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Destroyed Tanks?


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Posted

Hi

 

I have not bought the full game yet, but was looking at some videos online. The graphics do look very good, but one thing that stood out for me was that every Tank that is hit by enemy fire seems to have a catastrophic explosion immediately on being hit. Is this the case? If so it would be a major immersion breaker for me. Is there any thing modelled such as penetrations without visible effect, broken tracks, initial small smoke building into large fire over time? 

 

I suppose my point is there should be lots of different effects depending on what or where on the vehicle is hit, not one effect fits all.

 

cheers

Posted (edited)
2 hours ago, slipper said:

Hi

 

I have not bought the full game yet, but was looking at some videos online. The graphics do look very good, but one thing that stood out for me was that every Tank that is hit by enemy fire seems to have a catastrophic explosion immediately on being hit. Is this the case? If so it would be a major immersion breaker for me. Is there any thing modelled such as penetrations without visible effect, broken tracks, initial small smoke building into large fire over time? 

 

I suppose my point is there should be lots of different effects depending on what or where on the vehicle is hit, not one effect fits all.

 

cheers

Hi,

 

Here is a video that tries to demonstrate the damage model a little bit. There are a number of mechanical systems that are modeled. For example you can have fuel, oil, and water leaks in the engine compartment. If you do not fix the fuel leak before you lose all fuel, the engine stops. If you continue driving with a water leak, your engine will eventually overheat and stop. Notice the steam rising up from the engine deck. This is a water leak in the engine compartment. The damage on this Panther was caused using multiple HE rounds at various places on the engine deck. And not all penetrating shots cause catastrophic explosions. There are a few threads here that discuss issues with ballistics/DM inaccuracies, but the last patch seems to have addressed some of them.

 

 

Edited by LachenKrieg
  • Upvote 1
Posted (edited)
5 hours ago, slipper said:

Hi

 

I have not bought the full game yet, but was looking at some videos online. The graphics do look very good, but one thing that stood out for me was that every Tank that is hit by enemy fire seems to have a catastrophic explosion immediately on being hit. Is this the case? If so it would be a major immersion breaker for me. Is there any thing modelled such as penetrations without visible effect, broken tracks, initial small smoke building into large fire over time? 

 

I suppose my point is there should be lots of different effects depending on what or where on the vehicle is hit, not one effect fits all.

 

cheers

Hi,

 

In the Panther tank you have 100% chance that penetrating AP shot will cause explosion (only rear of the tank with the engine can survive 1 or 2 hits

In Tiger you can survive sometimes penetrating AP shot to the turret, but usually there is 99%chance  catastrophic explosion.

Panzer IV can occasionally survive penetrating AP

 

Much better situation is with Soviet tanks, they can sometimes survive multiple AP rounds to the front with wounded, killed crew. Side shots are 99% explosion

To achieve explosion from the front you have to use 88mm gun of the tiger or ferdinand.

With 75mm gun you have to be lucky.

 

Overall catastrophic explosions are too common mainly in German tanks.

The new trailer (while its nice) it looks almost like some arcade game (which is not), with turrets flying all over the place?

 

There are some sheets from the developers which are showing stored ammunition , but even if you hit those tanks from the sides aiming out of the red boxes, there is always explosion.

Probably due to a shattered round or armor spalling. But there were not so rare situations in real life when the tank survive even multiple rounds, with just killed or wounded crew.

Lets hope it will be fixed/improved over time.

 

 

Edited by Voidhunger
  • Upvote 1
Posted (edited)
On 11/28/2020 at 8:25 AM, slipper said:

 Is there any thing modelled such as penetrations without visible effect, broken tracks, initial small smoke building into large fire over time? 

 

 

On 11/28/2020 at 2:21 PM, Voidhunger said:

Hi,

 

In the Panther tank you have 100% chance that penetrating AP shot will cause explosion (only rear of the tank with the engine can survive 1 or 2 hits

In Tiger you can survive sometimes penetrating AP shot to the turret, but usually there is 99%chance  catastrophic explosion.

Panzer IV can occasionally survive penetrating AP

 

Much better situation is with Soviet tanks, they can sometimes survive multiple AP rounds to the front with wounded, killed crew. Side shots are 99% explosion

To achieve explosion from the front you have to use 88mm gun of the tiger or ferdinand.

With 75mm gun you have to be lucky.

 

Overall catastrophic explosions are too common mainly in German tanks.

The new trailer (while its nice) it looks almost like some arcade game (which is not), with turrets flying all over the place?

 

There are some sheets from the developers which are showing stored ammunition , but even if you hit those tanks from the sides aiming out of the red boxes, there is always explosion.

Probably due to a shattered round or armor spalling. But there were not so rare situations in real life when the tank survive even multiple rounds, with just killed or wounded crew.

Lets hope it will be fixed/improved over time.

 

 

I am still getting one-timed by the SU122 with catastrophic explosion a lot. I know you said the last patch was an improvement, but I am not seeing it. And in a QMB session last night where I played 3 v 12 (Panther + 2 PzIV vs 4Shermans + 4SU122 + 4SU152) I couldn't penetrate the SU152 with a Panther at <500m 3 shoots in a row. The video above was just to give @slipper and anyone else interested an idea of what is included in the damage model. As I said, the damage in the video was created using HE shells from a T34 to avoid penetration.

 

And if your right in regards to every penetration = complete destruction, then that should be high on the list of fixes. I know I have seen injured/dead crew before and the tank was still able to fight. I always assumed that those events resulted from penetrations, but maybe I didn't see the complete destruction because the shots in those cases didn't actually penetrate.

 

This is something that should be documented for this community by someone, and something the Dev's should correct if needed.

 

 

Edit: Someone in the Panther damage model thread suggested that maybe the high explosion rate could be due to shell drop, but if you look closely at the images you posted in that thread, the shells appear to have a very flat trajectory, So I don't think it is a good explanation.

Edited by LachenKrieg
SCG_judgedeath3
Posted
38 minutes ago, LachenKrieg said:

but I am not seeing it

In the past a single t-34 AI in quick mission etc could take out a panther frontally with the first shot, made several videos to the devs about it, but now its near impossible, and now the shot trap is happening so rarely I can accept it, had 12 shermans and t-34 shot at my panther frontally and they ran out of amo before they could take me out.

I havent tried against isu 152 or su 122 but those HE shots works differently from AP rounds.

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