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SYN_Vander BENCHMARK v6 to measure IL-2 performance in monitor & VR


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Posted

Seems a tad better without GeForce experience but still there. FPS VR is definitely showing cpu spikes happening, very frustrating/odd.

 

I know microstutter in VR has been a constant complaint of 3080/90 owners. It’s flyable but annoying. Just to confirm, You guys with 3080s truly have butter smooth experiences with no microstutter of other planes/environment who quickly glancing around at cities and ground? It is fairly subtle but annoying.

Posted (edited)
6 hours ago, SCG_Wulfe said:

Seems a tad better without GeForce experience but still there. FPS VR is definitely showing cpu spikes happening, very frustrating/odd.

 

I know microstutter in VR has been a constant complaint of 3080/90 owners. It’s flyable but annoying. Just to confirm, You guys with 3080s truly have butter smooth experiences with no microstutter of other planes/environment who quickly glancing around at cities and ground? It is fairly subtle but annoying.

 

Try a clean install of Nvidia drivers using DDU and only install the driver itself and PhysX.

Download latest Nvidia drivers.

Get latest version of DDU.

Disconnect internet cable.

Reboot in Safe Mode and use DDU to clean out the Nvidia drivers.

Reboot PC with internet still disconnected and install the drivers you downloaded, choose custom install and select only the driver itself and PhysX. Deselect all of that other stuff.

Connect internet cable and reboot again for good measure.

In Nvidia Control Panel, set IL-2 to " Prefer Maximum Perfomance". Leave all others to default.

In Windows Settings insure HAGS and Game Mode are disabled.

 

See if that helps. My apologies if you already know and do all of this. I do this myself every few driver updates.

Edited by dburne
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RAAF492SQNOz_Steve
Posted
13 hours ago, SCG_Wulfe said:

Seems a tad better without GeForce experience but still there. FPS VR is definitely showing cpu spikes happening, very frustrating/odd.

 

I know microstutter in VR has been a constant complaint of 3080/90 owners. It’s flyable but annoying. Just to confirm, You guys with 3080s truly have butter smooth experiences with no microstutter of other planes/environment who quickly glancing around at cities and ground? It is fairly subtle but annoying.

I run a 5800x and and a power limited RTX 3090 GPU into a HP Reverb G2 and get very few micro stutters. When I get the very occasional micro stutter it always seem to be in the same place for quick missions.

 

Do you have additional programs running concurrently on your PC, when flying in IL2?

i.e. MSI Afterburner etc.  Try disabling them prior to flying in a VR IL2 session.

 

Also,

Have you tried undervolting your 5600x?  Undervolting my Ryzen 5800x (-17 allcore is stable for me but your CPU may be better or worse than this) and adjusting PBO +100 has allowed its average Turbo frequency to increase from 4.7 GHz (avg) to 4.85 GHz (avg). Testing results obtained by running UserBenchmark.  May help a bit with the stutters.

 

In the CPU 1080 test my average fps results are only 5 - 6 fps higher than yours so I suspect that some other application is intermittently grabbing PC resources and giving you most of your micro stutters.

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Posted (edited)
8 hours ago, RAAF492SQNOz_Steve said:

In the CPU 1080 test my average fps results are only 5 - 6 fps higher than yours

 

I think this difference is mostly because you did the test with IL-2 v4.505c and SGC_Wulfe did it with IL-2 v4.605b. You can run again the CPU test to confirm it.

23 hours ago, SCG_Wulfe said:

I know microstutter in VR has been a constant complaint of 3080/90 owners. It’s flyable but annoying. Just to confirm, You guys with 3080s truly have butter smooth experiences with no microstutter of other planes/environment who quickly glancing around at cities and ground? It is fairly subtle but annoying

 

about two years ago I was trying to reproduce those microstutters in SP with my previous rig at that time (4790K wiht a 1080Ti):

 

 

You can try to put all settings to Low and single player and try fpsVR.

You can also try to put the RAM speed at just 3600 instead of 3800.

Edited by chiliwili69
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Posted
On 11/20/2021 at 7:27 PM, SCG_Wulfe said:

Just to confirm, You guys with 3080s truly have butter smooth experiences with no microstutter of other planes/environment who quickly glancing around at cities and ground?

 

No microsutters, butter smooth experience for me.

These are my VR settings:

setd.thumb.png.5cc1bea0b37192e47460d13c6cc8a5c8.png

 

And this is fpsVR in SteamVR home:

I made this screenshoot using SteamVR mirror.

398734676_fpsVRatSteamVRhome.thumb.png.6435afdf1d0db419fe1862ce72aa83c2.png

 

And this is IL-2 in a Quick mission 5vs5 over Stalingrad with Average weather.

