DD_Friar Posted November 2, 2020 Posted November 2, 2020 Salute I am trying to create a small timer that displays a message to get the players to wait for a "Capture-The-Flag" mission I am building and would appreciate some assistance. I have looked in the manual (yes, a male who did RTFL, but did not understand it!) The guide gives an example of a plane taxiing and entering a check zone to fire off the timer and subsequent message. I tried the same logic around the spawn zone but can not get it to work as I require. Does anyone know if what I am trying to do is possible..? 1. A Tank or Plane from either allies or axis spawns in (the check zone then needs to be turned off to prevent further timers being started. I am only looking to trigger it once, no matter which side spawns in first.) 2. This triggers Subtitle Text box (via a timer I believe?) to say "Start your engines but Please Wait for the Start" etc 3. Another timer is triggered at the same time for say 5 minutes that then says something like "Let Battle Commence!...Go Go Go" If there is anyone that can advise I would be very grateful, many afternoons / evenings have been spent trying to get this to work! Do players have to be already in the game to be able to see the text message, is that my issue? It will not be displayed to them upon the Second/Third/Fourth etc person spawning in and not as I was hoping that once displayed it would stay displayed for 5 minutes (based on the text message parameters)? If this idea is flawed I am more than happy to listen to a better way of doing it! Cheers Friar www.DangerDogz.com
JG4_Deciman Posted November 2, 2020 Posted November 2, 2020 (edited) There is a delay between 'player spawns in' (what the checkzone detects) and 'player can see anything' The checkzone detects the spawned player and triggers your subtitle but the player cannot see it. Try a delay for the first subtitle to be shown And second, any player entering will not be able to see the prevoiusly shown subtitle. So you need 2 different 'detectors' The first one should fire only once, activating your mission logic, a 5 minute timer for the second subtitle to be shown. and feed another timer set to a bit less than 5 minutes (as you want the subtitle be replaced 5 minutes after shown first) This additional timer timer should disable the second detector and the output for the first subtitle (waiting message) So first player spawning activaits logic and both timers (by first detector) Every player spawning activaits the 'waiting' message And maybe the second detector has to be a 'complex trigger'... Deci Edited November 2, 2020 by JG4_Deciman
DD_Friar Posted November 2, 2020 Author Posted November 2, 2020 Hi Deci, Many thanks for this. A clear description of the logic and what is going on. I will have a go at what you suggest. If I get it working I will post up the logic chart.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now