JG7_X-Man Posted November 19, 2020 Posted November 19, 2020 (edited) Objective: When the factory is bombed, I want the building destroyed and catch fire and for both effects to last until the mission is over. Everything works except for at mission start, the factory is already on fire and there is a slight delay b/w with the timing of the smoke and fire stopping and starting. Can someone take a look at this paired down version please? Test.rar Edited November 19, 2020 by JG7_X-Man
JimTM Posted November 19, 2020 Posted November 19, 2020 You need to deactivate the city fire effect at mission start. See the Effect Sustainer topic on pg. 290 of the manual, which includes a description of the MCUs that handle city fire effects (i.e., Begin, T1, Out D1, and Out A1). 1
JG7_X-Man Posted November 19, 2020 Author Posted November 19, 2020 (edited) 44 minutes ago, JimTM said: You need to deactivate the city fire effect at mission start. See the Effect Sustainer topic on pg. 290 of the manual, which includes a description of the MCUs that handle city fire effects (i.e., Begin, T1, Out D1, and Out A1). Nice! Worked like a charm! Thanks for building that Effect Sustainer! Once again, your explanations - idiot proof! Edited November 19, 2020 by JG7_X-Man
DN308 Posted November 19, 2020 Posted November 19, 2020 Damn, idiot proof, but not enough.... I should be dumber than that. maybe because I have to understand the translation and the logic.... 1
JimTM Posted November 19, 2020 Posted November 19, 2020 2 hours ago, DN308 said: Damn, idiot proof, but not enough.... I should be dumber than that. maybe because I have to understand the translation and the logic.... You don't need to understand the logic. Just follow the instructions under "Input", "Output", and "Usage Notes". 2
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