ITAF_Airone1989 Posted November 17, 2020 Posted November 17, 2020 I'm sorry to have to bore you with such a simple question but I can't make that when a plane approaches a target the opposite faction is notified with an on-screen message. I read the manual, I copied from other missions, I tried to invent but nothing. would anyone be kind enough to explain me step by step how to do it? (I'm on my first mission.) Thanks a lot!
IRRE_Genius Posted November 17, 2020 Posted November 17, 2020 Hi Airone, begin mission => timer => Check-zone ennemy => subtitle for friendly
ITAF_Airone1989 Posted November 17, 2020 Author Posted November 17, 2020 (edited) 38 minutes ago, -IRRE-Genius said: Hi Airone, begin mission => timer => Check-zone ennemy => subtitle for friendly I knew it was so (-IRRE-)Simpel thing.. It works! Many thanks Genius! Edited November 17, 2020 by ITAF_Airone1989
Sketch Posted November 17, 2020 Posted November 17, 2020 And the group: Radar Spotter Logic.zip To use, you must import the group to your mission. 1
ITAF_Airone1989 Posted November 17, 2020 Author Posted November 17, 2020 This is great! ? Thanks Sketch!! 1
ITAF_Airone1989 Posted December 10, 2021 Author Posted December 10, 2021 On 11/17/2020 at 4:30 PM, Sketch said: Radar Spotter Logic.zip 7.07 kB · 9 downloads Hi Sketch, I was thinking if it was possible to modify the radar so that a message is sent only once a TOT number of enemy planes enter the area. It might work? Spotter -> counter (5 planes) -> Switcher -> Timer -> Message
Sketch Posted December 10, 2021 Posted December 10, 2021 Use a Complex Trigger with onEnteredAlive event. Each time a plane enters the Complex Trigger, you can count it. Complex Trigger onEnteredAlive -> Counter(5) -> Timer -> Subtitle Use a Modifier MCU to take away 1 from the Counter, each time a plane leaves the Complex Trigger. Complex Trigger onLeave -> Modifier(-1) -> Counter 1
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