, 2015 Posted April 28, 2015 Brief description: Skin mapping of the Bf109G-2 When I made my first skin for the Bf109G-2, I've notice some wierd features on the underwings (see highlighted parts on the picture). So I made a "test skin" : a solid yellow pattern covering the 2048 x 2048 area including internals and mobiles parts. The alpha layer is also a plain grey square (R=V=B=100) and thus has no transparent parts. You can see the result above. I've also noticed that this bug also affects offical skins. PS : I didn't make any further test since the release of the 1.011 game version. If the bug had been fixed, don't take my post into account and and accept my appologies ! Your PC config data (OS, drivers, specific software): Windows 7, Intel Core i7, Gtx 560Ti, 6Gb ram. Additional assets (videos, screenshots, logs):
Pierre64 Posted April 28, 2015 Posted April 28, 2015 Brief description: Skin mapping of the Bf109G-2 When I made my first skin for the Bf109G-2, I've notice some wierd features on the underwings.... Hi Zargos, this bug is corrected by now
Dakpilot Posted April 28, 2015 Posted April 28, 2015 Really a very small point on the G2, On the rear headrest/armour the left edge has some texture errors visible when looking over your shoulder, when looking over your right shoulder the edge is correct Certainly not a game breaker by any stretch... but it is there so, I have brought it up for attention if graphic model of BF109 G2 ever has a refresh Cheers Dakpilot
Zargos Posted April 28, 2015 Posted April 28, 2015 Hi Zargos, this bug is corrected by now Thank you Pierre !
BlackDevil Posted May 9, 2015 Posted May 9, 2015 Brief description: Same issue as above. Detailed description, conditions: Flying in a campaign, cockpit view, and the smoke and sky seem to be out of sync; only to a much more severe extent. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 7 Ultimate 64 bit; GTX 750ti; Geforce drivers Version 350.12. There is a workaround: switch off steam (or TS) overlay. They are known to cause this problem
Brimstone Posted May 9, 2015 Posted May 9, 2015 There is a workaround: switch off steam (or TS) overlay. They are known to cause this problem Will try, thanks.
LLv34_Untamo Posted May 10, 2015 Posted May 10, 2015 Brief description: Gunner outside of Pe-2 Detailed description, conditions: One time, in multiplayer mode, the rear gunner decided to go outside, where it's nice and frisky .. Pictures say it better. Additional assets (videos, screenshots, logs): See images below. Your PC config data (OS, drivers, specific software): See signature.
Jupp Posted May 17, 2015 Posted May 17, 2015 Brief description: Tree on access road. Detailed description, conditions: Novosokolniki Map, Novosokolniki Airfield. Additional assets (videos, screenshots, logs): See screenshot. Your PC config data (OS, drivers, specific software): N/A
III/JG2Gustav05 Posted June 6, 2015 Posted June 6, 2015 (edited) Brief description: BF109G2 canopy frame width is not modeled accurately, panel locks wrong positioned and etc. Detailed description, conditions: see the diagram below. Additional assets (videos, screenshots, logs): In-game screen shot A texture bug Real AC's pictures PC config data (OS, drivers, specific software): Windows 7 Pro, I7 CPU, 4GB GTX980 GPU, 16GB RAM Edited September 24, 2016 by III/JG2Gustav05
1CGS LukeFF Posted June 8, 2015 1CGS Posted June 8, 2015 Brief Description: Fw 190 cockpit errors Detailed Description: (1) when the Fw 190 is completely shut down and all electrical power is off, the two red arming lights for the MG FF cannons are still on. (2) There is a small black strip on the safety lever of the flight stick. It looks like it is a texture-mapping issue.
1PL-Husar-1Esk Posted July 6, 2015 Posted July 6, 2015 Detailed Description: There is no difference in sound (wind+/-engine) when engine is on or off while you stick out head from open cabin.
1PL-Husar-1Esk Posted July 7, 2015 Posted July 7, 2015 Detailed Description: When locomotive is stopped and separated from wagons which are stopped also you can still hear train moving sound.