 

1978751374_fpsVRatIL-2.thumb.png.08cc19eb8956d7f5b29f4254a47842e6.png

 

Flying over stalingrad is smooth.

The fps are 80 since I run SteamVR for Index at 80Hz, 150%SS and not motion smoothing.

The Average is 76.9 because when loading game, but in game play is always at 80.

 

Another cause for sttuters could be that the basestation reflects the rays in some windows or cristal surfaces around your room. Check also that.

 

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RAAF492SQNOz_Steve
Posted (edited)
9 hours ago, chiliwili69 said:

 

I think this difference is mostly because you did the test with IL-2 v4.505c and SGC_Wulfe did it with IL-2 v4.605b. You can run again the CPU test to confirm it.

 

<snip>

Getting 124.5 fps average (from 5 test runs) in the 1080P with the latest version of IL2 run today (min = 109, max = 168).

Getting 81.76 for VR2 test average, also 5 runs. (min = 63, max = 91)

 

I would however agree that frame rates have dropped somewhat with the latest release(?) of IL 2.

Several months back I was averaging over 83 fps in the VR2  test so has been a bit of a dropoff. Was, at that time getting 127+ fps in 1080p test.

 

Motherboard: MSI Tomahawk X570
CPU:               5800x ( -18 undervolt, PBO +100Hz )
CPU Freq:       4.95 Ghz ( Max frequency achievable, average freq is lower )
L3 cache:       32 MB
Cores:             8
Threads:         16
RAM type:      DDR4
RAM size:       32Gb (2x16GB)

Uncore Freq: 2000 Mhz
RAM Freq:      4000 MHz
RAM timings:  16-16-16-16-36-300-1T
Ram type: G.Skill F4-4000C16-16GTZNA
GPU:      MSI RTX3090 Gaming X Trio @102% power 
CPU Cooling: 240mm liquid cooler

VR headset: HP Reverb G2

Edited by RAAF492SQNOz_Steve
headset details
Posted
7 hours ago, RAAF492SQNOz_Steve said:

Getting 124.5 fps average (from 5 test runs) in the 1080P with the latest version of IL2 run today (min = 109, max = 168).

Getting 81.76 for VR2 test average, also 5 runs. (min = 63, max = 91)

 

Thank you for re-running the tests.  From your previous CPUtest with v4.505c and RAM at 3800 you had 123.9fps, and now with v4.605b and RAM at 4000 you have 124.5. 

It seems that the impact of the latest releases has been compensated by the RAM speed increase (and perhaps undervolting)

Posted (edited)

Thank you everyone for the tips and suggestions. I will certainly give these a try. My settings are identical to yours chiliwili69 except for having the blurred terrain filter turned on and the grass quality off. Your mention of the base stations causing spikes is compelling as it does seem to occur most often when looking to my side and I did have the blinds on the window open at the time, right beside me,  I wonder if that had an impact. I'm also doing most of my testing on the Bodenpatte map, I know it is the most demanding of them all. It's possible I would not have micro stutters on Stalingrad.  I will try lowering ram speed to 3600 and undervolting the cpu as mentioned. 

 

In terms of monitoring utilities such as afterburner, I do not have anything but FPSVR installed and the drivers for the card are a fresh install on a brand new system, so there should be no corruption or weird residual driver issues causing this, good thoughts though. I know stuff like afterburner has been mentioned for causing stutter and sloppy graphics driver installs can cause all manner of weird performance issues. 

Edited by SCG_Wulfe
354thFG_Drewm3i-VR
Posted
On 11/20/2021 at 1:27 PM, SCG_Wulfe said:

Seems a tad better without GeForce experience but still there. FPS VR is definitely showing cpu spikes happening, very frustrating/odd.

 

I know microstutter in VR has been a constant complaint of 3080/90 owners. It’s flyable but annoying. Just to confirm, You guys with 3080s truly have butter smooth experiences with no microstutter of other planes/environment who quickly glancing around at cities and ground? It is fairly subtle but annoying.

I've had horrendous microstuttering also...5600x, 32 gb 38mhz ram, and 3080 here. Running windows 11. I'm reinstalling the os tonight to see if it helps.

Posted (edited)

Motherboard: Asus Rog z690 Apex
CPU:               i9 12900k
CPU Freq:       5.4
L3 cache:       30 MB
Cores:             16
Threads:         24
RAM type:      DDR5
RAM size:       32Gb (2x16GB)
RAM Freq:      5400 MHz
RAM timings:  34 39 35  345 2T
Ram type:        Kingston (micron)
GPU:      Asus Strix RTX3090 OS 2100
CPU Cooling: waterchiller

 

CPU Test  

2021-11-26 22:33:49 - Il-2
Frames: 8513 - Time: 60000ms - Avg: 141.883 - Min: 127 - Max: 189

 

With the previous processor (5950x), I conducted a test on the latest version of IL2. Average fps dropped to 133

 

Edited by WallterScott
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Posted
13 hours ago, WallterScott said:

Motherboard: Asus Rog z690 Apex
CPU:               i9 12900k
CPU Freq:       5.4

 

Thank you for these tests (5950X and 12900K). You are again at the top.  :good:

 

It is surpasing the previous king (Ryzen 5950X) with an small difference.

