Voyager Posted November 1, 2020 Posted November 1, 2020 Trying to get to the root of the performance difference between Intel and AMD CPUs, especially vs other game genres, and suspect there may be a polygon count difference in flight sims. (Especially since it seems to be New York City that's the CPU sledgehammer to beat all CPU sledgehammers.) I'm wondering if there is a way to measure or get a report out of the number of displayed polygons in a given IL-2 scene or graphics setting? Main thing here is pretty soon we're going to have three different CPU architectures to decide between (Zen 3, Sky Lake, Rocket Lake) and I don't really know what it is that's making Sky Lake work best for flight games. Is it just the frequency, or is there something else specific about it, that may or may not be there for Rocket Lake or Zen 3. Thank you, Harry Voyager
Mitthrawnuruodo Posted November 1, 2020 Posted November 1, 2020 You can use a graphics debugger such as RenderDoc to inspect everything that happens in a frame. It's quite technical for non-programmers, but it will show how the scene was rendered step by step. Then, you can compare statistics to other games.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now