DD_Friar Posted November 3, 2020 Posted November 3, 2020 Salute For purposes of setting a timer fired by the MSU Mission Begin, when is "Mission Begin"? Is it the point at which the mission has finished loading and the players get the opportunity to click on a spawn point and select an aircraft / tank? or is it when the server starts to load the mission? or another point? Many thanks Friar
LLv34_Temuri Posted November 3, 2020 Posted November 3, 2020 I've always assumed it's when the server has finished loading the mission.
Sketch Posted November 3, 2020 Posted November 3, 2020 (edited) 3 hours ago, LLv34_Temuri said: I've always assumed it's when the server has finished loading the mission. This ^^ Typically, I use a 5 to 10 second timer after mission begin anyway. I want peace of mind that everything loaded and loaded correctly. This is especially true for larger missions and slower computers (not all of your users are going to have beast machines). Here we have a Mission Begin that pulses to a 10 second Timer MCU that then pulses to any other events. 4 hours ago, DD_Friar said: Is it the point at which the mission has finished loading and the players get the opportunity to click on a spawn point and select an aircraft / tank? or is it when the server starts to load the mission? or another point? You can use OnPlaneSpawned event (for multiplayer) but even then, I would give a slight timer delay of 5-10 seconds. I would do this because it takes a few seconds for the player to load into their plane, and while they're loading the screen is black. Use OnPlaneSpawned Event from a airfieldrespawn MCU to trigger an event after a player spawns in. Edited November 3, 2020 by Sketch
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