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Nvidia Variable Rate Shading ?


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Posted (edited)

Can Nvidia Variable Rate Shading be added for VR users ? 

 

"VRSS can be applied to all VR games and applications that are DX11, Forward Rendered and have MSAA. The VRSS functionality resides in the NVIDIA Driver. Developers do not have to write any code to integrate VRSS; they simply submit their VR game or application to NVIDIA for testing. NVIDIA will test the VR game or application, and if it benefits from VRSS, then it will be whitelisted in the NVIDIA Driver. VRSS benefits both new and existing VR games and applications."

 

Not sure how this applies to the game engine 

Edited by smkin350

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