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Posted

A fictional campaign made by Piper Kiev, original in Russian.

Fly with No.219 Squadron supposedly based in Ramsgate - to reduce flight times.

Missions are interception - some at 20:00 guided by searchlights, escort and ground attack.

 

beau.thumb.jpg.3975e94671ee12a95f9b9bde9961b610.jpg

 

I did a translation (Google Translator) and some adaptations/simplifications in briefings ,remove some vehicles that are causing issues (invading runway) due Clod "shenanigans".

An add an script for track player, their squadron and RAF kills, and Luftwaffe losses,

 

Download in ATAG - file is bigger than allowed attach there.

 

https://theairtacticalassaultgroup.com/forum/Downloads.php?do=download&downloadid=234

 

 

 

 

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Posted (edited)

Tips for night missions:

 

“Moonlight drowns out all but the brightest stars.” ?

 

Use TAB 2 for get in home base surroundings - always synchronize DG; and watch the altimeter for avoid CFIT.

 

When see runway beacon blinking Morse Code EGRA (Ramsgate) - visible at good distance (1 mile ~1-2 KM), climb down to ~1,000 feet's and use the beacon light as reference for see the runway lights - they apear only very near, then fly parallel to runway, slight for right - contrary to direction of landing ; for a mile or two, and looking at Directional Gyro make a 180 degrees turn until see the beacon light again, drop gear and flaps and following the beacon go for landing. ? 

 

 

Beau-night.jpg
 

Following "Homeplate" guifdance, DG (synchronized with Compass)  in 130º (considering Magnetic Deviation).

 

BTW - "Homeplate"  Vector 120 don't mean the shortest path for airstrip, but the sector 120 =(91º to 120º), like in Timosthenes (c. 270 BCE) Classic Wind Rose , or YE-ZB ("Zed Baker") "Hayrake" homing system chart.


Beau-night2.jpg
 

Beacon light visible at left of the gunsight (the small yellow dot), turn off the gunsight now.


Beau-night3.jpg
 

Runway lights visible.


Beau-night4.jpg
 

 

Fly this missions at night with ambient lights turned off help, and keep gunsight light on help in reduce the "blindness" inside cockpit.

Edited by Sokol1
  • Upvote 1
  • 2 weeks later...
Posted

Thanks Sokol1 ?

  • 4 years later...
Buffo002
Posted

Hello, I want to ask about the numbers of kills (successes) and then do you do the summation via a script? I mean in the mission builder. And the window in the campaign is also adjusted to display the results. Is there any instructions for that? I'm talking about the numbers of kills, destroyed targets (or types of downed aircraft or destroyed ships, vehicles) and mainly that those numbers are added up after each mission (if there is any success). The total numbers of downed aircraft, destroyed ground targets, ships, etc. I created missions (according to the pilot's logbook) for example 60, 100, 200 and 247 missions and those totals of kills just have something to do with it and it's more fun when a person knows their successes. Thank you very much for the advice. :) 

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