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Posted

This has bothered me from the very beginning ever since the Bf109 F-4 was added to Battle of Stalingrad, but since it's only a rather minor visual issue I haven't really bothered to bring it up before. I've decided to finally get it off my heart and figured this would probably be the correct place(?).

 

I always thought the Bf109s in the game somehow lacked a bit of the "sporty" look their real life counterparts have on the ground and I've concluded it's because of the landing gear. The angle of the landing gear of every Bf109 variant in the game, when observed from the side, appears to be off by about 10 degrees, thus appearing too perpendicular to the fuselage compared to the real thing. From what I can tell the in-game landing gear is angled forward only by about 5 degrees, while on the real thing it's roughly triple that at about 15 degrees forward.

 

Spoiler


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  • Upvote 2
III/JG52_Otto_-I-
Posted (edited)
38 minutes ago, Rothary said:

This has bothered me from the very beginning ever since the Bf109 F-4 was added to Battle of Stalingrad, but since it's only a rather minor visual issue I haven't really bothered to bring it up before. I've decided to finally get it off my heart and figured this would probably be the correct place(?).

 

I always thought the Bf109s in the game somehow lacked a bit of the "sporty" look their real life counterparts have on the ground and I've concluded it's because of the landing gear. The angle of the landing gear of every Bf109 variant in the game, when observed from the side, appears to be off by about 10 degrees, thus appearing too perpendicular to the fuselage compared to the real thing. From what I can tell the in-game landing gear is angled forward only by about 5 degrees, while on the real thing it's roughly triple that at about 15 degrees forward.

 

  Reveal hidden contents

 

nqaHYVk.png

 

igKnkXx.png

 

 

omVxcGN.gif

 

i'm amazed with this things. Every day we discovered any detail about, "the love" that the 3D modellers contributed for modelling the Bf-109.  :scratch_one-s_head:

By the way ..How this erroneous angle could been affecting to landing, taxiing, and noseover rollout behavior compared with real one?
It would be more prone to noseover, because the aircraft is less tail-heavy on ground than the real one, ..am i right??

Edited by III/JG52_Otto_-I-
Posted

Agreed. This 3d error on the 109 has been pointed out several times in the past, (along with other errors) but the developers don't seem to care enough to do anything about it. I guess they don't want to spend the time and money to fix it. It's just sad that the 109, one of the most iconic aircraft of WW2, is so far behind in quality and level of detail compared to the more recent aircraft released in game.

  • Upvote 1
  • 1CGS
Posted
On 11/10/2020 at 2:08 AM, Jocko said:

guess they don't want to spend the time and money to fix it.

Problems have been dragging on since early access, here you are right, but what we do not notice is that this is not the case, there is no time, a complete reworking of the model of all 109s is required.

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356thFS_Melonfish
Posted

Apart from some early landings I can't say i've ever noticed this to be an issue with the 109 (nosing over, and that was more likely my terrible landings), in fact I'd argue we could continue with the entire series without ever changing this and 99% of fliers simply would never notice.

 

  • 1CGS
Posted

Edits will be made, not all at once unfortunately.

  • Thanks 4
Posted (edited)

 

3 minutes ago, Jocko said:

Edits will be made

Great news for 109 fans, thank you!

 

Edited by Jocko

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