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Various question - Mission editor and SDS


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Posted

Hello,

 

I need some help or explains:

 

1) Anyone know what this parameters do in SDS file: "lockPlayerTankAIaimAtObj=0". Is it a way to lock AI bot on tank gunner (only human) ?

 

2) Is it possible to deactive/active a flag (for a capture flag scenario) ? I want a flag to start detecting a change of sides only when a precondition is met.

 

3) RRR with tanks (i post on a RRR topic)

 

Thanks !

Posted (edited)

Some results of my test:

 

2) you can deactive and re-active a flag - If deactive at the beginning the flag stay on the current team parameters after re-activate, BUT

- All is correct in a single mission

- In a Multiplayer mission: The flag are not visible but work correctly

 

Edit:

 

3) From DBS Tx-Tips:

Quote

You need to be in the commanders seat, stop the tank and open the hatch for the RRR function to work. Look for the repairs (tracks, etc...) to take up to several minutes to complete.

If that doesn't work then check the vehicle that you are using for the RRR function.

Tip

 

Edited by -IRRE-Genius
  • Upvote 1
Posted (edited)

For information,

 

the parameters for Rearm, Refuel, Repair seem to be modified.


We have now "Refuel time multiplifier", "Rearm time multiplifier", "Repair time multiplifier"

 

I made test with tank:

1 value = approx 3min (180s) to rearm 10 ammunition HE

1.5 value = approx 2min (120s) to rearm 10 ammunition HE

100 value = approx 2s to rearm 10 ammunition HE

=> time in second = 180s/multiplifier value

or multiplifier value = 180/time in second

 

Test with FW190A3 - 11% fuel (60l/524l = diff. 464l) - 4 bombs + 2300 cartridges (4 guns)

0.5 value = approx 1min17s (77s) to refuel 464l (=6l/s)

0.5 value =

* approx 44s to rearm 2300 cartridges (4 guns)

* approx 12s to rearm 4 bombs

 

Edited by -IRRE-Genius

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