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WWSitttingDuck
Posted

to say editor has become a pain in the ass would be an understatement.

 

did notice I had this in event viewer every time it crashes.  This stuff has always been greek to me, but anyone have any idea if it gives an indication of exactly why ME crashes constantly for no apparent reason?  And if maybe there is a fix for it all?

 

steditor.thumb.jpg.5abfa5c9337dc9760a6a8e0ac2c23067.jpg

 

 

 

Posted

I get crashes all the time Duck, it doesn't matter if I have the game open at the same time or not. I figured that may have been the problem but I did a test and found no difference.

Sure gets frustrating if I haven't saved recently.

One of the things I've noticed is if you lay down a group composition and some how the group your working within becomes upgrouped (not that you did it)  you'll get a ME crash.

The other thing I find annoying is no back button if you delete something accidently.

WWSitttingDuck
Posted (edited)

are you getting the same error in event viewer?  A lot of posts i've seen indicate it's a nvidia issue and not game related.

Edited by WWSitttingDuck
Posted

I haven't looked but will keep an eye on it in the future and let you know.

Posted

The editor is and has been unstable.

I get 10 crashes during a single work session some nights.

 

It’s been reported many times.

Posted

I just hit cntrl-S after just about everything I do, It's become automatic.

Mostly occurs when dragging the screen around, but it can happen anytime on my machine.

 

S!

Posted

Here you go Duck

 

 

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Jaegermeister
Posted

I only rarely have an issue with crashes. There are some actions that make it more likely than others so I have learned to avoid them. 

 

Keep your drivers updated, your computer as streamlined as possible, and Ctrl S is your friend

 

Posted

Hello, I also crash (I think everyone who uses the mission editor). However I found an alternative. I have a 4k screen and I'm probably crashing because of it. When I use the editor with a small window I do not crash at all .... I think the mission editor doesn't like high resolution. In any case I went for my part from crash to 0 so it must come from the I think .... to meditate.

Posted

I have reduced a lot my crashing by working without the map whenever possible. That is working with a black background. Hit Left ALT F9 and you take away the map.

This reduces a lot the crashes. I work in 4K too , and often crashes come when moving around the map and zooming in and out on the map.

Editor crashing is a pain and a loss of time but we have to live with it so better accept it. This does not mean that the Dev team should not try to solve this once for all. But it is not in the priority list, so ... c'est la vie...

 

  • Thanks 1
  • 2 weeks later...
Posted

Ok, editor crashes are sometimes (most times!) bad.

 

Yesterday I had a really bad one.

During saving the editor crashed while writing the '.Mission' file,

so everything was gone (but I had a backup)

 

Today the editor crashed, and I could reproduce it.

Set a subGroup of a masterGroup as 'working group'

Noticed it was the masterGroup that should be replaced, so I selected a part of the 'old' one

Deleting the masterGroup (from the mission tree) having the subGroup (inside the masterGroup to be deleted) still set active

 

Result: crash

 

Tried the same again to check

-> crash

 

So trying to delete any group containing a 'set as working' group (maybe single selected item, too)

will result in an instant crash

 

Dedi

 

 

Posted

This sounds like a time to update windows.

Posted (edited)

The only checked (at least by me) reason for crash is two icons of the same type (block icons, effect icons) that are  on top of one another nearly exactly. Clicking on such an icon pair will crash the system. The editor will not chose one of the two icons it will just crash. This has been absolutely tested and is repeatable.

I am wondering if many of the crashes are not related to this fundamental fact. When we pan etc. the map with all the icons it could well may be that icons that are extremely nearly overlapping would cause a crash. Same when zooming. When you zoom out or in icon size does not change. So when you zoom out icons that are not too far apart will become nearer and nearer as their distance relative to the map will diminish and finally they will fully overlap. If it has not already crashed then next you pan and crash.

There is something in how icons are manged to be clicked or detected, selected that is buggy in this editor.

Edited by IckyATLAS
Posted (edited)
On 11/21/2020 at 9:00 AM, IckyATLAS said:

The only checked (at least by me) reason for crash is two icons of the same type (block icons, effect icons) that are  on top of one another nearly exactly. Clicking on such an icon pair will crash the system. The editor will not chose one of the two icons it will just crash. This has been absolutely tested and is repeatable.

 

This is pretty much the only crash behavior I run into. It's very predictable.

 

I also get crashes usually early on when creating a brand new mission.  Not right away, but soon after, and not always.  Oddly, the more my missions become populated with objects and MCU's, the more stable things get.  It's as if relatively empty XML files are harder for the editor to deal with. At this point I have some basic 'template' missions that I build from and rarely encounter crashes as long as I'm careful to avoid overlapping object placement. 

 

Edited by Stoopy
Posted

Speak for yourself (unfortunately)

I get more crashes the heavier the mission gets. Panning, pasting, zooming.

 

Yet I’ve never even experienced the “2 blocks on top of one another” crash

There are nights that I just shut down in disgust after 10 crashes. Other nights it’s not as bad or I have more patience.

Posted (edited)

I would agree with Gambit on the size effect. With very light test missions I get never crashes except when clicking on icons sitting on top of each other. I would like to add not just clicking but clicking to object or target link.

But otherwise nearly no crash at all. With heavy stuff many crashes and not also panning or zooming but also when saving groups to files or importing groups, or deleting groups.

It will crash in the midst of these actions. This is why you must not only save but also have a saved backup. Some crashes corrupt the file and if you have no recent backup you can feel the pain. I think here that the way the mission tree (memory pointers) and the objects are managed in memory must be buggy and lead to crashes. 

Edited by IckyATLAS
  • Upvote 1
Posted

I found a few things. Run the ME in Windows 7 mode (forces DirectX 11), run as administrator and disable fullscreen optimizations i am still testing

Change high DPI settings Program DPI and choose I open this program. (I use a 4k monitor).

 

What i found so far what stabilizes the ME a bit, especially in large missions & maps like Rheinland.:

Load the mission, immediately save it. Then quit the ME and restart it again, and load the mission. Save again.

 

I have switched off load last mission on startup, otherwise Surface Edit, Height dropdowns are missing.

BTW Yesterday i had crashes when selecting toggle GUI map clicking on the top icon bar. Today it's OK LoL.

 

I would love to see the ME updated however. I must say it's one of the best gameplay scenario making tools around, and probably why i still appreciate this game.

Other games get boring in a while

Posted
On 11/28/2020 at 5:31 PM, jollyjack said:

I would love to see the ME updated however. I must say it's one of the best gameplay scenario making tools around, and probably why i still appreciate this game.

Other games get boring in a while

 I completely agree. It is a wonderful tool, and after so many years it is a pity that not one update has been made.

We are not asking so much after all. Three points in order of importance from high to lower.

 

1) Correct to bugs to avoid crashing. Option+: add an UNDO button.

2) Let's have all the existing plane models as a static version.  Option+: For the allied planes that were used on both theaters to have two versions, one with soviet skin and one with either US or RAF or Italian skin depending on the plane model.

3) Have all the ships in static version too. Option+: Be able to change the ship flag and choose soviet or german.

 

Sure we have in the drawers much bigger lists, but just number 1) would be enough to make us happy.

 

  • Upvote 1

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