Sybreed Posted November 7, 2020 Posted November 7, 2020 Hi guys, how are the loading times for you guys when using PWCG? We've tried using it for a coop campaign, but we're a bit discouraged at how long it takes to setup the server and load the game. My friend is using a separate server to host. Should he use his own computer?
PatrickAWlson Posted November 7, 2020 Posted November 7, 2020 52 minutes ago, Sybreed said: Hi guys, how are the loading times for you guys when using PWCG? We've tried using it for a coop campaign, but we're a bit discouraged at how long it takes to setup the server and load the game. My friend is using a separate server to host. Should he use his own computer? Not sure if coop is different as I play SP, but I don't know why it should be. If you create a binary from PWCG (about 2 minutes) the load time is greatly reduced (also about 2 minutes). If you do not and just write the file (about 2 seconds) then mission load time in game is longer (about 5 minutes). It is honestly a wash but I prefer to let PWCG generate the binary rather than wait much linger with a blinking VR headset on my head. I am loading on a pretty decent computer from a SSD. One major aspect of load time is all of the ground units and structures. They can be removed, but then you have no ground units and structures. I have no information on the difference between loading on a server vs loading on you local. Hopefully some other coop players can chime in.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now