-332FG-Stravinsky Posted November 25, 2020 Posted November 25, 2020 I'm trying to make a mission where players on a same team could not know where their teammates are spawning. Is there any way to hide this counter once somebody spawns in an airfield?
Sketch Posted November 25, 2020 Posted November 25, 2020 I wish for the same thing for all three entities - the fakefield, the fakefield_rnwspawn, and the fakevehiclefield too! Technically, you can stop the fields from producing radar by disabling them. Otherwise, right now, this is impossible. 1
-332FG-Stravinsky Posted November 25, 2020 Author Posted November 25, 2020 (edited) That means I could simply make the airfield disappear on a OnSpawned event of some sort? (It's meant to be an air spawn, it doesn't matter to me if the entity is not visible once the teammates are in anyway) Edited November 25, 2020 by -332FG-Stravinsky
Sketch Posted November 25, 2020 Posted November 25, 2020 Yes any event, even onSpawned event, can trigger a Deactivate MCU to disable the airfield. Unlike other entities, the airfield icon will always be there, but it will be disabled. If the airfield is disabled, no one can spawn from it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now