 

Did you used Win11 or Win10? Also, did try the VRtest?

 

It would be interesting to see other people tests with the 12900K but with DDR4 memories.

On 11/10/2021 at 4:47 AM, DBCOOPER011 said:

2021-11-09 19:05:18 - Il-2
Frames: 7983 - Time: 60000ms - Avg: 133.050 - Min: 116 - Max: 181

2021-11-09 19:10:28 - Il-2
Frames: 8188 - Time: 60000ms - Avg: 136.467 - Min: 116 - Max: 193

2021-11-09 19:16:04 - Il-2
Frames: 8214 - Time: 60000ms - Avg: 136.900 - Min: 122 - Max: 186

 

Please, give you PC details and I will upload this test to the table. Thanks.

Posted
50 минут назад, chiliwili69 сказал:

Did you used Win11 or Win10? Also, did try the VRtest?

Win 11. I'll do the VrTest later.

 

52 минуты назад, chiliwili69 сказал:

It would be interesting to see other people tests with the 12900K but with DDR4 memories.

That would be very interesting. I have done more tests with different frequency (5.3-5.6) and got about one result. 139-141 average fps. I think there is an emphasis on the performance of the memory subsystem. DDR5 5400 is not enough for 12900k.

Posted
On 11/11/2021 at 10:37 AM, chiliwili69 said:

Perhaps I could make a new tab in the spreadsheet from version 4.604. But not sure

FYI.

Since the latest tests from version 4.603 are showing a performance drop of about 4-8 fps in the CPUtest, I have separated them from previous versions in the table.

On 10/29/2021 at 6:07 AM, StefanGebhardt said:

I was already running a two stick setup but focused on the VR benchmark.

 

You are one of the few tests runing with 64Gb in 4x16Gb. It would be very interesting if you can run the CPU test with just 2x16Gb.

 

And also, anyone with 32Gb in 4x8Gb, could run the CPU test using 2x8Gb versus 4x8Gb.

 

For the same RAM speed and latency, I really would like to see if the 2x8Gb vs 2x16Gb (or 4x8Gb) has any influence in IL-2.

Posted (edited)
On 11/23/2021 at 6:04 PM, SCG_Wulfe said:

Thank you everyone for the tips and suggestions. I will certainly give these a try. My settings are identical to yours chiliwili69 except for having the blurred terrain filter turned on and the grass quality off. Your mention of the base stations causing spikes is compelling as it does seem to occur most often when looking to my side and I did have the blinds on the window open at the time, right beside me,  I wonder if that had an impact. I'm also doing most of my testing on the Bodenpatte map, I know it is the most demanding of them all. It's possible I would not have micro stutters on Stalingrad.  I will try lowering ram speed to 3600 and undervolting the cpu as mentioned. 

 

In terms of monitoring utilities such as afterburner, I do not have anything but FPSVR installed and the drivers for the card are a fresh install on a brand new system, so there should be no corruption or weird residual driver issues causing this, good thoughts though. I know stuff like afterburner has been mentioned for causing stutter and sloppy graphics driver installs can cause all manner of weird performance issues. 

Did you get this stuttering sorted Wulfe? Assembling a 5600x rig with 3600mhz b-dies and win11. Also using an Index and a 3080. Bit worried I'll run in to the same. Chili is not running win11 I think? Could that be it?

Edited by aa_radek
Posted (edited)

Hi guys as my system hasn't changed at all since my last test which was on version 4.505c (position 27 in the spreadsheet) and I am now on 4.605b I thought I would run the test again as a comparison. (Win 10, latest bios, 496.98 gpu drivers)

 

My cpu test is down a bit on the previous one but similar to others on 4.605b, but my Vr test has improved slightly which is may down to a better afterburner oc curve (core clock runs a constant 2088 mhz during the the test). 

 

I decided to run some other vr tests comparing amd v nvidia upscaling algorithm's, thought it might be of interest to anyone trying to decide which one to use.

