DD_Friar Posted November 22, 2020 Posted November 22, 2020 Salute i know there have been posts on this topic before and did try to find the thread before posting here. So apologies for this. ref the problem of when you leave the gun sight, say to go to the commander, the gun returns to centre and elevated. i think I found a workaround. If you do not leave the barrel aligned to the same heading as the tank but say a few degrees off, tank heading 70, gun 73, it does not seem to return as quick and will stay where you left it. when I leave it matching the tank heading, as soon as I switch position it centres and locks. Friar
super-truite Posted November 22, 2020 Posted November 22, 2020 (edited) IMO this is not only a problem with the PzIV. Even if it is less time consuming to lock/unlock guns in other tanks it is still weird in combat: when you are alone in a tank (no other human players) it is quite natural to alternate between commander and gunner. Each time you do so, you lose 2-3 seconds to unlock the gun... The default behavior should be that there is no auto lock and that the user input is needed to switch. Edited November 22, 2020 by super-truite 1 4
DD_Friar Posted November 22, 2020 Author Posted November 22, 2020 3 hours ago, TIGRE88 said: i guess u gotta use a panzer4? Yes, that right. I am new to TC and due to our event (later today) its the only one I have been practicing in. 1
LachenKrieg Posted November 22, 2020 Posted November 22, 2020 (edited) 6 hours ago, super-truite said: IMO this is not only a problem with the PzIV. Even if it is less time consuming to lock/unlock guns in other tanks it is still weird in combat: when you are alone in a tank (no other human players) it is quite natural to alternate between commander and gunner. Each time you do so, you lose 2-3 seconds to unlock the gun... The default behavior should be that there is no auto lock and that the user input is needed to switch. ^^This x1000 4 hours ago, DD_Friar said: Yes, that right. I am new to TC and due to our event (later today) its the only one I have been practicing in. I love playing skirmish mode with the PzIV vs T34. The Pz IV has a great gun, but you have to watch how you position your armor on approach because you can be easily tracked, or worse. The challenge is a lot of fun. Playing around with the number of vehicles on each side and their load-outs can generate a lot of really fun engagements. But the gun-lock thing is a real downer regardless of what tank your in. Edited November 22, 2020 by LachenKrieg
DD_Arthur Posted November 23, 2020 Posted November 23, 2020 12 hours ago, DD_Friar said: Yes, that right. I am new to TC and due to our event (later today) And what a great event it was too Friar?. You got my Sherman with one shot? 1
Fierman Posted November 28, 2020 Posted November 28, 2020 I would like to know: is the auto-centering on the list of 'will-fix' ? 1
16th-BR_diditopgun Posted November 30, 2020 Posted November 30, 2020 On 11/22/2020 at 11:21 AM, super-truite said: IMO this is not only a problem with the PzIV. Even if it is less time consuming to lock/unlock guns in other tanks it is still weird in combat: when you are alone in a tank (no other human players) it is quite natural to alternate between commander and gunner. Each time you do so, you lose 2-3 seconds to unlock the gun... The default behavior should be that there is no auto lock and that the user input is needed to switch. +1! Should be an imput key function.
JG27_Steini Posted November 30, 2020 Posted November 30, 2020 Auto centre and gun lock have to be redesigned. You never know wheter the gun is locked. The animation of gun locking/unlocking in the Pz IV is very special and you will get killed by AI easily when you have to switch between gunner and commander. I dont understand why the gun is locked after switching to the gunner. As the gunner i have to wait until is locked, then i have to unlock it and then i can shoot. It has to be fixed as soon as possible. 1
TIGRE88 Posted November 30, 2020 Posted November 30, 2020 6 minutes ago, JG27_Steini said: Auto centre and gun lock have to be redesigned. You never know wheter the gun is locked. The animation of gun locking/unlocking in the Pz IV is very special and you will get killed by AI easily when you have to switch between gunner and commander. I dont understand why the gun is locked after switching to the gunner. As the gunner i have to wait until is locked, then i have to unlock it and then i can shoot. It has to be fixed as soon as possible. exactly the gunlock is poorly integrated in the fight phase .. the player is in action and the cannon is locked continuously ... it is annoying, it wastes time and the panzer4 controlled by the AI are penalized, by the time the gun unlocks and goes down, they get destroyed .... 1
kroepke10 Posted December 2, 2020 Posted December 2, 2020 The gunlock has to be fixed with one of the next updates, better with the next. 1
LachenKrieg Posted December 2, 2020 Posted December 2, 2020 2 hours ago, kroepke10 said: The gunlock has to be fixed with one of the next updates, better with the next. Especially when the reasons for fixing it are the most straight forward and obvious. To completely resolve the issue though, they would also have to resolve the other two connecting issues. Resolving the gun lock issue at the level when the gunner nestles to the gun sight with "LtShift + T", or takes control of the turret with "T" is the right start. Following through with this by resolving the issue of the player settings changing when he moves to another position, and adding a command that tells the AI tanks in platoon to "prepare for combat/stand down are what is needed to complete the fix. Combined, these fixes would not only resolve a major game play issue, but they would also align with what is actually more realistic. The turret would not stay locked while the gunner is targeting an enemy position, and having it so that all the main gun settings like range, zoom, and turret position made by the player reset because he momentarily had a look from the Commander's cupola is unfair to the player, and severely detracts from the realism of the SIM. As a single player controlling all 4 positions, I have to be able to move between them, but currently it is as if the gunner leaves the tank, or is no longer present whenever I momentarily move to another position. And since a major feature of this module is to be able to command tanks like the modules name sake implies, then it seems only natural that we would be able to issue the general command for the platoon to prepare for combat, or stand down. 1 3
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