Alan_Grey Posted July 7, 2015 Posted July 7, 2015 Brief Description: I-16 cockpit bug Additional assets (videos, screenshots, logs): my screenshot Your PC config data (OS, drivers, specific software): N/A
6./ZG26_Emil Posted July 8, 2015 Posted July 8, 2015 I-16 Graphics Bug Take off and go to externals (I-16 with one piece canopy) As I am retracting the gear I can see something floating in between the wheels (kind of looks like the cockpit glass) This may only happen if you take off without shutting the doors, I haven't tested that.
6./ZG26_Emil Posted July 8, 2015 Posted July 8, 2015 I-16 Sound Bug Flying on quick mission Go inverted and hold the plane upside down until the engine cuts out The sound does not resume correctly after going back to normal flight Fixed by going to externals and then back in to cockpit
6./ZG26_Custard Posted July 10, 2015 Posted July 10, 2015 Problem with blocky blurry draw distances after patch 1.101. As shown in screen caps draw distance and graphics appear to have been affected by the latest updated. PC config data (Windows 7 64 Bit, AMD FX-6350 , 32GB Ram, GTX 970, IL-2 graphical settings maximum). 1
MadisonV44 Posted July 12, 2015 Posted July 12, 2015 (edited) Hi guys, noticed this bug online today. Regards Brief description: FW A3 with 4xSC 50 payload has 2 SC50 floating 2m above cockpit ... Your PC config data (OS, drivers, specific software): Windows 7 SP1 64 Bits, i7-3770 @ 3.90GHz, 32 Go Ram, GeForce GTX 680 Edited July 12, 2015 by C6_MadisonV44
LLv24_Zami Posted July 13, 2015 Posted July 13, 2015 Brief Description: Machine gunner animation Detailed description: Machine gunner animation is sometimes stuck in campaign. It looks all the time like it is firing. Even when rotating. Screenshot:
FuriousMeow Posted July 16, 2015 Posted July 16, 2015 (edited) Problem with blocky blurry draw distances after patch 1.101. As shown in screen caps draw distance and graphics appear to have been affected by the latest updated. PC config data (Windows 7 64 Bit, AMD FX-6350 , 32GB Ram, GTX 970, IL-2 graphical settings maximum). Expanding on this, FOV has a direct impact on how this appears. Decreasing the FOV so everything is bigger, and the graphical issue goes away. Pulling FOV back wider, and it pops back. It looks to be that the LOD is more limited range wise than it previously was. The max settings available in the graphical tweak thread allowed smooth viewing to the horizon with no low LOD. After introducing the terrain draw distance selection inside the GUI and removing the INI for adjustment, the low LOD is now present well before the horizon at the highest settings. It's also angular rather than low LODs all around it is only certain sections of tiles coming in from the horizon that are low LOD rather than all sections forming a circular pattern from the camera/player/plane. i7-4770k, GTX780Ti SLI, latest nVidia drivers, 16GB Memory, Win7 64bit. Ultra settings. 2560x1440 res. Edited July 16, 2015 by FuriousMeow 1
Potenz Posted July 18, 2015 Posted July 18, 2015 (edited) Brief Description: External visual DM. Detailed Description: External Damage holes on the fuselage and cowls are black spots, instead of actual holes in the plane it's more obvious in the Ju-52, but it happens in all the planes fuselages, but not in the wings. Screenshots: Edited July 18, 2015 by Erg./JG54_Potenz
Voidhunger Posted July 19, 2015 Posted July 19, 2015 Brief description: Prop. missing in rata Detailed description, conditions: propeler is missing at certain distance Additional assets: now zoomed in :
AndyJWest Posted July 27, 2015 Posted July 27, 2015 Brief Description: Misplaced structures on the Velikie Luki map Detailed Description, Conditions: The railway turntable and engine shed in Novosokol'niki on the Velikie Luki map have somehow got moved out of position. Occurred in quick mission - restarting didn't fix it. See screenshot:
