cptnjacksparrow Posted November 29, 2020 Posted November 29, 2020 (edited) There seems to be some auto-trimming going on in the game. I pitch nose up and release the stick, the nose stays up. I pitch nose down and release the stick, the nose stays down at the angle I released it. I cant tell if this is some assist I have turned on or just part of the game. How can I turn that off so that I have manual trimming only? It should be that if I let go of the stick, the nose should fall unless I trim nose up for example. So far, I do have keys binded for manual trimming and it works, but the auto-trim is working in the background too. I have battle of stalingrad btw. Any help would be appreciated. Thanks. Edited November 29, 2020 by cptnjacksparrow
BMA_FlyingShark Posted November 29, 2020 Posted November 29, 2020 Maybe this could help: Have a nice day.
[DBS]Browning Posted November 29, 2020 Posted November 29, 2020 If your plane is trimmed to fly level and you pull the stick back until you are flying 10 degrees up, your plane will continue flying at 10 degrees up until it looses enough speed for the nose to drop. That's normal and no from any kind of auto trim. There just isn't any force to bring the nose down until the plane slows enough for the increased angle of attack to cause a pitch down motion.
cptnjacksparrow Posted November 29, 2020 Author Posted November 29, 2020 Thank you for the vid. I gave it a watch, and I agree with him. But thats exactly the issue, the video is talking about how important is to trim. But it seems that I dont need to trim in the game. In game, the nose of the plane stays where I point it, even when I haven't touched the trim. Im a pilot in real life and thats why I know thats not how it should be flying, unless the planes have auto-trim, which I doubt that a ww2 plane has. I should be needing to trim the plane for nose up, nose down, straight and level etc. The game seems to be doing that for me, and holding whatever attitude I want, and I want to turn that off. You have a good day too ?
DD_Crash Posted November 29, 2020 Posted November 29, 2020 Might be difficulty settings in quick mission builder?
cptnjacksparrow Posted November 29, 2020 Author Posted November 29, 2020 Ill attach my difficulty settings here. please let me know if one of these could be the issue. But I even tried going into an online match and it still flew like this. And hello Browning, that makes sense if we were only talking about 10 degrees. But I can put it to 45 degree climb and it will hold it perfectly for a good 5-7 seconds before the speed falls. How can you release the stick and hold a perfect pitch angle for that long? In level flight and descent its even snappier. Just pitch down and let go and it will snap onto that pitch angle for a looong while. Thanks for the replies guys
[DBS]Browning Posted November 29, 2020 Posted November 29, 2020 8 minutes ago, cptnjacksparrow said: But I can put it to 45 degree climb and it will hold it perfectly for a good 5-7 seconds before the speed falls. It depends on the aircraft's static stability, it's weight and it's speed. I don't know what kind of plane you fly in reality, but I think there is a good chance that it either has high static stability, low speed, or both as these tend to make good civil aircraft with predictable handling. Fighter aircraft built before the advent of fly-by-wire tend to have neutral static stability, or close to it. It makes them a little harder to fly, but improves their manoeuvrability. They also tend to have top speeds that are several times greater than their stall speed. That means that it takes much longer for them to slow down to the point where their AOA can't be maintained. All this together results in a plane that is happy to keep its nose in the air longer. A Cessna 182 stalls at about 170kmh below its maximum speed, whilst a P-51 stalls at about 550kmh below its maximum speed. Fly a P-51at 170kmh above its stall speed (about 200mph IAS) and you will see the nose come down much sooner.
Bremspropeller Posted November 29, 2020 Posted November 29, 2020 There's no auto-trim. You need to realize you're not flying a bugsmasher GA aircraft with an inertial-range of maybe 40kts, but a WW2 fighter with an inertial-range of closer to 400kts. Also, on a run-of-the-mill bugsmasher, you might achieve 500fpm climbrate. In most fighters in this game, you'll be reaching climbrates of up to 4000fpm. Best climb-speeds for those warbirds are in the vicinity of Vne of most simple GA aircraft. Thus, pulling up the nose, you'll run trough less trim-increments per airspeed-change and also through less relative airspeed-change (relative to the total intertial-range of the airplane) than on a comparable GA aircraft.
cptnjacksparrow Posted November 29, 2020 Author Posted November 29, 2020 (edited) Hmm, I fly the a320 and used to fly a c172 before. But neither are comparable to a warbird I confess. So I should just get used to this then? Actually, Ill spawn in a bomber and test it out. That should be more comparable to a civilian plane. Will update you guys on how it goes. Edited November 29, 2020 by cptnjacksparrow
[DBS]Browning Posted November 29, 2020 Posted November 29, 2020 I'd suggest the He-111 or Ju-52. Other bombers are far from civil aircraft.
cptnjacksparrow Posted November 29, 2020 Author Posted November 29, 2020 UPDATE: The He-111 does feel natural to me, theres no auto-trim going on in the game. Thanks for your help Browning, Bremspropeller and everyone who responded. But also while youre here, could anyone help me out on another one of my forum posts- about getting kts to show up on the hud instead of mph? Have a great day guys.
DD_Perfesser Posted November 29, 2020 Posted November 29, 2020 (edited) That will be off the main menu - Settings/Game/Regional settings/Measurement units Edited November 29, 2020 by DD_Perfesser
cptnjacksparrow Posted November 29, 2020 Author Posted November 29, 2020 Tried that, metric gives me km/hr and metres imperial gives me mph and feet I would like knots, and feet. Any ideas?
Bremspropeller Posted November 29, 2020 Posted November 29, 2020 (edited) IIRC knots was only a US Navy thing, while the RAF and USAAF used mph. That's probably the reason why there's no ASI calibrated in knots in game. Edited November 29, 2020 by Bremspropeller
cptnjacksparrow Posted November 29, 2020 Author Posted November 29, 2020 well then. good thing a mile and a nautical mile are not TOO different. ill just put mph and pretend its knots.
DD_Perfesser Posted November 29, 2020 Posted November 29, 2020 (edited) I'm sure there used to be an option km/kts/mph but I don't see it anymore....... Edited November 29, 2020 by DD_Perfesser
zan64 Posted December 2, 2020 Posted December 2, 2020 i forget the aeronautical word, maybe its "unstable", but fighters are designed not to naturally return to stable form of flight, where as normal civil airplanes are designed to do so. maybe that is the problem?
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