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Posted

OK here is what I am trying to do:

1 of 4 random AI bomber groups spawn and attack 1 of 4 targets. I am trying to find logic that will allow an intercept flight to find and attack the bombers (flight leader is AI). I am trying to do the following:

  1. Intercept flight takeoff (solved)
  2. Find and Attack the enemy bombers

My choices are the Attack Area MCU only give me a 50KM range which might work with room for error, the Attack MCU would be my 1st choice but objects that are not activated trip it up.

Any suggestions?

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Posted

What I use to do is to send the interceptors to the area(s) with waypoints and the last one is put as « Low » with the max diameter possible. Just like if it has been vectored by a radar operator. 

If you have a multiple or random route for your bomber activating one particular waypoint for it, use the same logic to activate the interceptor’s WP.

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Posted
47 minutes ago, DN308 said:

What I use to do is to send the interceptors to the area(s) with waypoints and the last one is put as « Low » with the max diameter possible. Just like if it has been vectored by a radar operator. 

If you have a multiple or random route for your bomber activating one particular waypoint for it, use the same logic to activate the interceptor’s WP.

 

Great idea! See that's interesting to me that you can set max WP diameter as 100 Km but the Attack Area as on 50 Km. seems backwards to me.

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