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Posted

Hi,

 

I was wondering if there is a description of what bomb load you need for the different targets you come across. For example what minimal bomb weight do you need for a ship, bridge tank, different types of structures etc. ?

 

Best regards,

 

Neph

  • 3 weeks later...
KG100_Brannon
Posted

I would stick with the 500 lb. bomb with a 3 second fuze delay for a variety of ground targets to include a ship.  If that doesn't work, drop 2 x 500lb and your worries should be over.  All depends on the target and where the bomb impacts.

 

  • Upvote 1
  • 2 weeks later...
Posted

About the 3 second fuze. Is there an ideal altitude to launch them? Does the fuze starts the moment I drop the bomb or after it hits the ground?

=BES=Senor_Jefe
Posted
3 hours ago, BinakZaino said:

About the 3 second fuze. Is there an ideal altitude to launch them? Does the fuze starts the moment I drop the bomb or after it hits the ground?

The fuse starts on impact. Release altitude depends on your angle and speed.Think of it as a delay to let you get out of the immediate blast radius before it blows up.

 

There are several ways to skin this cat, and I'll provide some examples below.  But I find that there is no right answer, and your bombing method and creativity will dictate how long it should be.

 

Note: Bomb penetration is not a variable as it would be IRL.

 

Angle of release is your biggest player, because bombs with fuses can bounce/skip if at an acute angle.

 

Examples:

1. Level bombing - Literally doesn't matter, can do impact or max timing.  I don't level bomb all that much, but since you're at a high altitude, and your bombs will be pretty close to 90°impact, then I would do the longest fuse.  That way if any enemy interceptors are about, your bombs won't blow until you're wayyy out of the area.

 

2. Dive bombing - similar to above, you usually want to pull out of your dive well above 1k meters, so blast radius is not important.

 

3.. Glide bombing - Probably the most important for fuse length.  Generally, you'll be high enough and steep enough for 3 sec to give you enough time to get out of your blast radius without too terribly much skipping.

 

4. Custom example:  I'm a fighter, so I wanted to find a way to bomb in a 109 against stupidly accurate AA.  I found that I could start at 3000m roughly 2km away from target and dive straight down, to level out at treetop level and drop a bomb at 20m at stupidly fast speeds so AA wouldn't get a solution on me.  The best fuse I found was 1 sec, since it gave me just enough time not to get stuck in my blast radius, but minimize skipping.  I became reallllly good with it, and it was hilariously fun.

 

 

 

 

  • Thanks 1

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