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Joystick not working


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Posted

Hi all, 

 

Recently purchased CLoD and went to a quick mission to see how it felt. 

 

I found that none of my control axes were mapped and attempting to map them ended in disaster. 

 

Any ideas as to how to fix this issue? It appears I'm not the only one with this issue. The stick I use is an X52 which worked from simply being plugged in for the BoX series. 

 

Regards 

Posted (edited)

For start - have basic controls,  you can just use JoystickWizzard.exe located in 

 

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz

 

Open and follow the instructions in the screen. maybe this video help:

 

https://youtu.be/Xeh2sNp7c9U

 

Or for an more advanced/refined assignment, test and tuning axes, in Main click in Options > Controls, select Axes tab.

 

https://youtu.be/dfthoegyk8E

 

Select an control, e.g. aileron, in the box asking for "press a key" - move the axis of joystick to be detected, hit APPLY, do the same for other controls.

Edited by Sokol1
Posted
10 minutes ago, Sokol1 said:

For start - have basic controls,  you can just use JoystickWizzard.exe located in 

 

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz

 

Open and follow the instructions in the screen.

 

Or for an more advanced/refined assignment, test and tuning axes, in Main click in Options > Controls, select Axes tab.

 

Select an control, e.g. aileron, in the box asking for "press a key" - move the axis of joystick to be detected, hit APPLY, do the same for other controls.

 

Thanks bud. I'll take a look at the Wizard. At the end of the day, all I need are the throttles, ailerons, rudder and elevators to work. And guns obviously ?

Posted
17 hours ago, Sokol1 said:

For start - have basic controls,  you can just use JoystickWizzard.exe located in 

 

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz

 

Open and follow the instructions in the screen. maybe this video help:

 

https://youtu.be/Xeh2sNp7c9U

 

Or for an more advanced/refined assignment, test and tuning axes, in Main click in Options > Controls, select Axes tab.

 

https://youtu.be/dfthoegyk8E

 

Select an control, e.g. aileron, in the box asking for "press a key" - move the axis of joystick to be detected, hit APPLY, do the same for other controls.

Unfortunately the wizard didn't work so I manually assigned the axes. However this means my hat switches don't work for views. Any ideas? 

Posted (edited)

You need assign POV HAT controls in the same way , in CONTROLS >  PAN and/or SNAP VIEW sections.

 

But when/if you pass the initial "casual gameplay" interest , may want a better camera control than the obsolete PAN and SNAP of CloD - just a leftover of IL-2:46.

 

Without buy or DIY assembly a headtrack device, the better (IMO) option is use mouse camera control through emulation of mouse movement with POV HAT. See this video - how set linked in description.

 

 

 

 

 

 

Edited by Sokol1
Posted
6 hours ago, Sokol1 said:

You need assign POV HAT controls in the same way , in CONTROLS >  PAN and/or SNAP VIEW sections.

 

But when/if you pass the initial "casual gameplay" interest , may want a better camera control than the obsolete PAN and SNAP of CloD - just a leftover of IL-2:46.

 

Without buy or DIY assembly a headtrack device, the better (IMO) option is use mouse camera control through emulation of mouse movement with POV HAT. See this video - how set linked in description.

 

 

 

 

 

 

Ideally I want to set the hat switch in a similar manner to the way BoX has it arranged. 

 

A track hat is on the list of things to look into though. 

Posted
4 hours ago, L95 said:

Ideally I want to set the hat switch in a similar manner to the way BoX has it arranged. 

 

You can't, as I said, CloD POV HAT controls is the "plastered" system inherited from il-2:1946 with limited 30º increments.

In Bo'X you can select between four different modes, can adjust camera inercia... and more.

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