6./ZG26_Emil Posted July 27, 2015 Posted July 27, 2015 Expanding on this, FOV has a direct impact on how this appears. Decreasing the FOV so everything is bigger, and the graphical issue goes away. Pulling FOV back wider, and it pops back. It looks to be that the LOD is more limited range wise than it previously was. The max settings available in the graphical tweak thread allowed smooth viewing to the horizon with no low LOD. After introducing the terrain draw distance selection inside the GUI and removing the INI for adjustment, the low LOD is now present well before the horizon at the highest settings. It's also angular rather than low LODs all around it is only certain sections of tiles coming in from the horizon that are low LOD rather than all sections forming a circular pattern from the camera/player/plane. i7-4770k, GTX780Ti SLI, latest nVidia drivers, 16GB Memory, Win7 64bit. Ultra settings. 2560x1440 res. You are spot on, we have been talking about this and we couldn't understand why some people don't seem to notice as much and others are really badly affected. To see this bug at its worse you zoom out fully using the INS/Home keys and then also zoom all the way out with your head zoom and it will be very apparent. Someone in our squad sent me a picture of what he sees from his cockpit and the issue is not there at all....so now we understand why more people weren't talking about this because a lot of people use the default view settings. Cheers Emil
RydnDirty Posted August 1, 2015 Posted August 1, 2015 Brief description: He111 trim tabs are animated reversed. Detailed description, conditions: I was delighted to see the flettner tabs and trim tabs were both animated on the He111 ailerons. However on closer inspection I realised the trim tabs were deflecting in the wrong direction. Up when they should deflect down and vice versa. When I give left stick the left aileron deflects up, the flettner tab defects down which is right but when I trim left roll the trim tab on the left aileron deflects up which would then defect the left aileron down which would in turn roll the plane in the wrong direction. Lovely to see them animated though. Additional assets (videos, screenshots, logs): na Your PC config data (OS, drivers, specific software): na
Picchio Posted August 2, 2015 Posted August 2, 2015 Brief description: 109s 3D Model, gear wheels.Detailed description, conditions: The 3D model for the gear wheels is noticeably of a lesser quality on the F-4, compared to the G-2. Since it's not a major element (it shouldn't be a killer for the polycount, right?) I wished to report it, hoping for it to be fixed.Additional assets: Screenshot attached.Your PC config data (OS, drivers, specific software): Assumed irrelevant in this case.
VBF-12_Stick-95 Posted August 5, 2015 Posted August 5, 2015 Had a first happen to me last night. I was flying a Pe-2 on the server Air Domination BoS by 72AG. Brief description: While flying the Pe-2 the blister turret section of the aircraft appeared above the aircraft as well as where it should be. I have only seen this on this server to the best of my knowledge. I fly the Pe-2 quite often on Wings of Liberty and I don't remember having seen this issue before. Detailed description, conditions: When I jumped to the various positions, all looked normal except there was a section of the plane replicated above me. I took screen shots of this and they're posted below. I also took a track, which is available, and what I found was that on the track the section does not show BUT when I jump to the blister turret I am directly above the aircraft where the blister turret appeared to be when flying in game. Very strange. Additional assets (videos, screenshots, logs): View from pilot position: View from blister turret: Your PC config data (OS, drivers, specific software): Windows 7 Home Premium SP1 64 bitIntel i7 920 2.67GHz Quad CPU9GB DDR3 RAM Corsair Dominator 1600MHz (3 X 2GB + 3 X 1GB), Triple Channel, Tested Latency8-8-8-24nVidia GTX680 2GB - Driver 353.62 WHQLASUS P6T Deluxe V2 motherboardCorsair TX850w Power Supply740GB HDD 10,000 rpm for OS1TB HDD 7200 rpm for programs and data (X2 in RAID1, mirror)ASUS LCD Monitor 25.5" VW266 - 1920 X 1200 native resolution 16:10TrackIR 3 with Vector License, software version 5.1.300 Final (Build 9945)Logitech G15 Keyboard w/Gaming software v8.12.030CH Pro ThrottleCH Pro PedalsTotal Game Control v3.7MS FFB2 JoystickAnti-virus/Firewall - Webroot Secure Secure Anywhere Complete v9.0.1.35