 

  

Cpu test
Frames: 7334 - Time: 60000ms - Avg: 122.233 - Min: 109 - Max: 168

 

Vr Test 100%ss Reverb g2
Frames: 4331 - Time: 60000ms - Avg: 72.183 - Min: 57 - Max: 91

 

Vr Test 100%ss Amd FSR  Rendercsale 0.77  sharpness 0.8  radius0.4
Frames: 4516 - Time: 60000ms - Avg: 75.267 - Min: 57 - Max: 91

 

Vr Test 100%ss Nvidia NI Rendercsale 0.77  sharpness 0.8  radius0.4
Frames: 4877 - Time: 60000ms - Avg: 81.283 - Min: 62 - Max: 91

Edited by shirazjohn
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Posted
11 hours ago, aa_radek said:

Did you get this stuttering sorted Wulfe? Assembling a 5600x rig with 3600mhz b-dies and win11. Also using an Index and a 3080. Bit worried I'll run in to the same. Chili is not running win11 I think? Could that be it?

 

Unfortunately no not totally. Admittedly I haven't had a whole lot of time to get back into messing around with it much. I have established though that it only really occurs on Bodenplatte which has always been more resource intensive. I suppose it could just be that with high clouds and shadows and running a QMB with heavy clouds... it is still just a bit much for my system on that map. 

Posted
15 hours ago, shirazjohn said:

Vr Test 100%ss Reverb g2
Frames: 4331 - Time: 60000ms - Avg: 72.183 - Min: 57 - Max: 91

 

Vr Test 100%ss Amd FSR  Rendercsale 0.77  sharpness 0.8  radius0.4
Frames: 4516 - Time: 60000ms - Avg: 75.267 - Min: 57 - Max: 91

 

Vr Test 100%ss Nvidia NI Rendercsale 0.77  sharpness 0.8  radius0.4
Frames: 4877 - Time: 60000ms - Avg: 81.283 - Min: 62 - Max: 91

Thnak you running again the test and also those FSR and NIS tests. The NIS is clearly giving you a good boost!  Does the image is being affected to be noticed?

9 hours ago, SCG_Wulfe said:

Bodenplatte which has always been more resource intensive. I suppose it could just be that with high clouds and shadows and running a QMB with heavy clouds..

 

I will try to reproduce this as well. For QMB I always prefer stalingrad and Kuban. Bodenplate is too flat.

 

In Bodenplate, any particular airfield or location?  Do you use mirror and canopy reflections? Let me know your settings. How much SS%?

21 hours ago, aa_radek said:

Assembling a 5600x rig with 3600mhz b-dies and win11.

 

You know you should go to an X570 Mobo right? (just to have access to better memories in the QVL of the RAM).

 

And Yes, I run Win10.

Posted (edited)

 

14 hours ago, SCG_Wulfe said:

 

Unfortunately no not totally. Admittedly I haven't had a whole lot of time to get back into messing around with it much. I have established though that it only really occurs on Bodenplatte which has always been more resource intensive. I suppose it could just be that with high clouds and shadows and running a QMB with heavy clouds... it is still just a bit much for my system on that map. 


Assembled it all. Installed windows & all updates/drivers including latest bios and only ticked the D.O.C.P for the Trident Neo kit in bios. Also enabled high performance energy mode in windows and same in nvidia ctrl-panel. No other tweaks in there and no ryzen master, gf-experience, afterburner or anything like that in windows either.

Bodenplate 5vs5 quickmission. I get a few cpu spikes (5?) just prior to merging with the attackers. Nothing big but noticeable. No spikes at all during the fight or after. And if I then dive down to a larger city and start turning around at rooftop height, there are another 2-3 smaller cpu spikes that feel like loading higher res city props. After that all is smooth again no matter head movement or altitude. All in all very smooth and stutterfree experience!

This is with a asus 3080 tuf (not a fancy oc board), 5600x, 32gb Trident Neo 3600x16x16x16x36 running with it's docp profile, an asus Tuf B550-pro motherboard, win 11 and Valve Index.

So perhaps, just reset any tweaks and only enable d.o.c.p?

 

5 hours ago, chiliwili69 said:

You know you should go to an X570 Mobo right? (just to have access to better memories in the QVL of the RAM).


What!? Why didn't you tell me ;D I don't know what qvl is. What am I missing?


I was choosing between a 12600k ddr4 and a 5600x setup all the way to the store. Well aware 12600k is a little faster. Once there they had a sale on AM4 boards so I got the Tuf B550-pro (not the older TUF-plus model) for half price. Paying 3x times that much for an entry level z690 board, and considering ddr5 availability.. Nah figured I would just get the 5600x and wait for that 3d v-cache refresh rather than waiting for ddr5 to get up to speed and then buying a new ddr5 motherboard as well.

Will try and get a cpu benchmark tonight just too see if I'm in line with you.

Edited by aa_radek
Posted (edited)

1080p Cpu test.

