=JG52=fldrms Posted May 21, 2014 Posted May 21, 2014 Dear Community, im really looking forward to buy BOS but need to check some points first. Maybe those who already own that game can help... - How would you rate the overall simulation quality in terms of realism? Is it as good as Cliffs of Dover? better? - Most important: As a Joystick-Player I dont see the point in flying against players who fly with mouse like in other games. I mean is it possible to fly against others with the same starting base such as- joystick control only, cockpit view only etc.. I am asking because I recently noticed that in a specific game I shoot the enemy fighter several times and that thing just keeps flyin.. Now I have seen a youtube video of that game with a mouse player telling that you just have to point into 1 direction to fly regardless the damage your aircraft has taken. That is just inacceptable & extremely game-breaking considering the fact that this is ALREADY THE SIM MODE of that game. Thanks in advance fldrms
SeriousFox Posted May 21, 2014 Posted May 21, 2014 BoS already has advanced FM, Realism compare to old IL-2, not to mention War Thunder. I don't think you can play this game with keyboard or mouse... it's just impossible.
Dakpilot Posted May 21, 2014 Posted May 21, 2014 Download Rise of Flight free demo, (actually the whole game but restricted to two A/C) BOS game engine is based on this with improvements, even if you do not have any interest in WW1 it will give you sufficient insight to make a more informed decision. Compared to CloD BOS is more realistic in some respects and less in others, they are two different animals and should be considered as such. Cheers Dakpilot
Finkeren Posted May 21, 2014 Posted May 21, 2014 Joystick is almost a must for this sim, no worries. As for realism, it really depends on what you're looking at. The physics model and general feeling of flight is propably the most accurate of any WW2 flight sim. The ground handling is particularly impressive. The damage model may be very slightly less detailed than ClOD but is still very accurate. Guns and especially cannons pack a mighty punch. The sound is awesome and quite accurate. Controls are slightly simpler than ClOD and DCS. A few systems like for instance fuel management and engine startup is automated, but still accurately modelled in their impact on flight. Most things are modelled though, there's full complex engine management, accurately modelled flaps, trim etc. It's much more complex than the old IL2.
Chuck_Owl Posted May 21, 2014 Posted May 21, 2014 (edited) BoS has no mouse-aim functionalities (except for turret control). As for the realism, it's a matter of personal preference. You should know that: 1) BoS does not have clickable cockpits. CloD has. BoS controls are very simplified. 2) Aerodynamic models are relatively similar between CloD and BoS. I wouldn't call one better over the other FM wise. 3) CloD can handle approx 100 aircraft in a same area without major FPS hit and hundreds of other units. BoS can handle a couple of dozens at most (current max player count is 64). People have their own opinion about the matter. I prefer flying Cliffs because of the setting and the people I fly with. However, keep in mind that BoS is not a finished game yet. Edited May 21, 2014 by 71st_AH_Chuck
JtD Posted May 21, 2014 Posted May 21, 2014 Not as realistic as CloD, overall about as realistic as old Il-2. It feels pretty realistic, but some stuff is just bizarre. It still might get ironed out, we're just approaching beta phase. But you can be sure that this is nothing for/with mouse control. 1
Dakpilot Posted May 21, 2014 Posted May 21, 2014 (edited) BoS has no mouse-aim functionalities (except for turret control). As for the realism, it's a matter of personal preference. You should know that: 1) BoS does not have clickable cockpits. CloD has. BoS controls are very simplified. 2) Aerodynamic models are relatively similar between CloD and BoS. I wouldn't call one better over the other FM wise. 3) CloD can handle approx 100 aircraft in a same area without major FPS hit and hundreds of other units. BoS can handle a couple of dozens at most (current max player count is 64). People have their own opinion about the matter. I prefer flying Cliffs because of the setting and the people I fly with. However, keep in mind that BoS is not a finished game yet. http://forum.il2sturmovik.com/topic/6619-new-boswar-test-tonight-monday-19-may-2100-cet/ A lot is changing from previous perceptions, also bear in mind BoS is 50% from completion CloD has had a number of years development since release Cheers Dakpilot Edited May 21, 2014 by Dakpilot 1
PantsPilot Posted May 21, 2014 Posted May 21, 2014 Watch the videos on youtube, if they don't convince you nothing will. It's well worth supporting believe me and it won't end with Stalingrad either if enough people support it.
