WWSitttingDuck Posted November 8, 2020 Posted November 8, 2020 to say editor has become a pain in the ass would be an understatement. did notice I had this in event viewer every time it crashes. This stuff has always been greek to me, but anyone have any idea if it gives an indication of exactly why ME crashes constantly for no apparent reason? And if maybe there is a fix for it all?
WWFawlty Posted November 8, 2020 Posted November 8, 2020 I get crashes all the time Duck, it doesn't matter if I have the game open at the same time or not. I figured that may have been the problem but I did a test and found no difference. Sure gets frustrating if I haven't saved recently. One of the things I've noticed is if you lay down a group composition and some how the group your working within becomes upgrouped (not that you did it) you'll get a ME crash. The other thing I find annoying is no back button if you delete something accidently.
WWSitttingDuck Posted November 8, 2020 Author Posted November 8, 2020 (edited) are you getting the same error in event viewer? A lot of posts i've seen indicate it's a nvidia issue and not game related. Edited November 8, 2020 by WWSitttingDuck
WWFawlty Posted November 8, 2020 Posted November 8, 2020 I haven't looked but will keep an eye on it in the future and let you know.
Gambit21 Posted November 9, 2020 Posted November 9, 2020 The editor is and has been unstable. I get 10 crashes during a single work session some nights. It’s been reported many times.
Zooropa_Fly Posted November 9, 2020 Posted November 9, 2020 I just hit cntrl-S after just about everything I do, It's become automatic. Mostly occurs when dragging the screen around, but it can happen anytime on my machine. S!
Jaegermeister Posted November 10, 2020 Posted November 10, 2020 I only rarely have an issue with crashes. There are some actions that make it more likely than others so I have learned to avoid them. Keep your drivers updated, your computer as streamlined as possible, and Ctrl S is your friend
EFA Posted November 11, 2020 Posted November 11, 2020 Hello, I also crash (I think everyone who uses the mission editor). However I found an alternative. I have a 4k screen and I'm probably crashing because of it. When I use the editor with a small window I do not crash at all .... I think the mission editor doesn't like high resolution. In any case I went for my part from crash to 0 so it must come from the I think .... to meditate.
IckyATLAS Posted November 11, 2020 Posted November 11, 2020 I have reduced a lot my crashing by working without the map whenever possible. That is working with a black background. Hit Left ALT F9 and you take away the map. This reduces a lot the crashes. I work in 4K too , and often crashes come when moving around the map and zooming in and out on the map. Editor crashing is a pain and a loss of time but we have to live with it so better accept it. This does not mean that the Dev team should not try to solve this once for all. But it is not in the priority list, so ... c'est la vie... 1
JG4_Deciman Posted November 20, 2020 Posted November 20, 2020 Ok, editor crashes are sometimes (most times!) bad. Yesterday I had a really bad one. During saving the editor crashed while writing the '.Mission' file, so everything was gone (but I had a backup) Today the editor crashed, and I could reproduce it. Set a subGroup of a masterGroup as 'working group' Noticed it was the masterGroup that should be replaced, so I selected a part of the 'old' one Deleting the masterGroup (from the mission tree) having the subGroup (inside the masterGroup to be deleted) still set active Result: crash Tried the same again to check -> crash So trying to delete any group containing a 'set as working' group (maybe single selected item, too) will result in an instant crash Dedi
JG7_X-Man Posted November 20, 2020 Posted November 20, 2020 This sounds like a time to update windows.