 

Motherboard:   Asus TUF B550-Pro 
CPU:                 5600x

CPU Freq:        4.65Ghz
Cores:              6 
Threads:          12 (HyperThreading is on)
RAM size:         32Gb (2x16GB)
RAM Freq:        3600 MHz 
NB Freq:           1800 MHz 
RAM timings:    16-16-16-36
GPU:                 Asus Tuf 3080 


2021-11-30 15:00:57 - Il-2
Frames: 7023 - Time: 60000ms - Avg: 117.050 - Min: 101 - Max: 161

2021-11-30 15:03:44 - Il-2
Frames: 6882 - Time: 60000ms - Avg: 114.700 - Min: 102 - Max: 154

2021-11-30 15:05:57 - Il-2
Frames: 6808 - Time: 60000ms - Avg: 113.467 - Min: 99 - Max: 153

 

Averaged between those runs:

 

Avg: 115,07 - Min: 100,6 - Max: 156

 

Game version 4.605B. Win 11. Memory D.o.c.p enabled as only OC tweak.

 

 

Edited by aa_radek
Seems my working cpu core is boosting to 4.65 so changing Cpu freq to that.
Posted
6 hours ago, chiliwili69 said:

Thnak you running again the test and also those FSR and NIS tests. The NIS is clearly giving you a good boost!  Does the image is being affected to be noticed?

Hi Chilli there is a slight difference in the visual image between fsr and ni , i would say that with ni the shimmering is more noticeable but as you do get more of a boost with ni you can increase the renderscale value which reduces it a bit. 

 

Nvidea Ni works well for me as i am still running on my 1080ti and it does give me a good boost. But the image quality is still better when using ss 100% without using any of the upscaling algorithms but this kills my framerate. 

 

Until i upgrade my gpu (dont know whether to wait for the 40 series now) this has kept in the game, i think people need to fiddle with the settings to suit there individual tastes but they are a definite life saver for people with low end rigs.

  • Like 1
Posted
6 hours ago, shirazjohn said:

with ni the shimmering is more noticeable but as you do get more of a boost with ni you can increase the renderscale value which reduces it a bit. 


My impression switching from Fsr to Ni: as if I had increased the sharpening. So dialed back sharpen setting to compensate and now the Nvidia-fan placebo in me says it's a tad better at the same renderscale, once the sharpening is recalibrated by eye-tech.. Running 1.4 renderscale.

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Posted
10 hours ago, aa_radek said:

My impression switching from Fsr to Ni: as if I had increased the sharpening. So dialed back sharpen setting to compensate and now the Nvidia-fan placebo in me says it's a tad better at the same renderscale, once the sharpening is recalibrated by eye-tech.. Running 1.4 renderscale.

Do you use any ingame AA or post sharpening. 

Posted
21 minutes ago, shirazjohn said:

Do you use any ingame AA or post sharpening. 

I use the ingame sharpening filter as despite the cost, I find it rather better than using only the Fsr or Ni sharpen. Went from 0.5 Fsr sharpen down to 0.3 Ni. Running 4x msaa. Tested 8x msaa but besides to much for a 3080 to handle it doesn't really remove jaggies much more. No other nvidia ctlr-panel things going on. Also, many thanks for benchmarking difference between Fsr and Ni.
 

Posted
38 minutes ago, aa_radek said:

I use the ingame sharpening filter as despite the cost, I find it rather better than using only the Fsr or Ni sharpen. Went from 0.5 Fsr sharpen down to 0.3 Ni. Running 4x msaa. Tested 8x msaa but besides to much for a 3080 to handle it doesn't really remove jaggies much more. No other nvidia ctlr-panel things going on. Also, many thanks for benchmarking difference between Fsr and Ni.
 

There are so many combinations of settings you use its difficult to know which way to go. I've been running with no AA or post sharpening  sharp lanscape textures and cranking up the renderscale and sharpening. 

 

When i get a chance i will your settings a go although maybe msaa might be to much for my 1080ti.

Posted
36 minutes ago, shirazjohn said:

There are so many combinations of settings you use its difficult to know which way to go. I've been running with no AA or post sharpening  sharp lanscape textures and cranking up the renderscale and sharpening. 

 

When i get a chance i will your settings a go although maybe msaa might be to much for my 1080ti.

Your 1080ti would be roughly equivalent to my old 2070Super. I could only afford 2xfxaa on that. Though I always try to save some headroom for multiplayer furballs/clouds. Others might push things more. I find ssao a rather large gpu load these days. Not sure why as it didn't use to be, but been away from il2 for a while. Might try that off if you have it on.

Posted
On 11/30/2021 at 12:39 PM, aa_radek said:

What!? Why didn't you tell me ;D I don't know what qvl is. What am I missing?

 

? 

Well, at least you picked up a better brand (asus) than me (gigabyte).

