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Some strange things


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Posted

1. tiger is stopped by a bunch of piled hay

2. tiger gets engine Damage( complete breakdown) by hitting a small wooden hut turning

3. Drivers cant drive with open hatches

4. gun is locked when u switch from gunnere to commander and back .. this is simply stupid !!! can u imagine in multiplayer ?

5. sounds. Crossing a wooden Bridge should make different sounds

6. tanks are stopped by small Stones, u can not move over

7. AI tanks act  as if they are a combination of wot and wt bots

8. firing second weapon ( mg) should mean u can fire BOTH at one time or at least select

9. some Addition to interior of tanks would be great

10. brass cartridges look more yellow 

 

i understand, that work is still in process, and i like absolutely what i have seen till now. but for shure you can do it muuch better i fact a wonderfull sim, great to have it now ingame. hopefully more to come. congrats, Keep on work, more additions, Maps, vehicles and some overhaul of terrain

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  • Upvote 1
Posted

#3 is not strange. in reality the controls in many tanks cannot be reached from the popped out position. Sherman is an exception....and the T34 since it's just a hatch in front of the driver.

  • Upvote 1
Posted
10 minutes ago, WildWilly said:

1. tiger is stopped by a bunch of piled hay

2. tiger gets engine Damage( complete breakdown) by hitting a small wooden hut turning

3. Drivers cant drive with open hatches

4. gun is locked when u switch from gunnere to commander and back .. this is simply stupid !!! can u imagine in multiplayer ?

5. sounds. Crossing a wooden Bridge should make different sounds

6. tanks are stopped by small Stones, u can not move over

7. AI tanks act  as if they are a combination of wot and wt bots

8. firing second weapon ( mg) should mean u can fire BOTH at one time or at least select

9. some Addition to interior of tanks would be great

10. brass cartridges look more yellow 

 

i understand, that work is still in process, and i like absolutely what i have seen till now. but for shure you can do it muuch better i fact a wonderfull sim, great to have it now ingame. hopefully more to come. congrats, Keep on work, more additions, Maps, vehicles and some overhaul of terrain

1,2,6 - you have to play on Prokhorovka map. Part of the map in the square has destroyable objects

3. thats normal

4. yep we all hope it will be fixed

7. AI is constantly improving

9. I dont know what you mean

5,10. didnt check color of the cartridges or sound om the bridge, but there are far more important things to improve

  • Like 1
Posted
6 minutes ago, Voidhunger said:

1,2,6 - you have to play on Prokhorovka map. Part of the map in the square has destroyable objects

3. thats normal

4. yep we all hope it will be fixed

7. AI is constantly improving

9. I dont know what you mean

5,10. didnt check color of the cartridges or sound om the bridge, but there are far more important things to improve

Your taste ? mine is different. And Drivers used to drive in upper seat Position while driving around, not in Combat of Course, you can have a look at pics and vids… and Maybe they are more important to u, i have othere preferences..  ?

  • Upvote 1
Posted (edited)
2 minutes ago, WildWilly said:

Your taste ? mine is different. And Drivers used to drive in upper seat Position while driving around, not in Combat of Course, you can have a look at pics and vids… and Maybe they are more important to u, i have othere preferences..  ?

Im sure that in Panther there was no such thing at the kursk timeframe. It was added later

Im not sure in Tiger.

Edited by Voidhunger
Posted

I know About G for shure...rare info About d Version .. Maybe the good old Motorbuch book could help ?

Posted (edited)

The Tiger open hatch driver position is not practical for driving...

tigerdriver.png

Edited by SCG_Neun
Guest deleted@188321
Posted
2 hours ago, Voidhunger said:

1,2,6 - you have to play on Prokhorovka map. Part of the map in the square has destroyable objects

3. thats normal

4. yep we all hope it will be fixed

7. AI is constantly improving

9. I dont know what you mean

5,10. didnt check color of the cartridges or sound om the bridge, but there are far more important things to improve

 

9... extinguishers, helmets, mp 40 side arms, signal flags, binoculars, battle damage, spalled patches, etc

 

interiors are pretty bare and the ambient occlusion implementation is pretty bad and makes everything look dithered and grainy

Posted
24 minutes ago, randybutternubs said:

 

 battle damage, spalled patches, etcambient occlusion implementation is pretty bad and makes everything look dithered and grainy

 

+1000

  • Upvote 1
Posted

Let's wait for Goosevich.I bet he has got something to say ?. The most annoying thing to me is the small light object that kill your engine when you barely touch them.Have you discovered the invisible trees yet? The developers want us to pinpoint every single invisible tree on all maps so they can fix them.Lets get to work!

Posted
3 hours ago, RIVALDO said:

The developers want us to pinpoint every single invisible tree on all maps so they can fix them.Lets get to work!

 

If this is a real request from them, I will gladly get my squad to try and help.

Posted
14 hours ago, SCG_Neun said:

The Tiger open hatch driver position is not practical for driving...

tigerdriver.png

 

 

(1) Tiger Tank Original Footage Ultimate Montage - YouTube   only one example how often tank crews used open hatches while travelling... sorry, bovington is bovington.. but i ref. to historical evidences... 

One thing i noticed, that in KV 1 the ammo is looking much better.. next to recognize is, that the inside of the tank is looking, as if householding happened.  the cream white colour of the interiour is not very good. if u are in opening screen of game, before the " action " starts, the tanks look just WHOW.. in game not that much, reasons ? imo SOUND is a core element of realism. so different surface different sound... testing today again tiger.. hit a hut.. driver and enigne knocked out, was not able to cross over a pile of hay.. strange also, that u need sometime more than one mag to finish of a pertrol truck... what i like is, that crew of guns, tanks or whatever very often run away, no need for another blood liking " shooter " 

1 hour ago, DD_Friar said:

 

If this is a real request from them, I will gladly get my squad to try and help.

better take a chainsaw

Posted
3 hours ago, DD_Friar said:

 

If this is a real request from them, I will gladly get my squad to try and help.

Sure is. No matter how ridiculous it seems. We tried to bring it up over and over again. The map is full of invisible trees! And the response was- "which map?" -All of them ( possibly not the new one,still testing). "Well,we need need the exact location of those places"...

Posted

That summer Velikiye Luki is loaded with them.  They should sponsor a contest for the most invisible trees, or come up with a coding method to spot them.  We politely refer to them as mines.....

  • Haha 1
Posted

is there any way of capturing local co-ordinates?.

We will know, map, grid, keypad. but getting lower would be helpful?

Posted (edited)

Historical Evidence......is the actual tank.  Im saying it's not practical to drive the Tiger with an open hatch...I think looking at the actual tank, says enough and certainly shows that modeling this feature for the Tiger in this sim is as well, not practical.

 

Inside the Tanks: The Tiger I - part IV - World of Tanks - Bing video

Edited by SCG_Neun
Guest deleted@188321
Posted

here's another suggestion.. enemy tank commanders use their hatches as well

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