IckyATLAS Posted November 21, 2020 Posted November 21, 2020 (edited) The only checked (at least by me) reason for crash is two icons of the same type (block icons, effect icons) that are on top of one another nearly exactly. Clicking on such an icon pair will crash the system. The editor will not chose one of the two icons it will just crash. This has been absolutely tested and is repeatable. I am wondering if many of the crashes are not related to this fundamental fact. When we pan etc. the map with all the icons it could well may be that icons that are extremely nearly overlapping would cause a crash. Same when zooming. When you zoom out or in icon size does not change. So when you zoom out icons that are not too far apart will become nearer and nearer as their distance relative to the map will diminish and finally they will fully overlap. If it has not already crashed then next you pan and crash. There is something in how icons are manged to be clicked or detected, selected that is buggy in this editor. Edited November 23, 2020 by IckyATLAS
Stoopy Posted November 25, 2020 Posted November 25, 2020 (edited) On 11/21/2020 at 9:00 AM, IckyATLAS said: The only checked (at least by me) reason for crash is two icons of the same type (block icons, effect icons) that are on top of one another nearly exactly. Clicking on such an icon pair will crash the system. The editor will not chose one of the two icons it will just crash. This has been absolutely tested and is repeatable. This is pretty much the only crash behavior I run into. It's very predictable. I also get crashes usually early on when creating a brand new mission. Not right away, but soon after, and not always. Oddly, the more my missions become populated with objects and MCU's, the more stable things get. It's as if relatively empty XML files are harder for the editor to deal with. At this point I have some basic 'template' missions that I build from and rarely encounter crashes as long as I'm careful to avoid overlapping object placement. Edited November 25, 2020 by Stoopy
Gambit21 Posted November 25, 2020 Posted November 25, 2020 Speak for yourself (unfortunately) I get more crashes the heavier the mission gets. Panning, pasting, zooming. Yet I’ve never even experienced the “2 blocks on top of one another” crash There are nights that I just shut down in disgust after 10 crashes. Other nights it’s not as bad or I have more patience.
IckyATLAS Posted November 26, 2020 Posted November 26, 2020 (edited) I would agree with Gambit on the size effect. With very light test missions I get never crashes except when clicking on icons sitting on top of each other. I would like to add not just clicking but clicking to object or target link. But otherwise nearly no crash at all. With heavy stuff many crashes and not also panning or zooming but also when saving groups to files or importing groups, or deleting groups. It will crash in the midst of these actions. This is why you must not only save but also have a saved backup. Some crashes corrupt the file and if you have no recent backup you can feel the pain. I think here that the way the mission tree (memory pointers) and the objects are managed in memory must be buggy and lead to crashes. Edited November 26, 2020 by IckyATLAS 1
jollyjack Posted November 28, 2020 Posted November 28, 2020 I found a few things. Run the ME in Windows 7 mode (forces DirectX 11), run as administrator and disable fullscreen optimizations i am still testing Change high DPI settings Program DPI and choose I open this program. (I use a 4k monitor). What i found so far what stabilizes the ME a bit, especially in large missions & maps like Rheinland.: Load the mission, immediately save it. Then quit the ME and restart it again, and load the mission. Save again. I have switched off load last mission on startup, otherwise Surface Edit, Height dropdowns are missing. BTW Yesterday i had crashes when selecting toggle GUI map clicking on the top icon bar. Today it's OK LoL. I would love to see the ME updated however. I must say it's one of the best gameplay scenario making tools around, and probably why i still appreciate this game. Other games get boring in a while
IckyATLAS Posted November 30, 2020 Posted November 30, 2020 On 11/28/2020 at 5:31 PM, jollyjack said: I would love to see the ME updated however. I must say it's one of the best gameplay scenario making tools around, and probably why i still appreciate this game. Other games get boring in a while I completely agree. It is a wonderful tool, and after so many years it is a pity that not one update has been made. We are not asking so much after all. Three points in order of importance from high to lower. 1) Correct to bugs to avoid crashing. Option+: add an UNDO button. 2) Let's have all the existing plane models as a static version. Option+: For the allied planes that were used on both theaters to have two versions, one with soviet skin and one with either US or RAF or Italian skin depending on the plane model. 3) Have all the ships in static version too. Option+: Be able to change the ship flag and choose soviet or german. Sure we have in the drawers much bigger lists, but just number 1) would be enough to make us happy. 1
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