coconut Posted August 6, 2015 Posted August 6, 2015 Brief description: Ground reflected on glass pane Detailed description: Flying the FW190 on Velikie-Luki, 15.00 clear sky. It looks like there is "smoke" emanating from behind the instrument panel. It's actually reflections on the front glass pane. It appears it's the forest pattern that is getting reflected there. Flying on a location without forest on the Stalingrad map removes these reflections. These reflections should not be there, as the plane's body should be blocking them. The reflections are also visible on the side panes. I don't know if other planes are also affected. Conditions: Quick mission on Velikie-Luki, clear sky, 15.00. Graphics settings at Ultra. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Intel core i5 4690K, win8.1, Nvidia GTX970 drivers 353.62
Bert_Foster Posted August 11, 2015 Posted August 11, 2015 Brief description: MC202 Tracer visible through Nose Detailed description, conditions: In cockpit view when firing the guns of the MC202 a single tracer line is visible through the fuselage. Shouldn't be able to see through the cockpit structure, and no gun armament is carried on the centreline either so what this tracer line represents is a mystery. Additional assets (videos, screenshots, logs): Couldnt get decent screenshot. Your PC config data (OS, drivers, specific software):Win 7 64bit NVDIA GTX570
6./ZG26_Custard Posted August 12, 2015 Posted August 12, 2015 A minor issue but I thought I would raise it. Brief description: Some tree textures and sections not being draw on the terrain when at higher altitudes, 4-5K. Detailed description: The section of trees below, in this case near Spartanovka airfield do not appear unless you zoom in when flying at higher altitude. PC config data: (Windows 7 64 Bit, AMD FX-6350 , 32GB Ram, GTX 970, IL-2 graphical settings maximum). Latest drivers. Additional assets: (screen shots)
FuriousMeow Posted August 14, 2015 Posted August 14, 2015 (edited) A minor issue but I thought I would raise it. Brief description: Some tree textures and sections not being draw on the terrain when at higher altitudes, 4-5K. Detailed description: The section of trees below, in this case near Spartanovka airfield do not appear unless you zoom in when flying at higher altitude. PC config data: (Windows 7 64 Bit, AMD FX-6350 , 32GB Ram, GTX 970, IL-2 graphical settings maximum). Latest drivers. Additional assets: (screen shots) Same with buildings... it's due to LOD. They won't be drawn unless they are within the LOD range that has them start drawing. There isn't a bug there. Got a good image of MC202 Tracer bug: Also not the tracer or a bug. That is the lighting from the gunfire illuminating the surface of the nose. -------------------------------------------------------------------------------------- Brief description: Pe-2 wing bomb still present when wing gone Detailed description, conditions: Wing bomb still present on wing that has been detached, floats in mid air. Although it appears the bomb in the opposite wing disappears. Additional assets (videos, screenshots, logs): Screenshot attached Your PC config data (OS, drivers, specific software): N/A Edited August 14, 2015 by FuriousMeow
VBF-12_Stick-95 Posted August 16, 2015 Posted August 16, 2015 (edited) Brief description: The chimneys of destroyed factories are still present but not visible. Detailed description, conditions: On a couple of occasions I have blown up in mid-air for no apparent reason while flying low. This has happened on and off line. It was not a result of enemy fire of any kind nor any ground object that could be seen. It was more a result of hitting a wall where the plane just disintegrated. I was lucky enough to capture this on a track last night and think I know the cause. I destroyed a factory with a chimney then made a subsequent pass when the explosion occurred. In review of the track it was exactly the moment of passing over the "destroyed" chimney when I explode. Additional assets (videos, screenshots, logs): Moment of impact, side view: Moment of impact, top view: After impact: Your PC config data (OS, drivers, specific software): Windows 7 Home Premium SP1 64 bitIntel i7 920 2.67GHz Quad CPU9GB DDR3 RAM Corsair Dominator 1600MHz (3 X 2GB + 3 X 1GB), Triple Channel, Tested Latency8-8-8-24nVidia GTX680 2GB - Driver 355.60 WHQLASUS P6T Deluxe V2 motherboardCorsair TX850w Power Supply Edited August 16, 2015 by VR_Stick
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