 

QVL is Qualified Vendor List. It is useful to search the GSKILL (or other brands) webpage what xmp profiles are covered. In two ways:

 

1- By an specific Mobo model. For example, for your ASUS TUF B550 Pro you have this:

 

https://www.gskill.com/configurator?page=1&cls=1529635169&manufacturer=1524725352&chipset=1603955141&model=1603956807&adSearch2=Tested_Speed§3800MHz,

 

You are more lucky than me. you have a 3800Mhz model. But not valid for me. (perhaps with RAM tunning but this is too much time for me, I like out of box things)

 

2- By an specific RAM model see what Mobos support that. For example search for Trident Z neo at 4000Mhz:

 

https://www.gskill.com/qvl/165/326/1608543488/F4-4000C16D-16GTZNA-Qvl

 

so you will see that only some brand and only X570 supports 4000Mhz.

 

In any case , this is just a few fps more, but when someone is doing a new build why not.

On 11/30/2021 at 12:39 PM, aa_radek said:

Once there they had a sale on AM4 boards so I got the Tuf B550-pro (not the older TUF-plus model) for half price. Paying 3x times that much for an entry level z690 board, and considering ddr5 availability.. Nah

 

Yeah, that´s was a good decission. The pro model doesn´t appear in the Gskill page, but for sure will support the same memories than the plus model.

On 11/30/2021 at 3:13 PM, aa_radek said:

Averaged between those runs:

 

Avg: 115,07 - Min: 100,6 - Max: 156

 

Thanks for making the average for me.

You have an almost indentical system than me, and Bang! you have exectly the same performance than me. Pretty consistent!

 

Did you do any test in VR? (at 90Hz). 

 

What do you use for the Index normally, 80Hz or 90Hz?

Posted
35 minutes ago, chiliwili69 said:

 

?

Well, at least you picked up a better brand (asus) than me (gigabyte).

 

QVL is Qualified Vendor List. It is useful to search the GSKILL (or other brands) webpage what xmp profiles are covered. In two ways:

 

1- By an specific Mobo model. For example, for your ASUS TUF B550 Pro you have this:

 

https://www.gskill.com/configurator?page=1&cls=1529635169&manufacturer=1524725352&chipset=1603955141&model=1603956807&adSearch2=Tested_Speed§3800MHz,

 

You are more lucky than me. you have a 3800Mhz model. But not valid for me. (perhaps with RAM tunning but this is too much time for me, I like out of box things)

 

2- By an specific RAM model see what Mobos support that. For example search for Trident Z neo at 4000Mhz:

 

https://www.gskill.com/qvl/165/326/1608543488/F4-4000C16D-16GTZNA-Qvl

 

so you will see that only some brand and only X570 supports 4000Mhz.

 

In any case , this is just a few fps more, but when someone is doing a new build why not.

 

Yeah, that´s was a good decission. The pro model doesn´t appear in the Gskill page, but for sure will support the same memories than the plus model.

 

Thanks for making the average for me.

You have an almost indentical system than me, and Bang! you have exectly the same performance than me. Pretty consistent!

 

Did you do any test in VR? (at 90Hz). 

 

What do you use for the Index normally, 80Hz or 90Hz?


I see. Thanks for clarifying. To be honest I avoided the x570 deliberately because of the extra chipset fan. When reading up on an asus x570 board people were annoyed with the sound of it and I can't stand small size fan noise. Thought the only other difference was limited pcie4 lanes but have no plans on using more than one nvme and it's not even a pcie4 I'm running there. Agreed though, an x570 would be more future proof.

Yes I'm surprised we got the same result considering I'm on win11. Thought that would sway it one way or the other. Perhaps dx12 games are more affected. Generally, looking at benchmarks for other games there tends to be a difference both ways. Also, thanks for keeping this testing running. Lot's of work you've put in here. The list is Invaluable for those of us only stressing their home computer in il2 and looking for most bang for the buck setups.

 

I run 80hz. Would prefer 90hz+, but 80 gives my 3080 a little more headroom. Can't stand reprojection and some multiplayer servers get rather heavy in combat zones. Especially with heavy clouds.

  • 2 weeks later...
Posted

Here are my results with an Oculus Rift S. 

