Drum Posted January 15, 2021 Posted January 15, 2021 (edited) The distance our eyes are from the screen does not increase our FOV states, because unlike in reality our view of the outside world doesn't increase the closer we near the screen/window. The on screen picture in VR/2D remains the exact same size regardless our distance to the screen. Moving our eyes closer only creates an 'illusion' of more FOV because our eyes need to move more to reach the edges. We're still required to turn our heads the 'exact' same distance while rotating said screen though. Edited January 15, 2021 by Drum
SCG_Fenris_Wolf Posted January 15, 2021 Posted January 15, 2021 1 hour ago, Drum said: The distance our eyes are from the screen does not increase our FOV states, because unlike in reality our view of the outside world doesn't increase the closer we near the screen/window. The on screen picture in VR/2D remains the exact same size regardless our distance to the screen. Moving our eyes closer only creates an 'illusion' of more FOV because our eyes need to move more to reach the edges. We're still required to turn our heads the 'exact' same distance while rotating said screen though. If it were screens. Please remember we're looking at lenses. And if you measure FOV inside the VR environment, getting closer does increase FOV a bit. It can be actually measured. That said, I'd go for the distance in which the clarity is of the greatest range across the picture. Getting too close blurs it. Always closer is not always better. 1
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