The last two tests were just for my own curiosity

 

Motherboard: Gigabyte z390 Gaming X-CF
 CPU:                     9700k
 CPU Freq:            4.7 Ghz
 Cores:                  8
 Threads:              8
 RAM size:           16Gb     (2x8GB)
 RAM Freq:          3200 MHz (Dual channel)
 NB Freq:             4300 MHz (Uncore Frequency)
 RAM timings:     16-18-18-36
 GPU:                   2070 Super


CPU TEST in 1080p
Frames: 5390 - Time: 60000ms - Avg: 89.833 - Min: 80 - Max: 120

 

VR TEST1
Frames: 3580 - Time: 60000ms - Avg: 59.667 - Min: 50 - Max: 78

 

Using Open Composite
Frames: 3945 - Time: 60000ms - Avg: 65.750 - Min: 50 - Max: 82

 

Using Open Composite and Oculus Tangent Multiplier (Horizontal 0.95 Vertical 0.8)
Frames: 4114 - Time: 60000ms - Avg: 68.567 - Min: 56 - Max: 99

Posted
5 hours ago, SAG said:

Here are my results with an Oculus Rift S.

 

Thank you for your tests. I assume they were done with the new version 4.7 and all the new clouds.

 

I have still not tested myself this new version. I believe we should have some improvements in 4Ktest and VR2 test.

RAAF492SQNOz_Steve
Posted (edited)
3 hours ago, chiliwili69 said:

 

Thank you for your tests. I assume they were done with the new version 4.7 and all the new clouds.

 

I have still not tested myself this new version. I believe we should have some improvements in 4Ktest and VR2 test.

 

Just did a really quick 2 run test of the VR2 scenario, for IL2 version 4.7, with the following results:

Frames, Time (ms), Min, Max, Avg
  5044,     60000,     60,    91,   84.067

 

This is a 2 fps improvement over my tests from a couple of weeks ago.

Please note that I have had to back-off my overclock settings since that last test run due an intermittent crash issue and todays tests were done with the following PC setup:

I have bolded the  the settings, below, that have been backed off.

Motherboard: MSI Tomahawk X570
CPU:               5800x ( No PBO enabled and No core undervolt, prevoiously was -18 undervolt, PBO +100Hz  )
CPU Freq:       4.75 Ghz ( Max frequency achievable, average freq is lower. In previous test was 4.95 GHz )
L3 cache:       32 MB
Cores:             8
Threads:         16
RAM type:      DDR4
RAM size:       32Gb (2x16GB)

Uncore Freq: 1967 Mhz (Was 2000 MHz)
RAM Freq:      3933 MHz (Was 4000 MHz)
RAM timings:  16-16-16-16-36-300-1T
Ram type: G.Skill F4-4000C16-16GTZNA
GPU:      MSI RTX3090 Gaming X Trio @100% power (was 102% Power)
CPU Cooling: 240mm liquid cooler

VR headset: HP Reverb G2

 

Comments on running the test with latest IL2 release:

1. the scene is a lot darker now with most of the overfly site being in cloud shadow

2. used to get a couple of micro stutters in the earlier version of IL2. These micro stutters now appear to be substantially gone.

3. both runs, with IL2 4.7, yielded very similar results. Previously versions of IL2 could get a 1 - 2 fps variation between runs. Variation this time was less that 0.1 fps.

Edited by RAAF492SQNOz_Steve
improved wording
Posted
3 hours ago, chiliwili69 said:

 

Thank you for your tests. I assume they were done with the new version 4.7 and all the new clouds.

 

I have still not tested myself this new version. I believe we should have some improvements in 4Ktest and VR2 test.

 

Yes indeed! Everything done with the latest version and new clouds.

TheRealBullit
Posted

I will be replacing my 9700K with a 12700k soon.
So I tested my system to see the differences.
Here are the tests in advance with the 9700K clocked at 4800 Mhz

 

Motherboard:      ASRock Z390 Taichi

CPU:                     9700k
CPU Freq:            4800 MHz
Cores:                  8
Threads:              8
RAM size:            32Gb     (2x16GB)
RAM Freq:           3200 MHz (Dual channel)
NB Freq:              4300 MHz (Uncore Frequency)
RAM timings:       16-18-18-38

GPU:                    3090
Headset:             Reverb G2

 

CPU Test:
Frames: 5562 - Time: 60000ms - Avg: 92.700 - Min: 81 - Max: 127

 

VR Test1:
Frames: 3738 - Time: 60000ms - Avg: 62.300 - Min: 50 - Max: 92 

 

VR Test2:
Frames: 3654 - Time: 60000ms - Avg: 60.900 - Min: 50 - Max: 87

 

  • Like 1
Posted (edited)
On 12/13/2021 at 11:09 AM, RAAF492SQNOz_Steve said:

Previously versions of IL2 could get a 1 - 2 fps variation between runs. Variation this time was less that 0.1 fps

 

Thank you for your re-run. Given that you decreased a bit your setting the net fps in VR is not bad at all.

It is interesting to see that the variability in different runs disappear. Perhaps the new clouds or perhaps the lower settings....

12 hours ago, TheRealBullit said:

VR Test1:
Frames: 3738 - Time: 60000ms - Avg: 62.300 - Min: 50 - Max: 92 

 

VR Test2:
Frames: 3654 - Time: 60000ms - Avg: 60.900 - Min: 50 - Max: 87

 

Thank you for your test before swapping to the new PC. Clearly your CPU is the bottleneck in VR. You will love the new 12900K in VR!

 

 

Edited by chiliwili69
Posted (edited)
10.11.2021 в 19:16, FoxbatRU сказал:

I'm thinking of replacing my 8600k with 12900k while I tested it on the existing system.

 

Until I had a lot of time to tweak the processor and memory. But I like the initial results. Even visually in the CPU test, it runs more smoothly and without jerks. Although it may be the case in the new version of the game. :)

 

CPU test
Frames: 8832 - Time: 60000ms - Avg: 147.200 - Min: 131 - Max: 200

 

 Motherboard:  Asus ROG STRIX Z690-A GAMING WIFI D4
 CPU:                 12900K
 CPU Freq:        5.3 GHz
 L3 cache:         30 Mb
 Cores:               8
 Threads:           8 (turned off Hyper-threading and E-cores )
 RAM type:        DDR4
 RAM size:         16 GB (2x8)
 NB Freq:           4700 MHz
 RAM Freq:        3800 MHz 
 RAM Latency:  17-18-18-38
 GPU:                 RTX 3080

 OS:                    Windows 10 (x64, 21H2)

 IL2:                   4.701b

 CPU Cooling:   NZXT Kraken X73

Edited by FoxbatRU
  • Like 1
Posted
11 hours ago, FoxbatRU said:

Frames: 8832 - Time: 60000ms - Avg: 147.200 - Min: 131 - Max: 200

 

WOW!  you established a new record!

 

That new intel gen is really pushing the limits!

 

Congrat for your new rig. You went to DDR4 and obtained a good performance. BTW, it is 16Gb (2x8) o 32Gb (2x16)?

Posted
2 часа назад, chiliwili69 сказал:

Congrat for your new rig. You went to DDR4 and obtained a good performance. BTW, it is 16Gb (2x8) o 32Gb (2x16)?

Thanks.:)It's 8x2. For now, I plan to sell the second pair together with the old processor and motherboard. If they buy a processor and a motherboard separately, I'll try to shove them in here. Although AIO tubes can get in the way.

Posted

My tests with the new 4.701b version.  Overall pretty much the same than previous version.

 

CPUTest
Frames: 6918 - Time: 60000ms - Avg: 115.300 - Min: 98 - Max: 154
Frames: 6967 - Time: 60000ms - Avg: 116.117 - Min: 102 - Max: 154

 

4K GPUTest
Frames: 8489 - Time: 60000ms - Avg: 141.483 - Min: 115 - Max: 172
Frames: 8490 - Time: 60000ms - Avg: 141.500 - Min: 113 - Max: 172

 

VR1Test
Frames: 5098 - Time: 60000ms - Avg: 84.967 - Min: 72 - Max: 92
Frames: 5076 - Time: 60000ms - Avg: 84.600 - Min: 72 - Max: 92

 

VR2Test
Frames: 4957 - Time: 60000ms - Avg: 82.617 - Min: 57 - Max: 91
Frames: 5209 - Time: 60000ms - Avg: 86.817 - Min: 77 - Max: 92
 

Homework first, now I will go to enjoy all the new clouds...

  • Like 1
Posted

It seems the benchmark mission from the original post is no longer available.  Is there a mirror download somewhere?

Posted
On 12/18/2021 at 3:28 AM, 5KYWLK3R said:

It seems the benchmark mission from the original post is no longer available.  Is there a mirror download somewhere?

 

The mission zip file is in the original post. It works for me:

Untitled.png.8511eb9696c2af47740b8bd8bdc41e66.png

 

Posted

I dig deeper into the PC settings a little. And added a 4K test.

 

CPU test
Frames: 9095 - Time: 60000ms - Avg: 151.583 - Min: 137 - Max: 199

 

GPU TEST in 4K

Frames: 9043 - Time: 60000ms - Avg: 150.717 - Min: 119 - Max: 180

 

 Motherboard:  Asus ROG STRIX Z690-A GAMING WIFI D4
 CPU:                 12900K
 CPU Freq:        5.2 GHz
 L3 cache:         30 Mb
 Cores:               8
 Threads:           16 (turned off E-cores )
 RAM type:        DDR4
 RAM size:         16 GB (2x8)
 NB Freq:           4164 MHz
 RAM Freq:        3860 MHz 
 RAM Latency:  17-17-17-34
 GPU:                 RTX 3080

 OS:                    Windows 10 (x64, 21H2)

 IL2:                   4.701b

 CPU Cooling:   NZXT Kraken X73

  • Like 1

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