Chuck_Owl Posted May 21, 2014 Posted May 21, 2014 (edited) http://forum.il2sturmovik.com/topic/6619-new-boswar-test-tonight-monday-19-may-2100-cet/ A lot is changing from previous perceptions, also bear in mind BoS is 50% from completion CloD has had a number of years development since release Cheers Dakpilot I'll stick to what 777 has officially stated for the moment, which is 64 players max and dozens of units (just like in RoF). I'd be glad to be proven wrong though. Wouldn't get my hopes up... optimization at this stage of the project with the existing game engine will not work miracles. Edited May 21, 2014 by 71st_AH_Chuck
SvAF/F19_Klunk Posted May 21, 2014 Posted May 21, 2014 Regarding realism,the old discussion of "what is simulation in terms of clickable gear in cockpit" is quite old and maybe not up for debate in this particualr thread,but from my point of view, when it comes to FM .. the "feel" of the aricraft in air and on ground is to me superior in BoS than CLod.
Finkeren Posted May 21, 2014 Posted May 21, 2014 1) BoS does not have clickable cockpits. CloD has. BoS controls are very simplified. This statement is at best misleading. There are very few functions in BoS that are either automated or simplified and the practical difference between ClOD and BoS is small, bordering insignificant. There are also a few things BoS does better control-wise. The lack of ability to put flaps control on a slider means that flaps operate more historically correct, and trims actually work the way they did IRL. Also BoS will come with historically accurate radio navigation for the VVS planes. There are a handful of areas, where I could wish for a little more control: Adjustable gunsights, more historically accurate bomb sights, fuel tank management, a full engine startup procedure and realistic radio control (something ClOD also lacks) However, calling BoS controls "very simplified" or on par with the old IL2 is simply not correct.
SR-F_Winger Posted May 21, 2014 Posted May 21, 2014 (edited) BoS has no mouse-aim functionalities (except for turret control). As for the realism, it's a matter of personal preference. You should know that: 1) BoS does not have clickable cockpits. CloD has. BoS controls are very simplified. 2) Aerodynamic models are relatively similar between CloD and BoS. I wouldn't call one better over the other FM wise. 3) CloD can handle approx 100 aircraft in a same area without major FPS hit and hundreds of other units. BoS can handle a couple of dozens at most (current max player count is 64). People have their own opinion about the matter. I prefer flying Cliffs because of the setting and the people I fly with. However, keep in mind that BoS is not a finished game yet. I beg pardon, but one has to ask himself why you are here then other then for the reason of talking BOS bad? EDIT: Both sims are great! I just personally would not feel the need to go over to the ATAG forums to talk Clod bad... Edited May 21, 2014 by VSG1_Winger
JtD Posted May 21, 2014 Posted May 21, 2014 It is good you have an opinion on your own, but labelling other people opinions as "simply not correct" is not ok. There are several areas where BoS is (still) lacking, just to mention drag free bombs, missing bomb fuses, perfect post stall aircraft control at any angle of attack, engines that get damaged because some timer has run out or autopilot taking control and occasionally crashing your plane when you dare reach the map borders. The list goes on. How everyone weighs these shortcoming and compares them to other games, is completely up to him/herself. Personally, if I essentially can turn a WW2 fighter aircraft on the spot, as I can in BoS, I won't label it more realistic then Il-2. But before we scare away new guys upon getting lost in detail, I'd rather drop the issue. I think we can all agree that it is far more realistic than WT has ever been.
SR-F_Winger Posted May 21, 2014 Posted May 21, 2014 (edited) It is good you have an opinion on your own, but labelling other people opinions as "simply not correct" is not ok. There are several areas where BoS is (still) lacking, just to mention drag free bombs, missing bomb fuses, perfect post stall aircraft control at any angle of attack, engines that get damaged because some timer has run out or autopilot taking control and occasionally crashing your plane when you dare reach the map borders. The list goes on. How everyone weighs these shortcoming and compares them to other games, is completely up to him/herself. Personally, if I essentially can turn a WW2 fighter aircraft on the spot, as I can in BoS, I won't label it more realistic then Il-2. But before we scare away new guys upon getting lost in detail, I'd rather drop the issue. I think we can all agree that it is far more realistic than WT has ever been. to the agreement we have to add: that its pre BETA That it still has the most realistic feeling FM of all time (just like ROF in WWI era) that the development time used to reach this CURRENT point is a fraction of what other sims took. :) Edited May 21, 2014 by VSG1_Winger 3
Finkeren Posted May 21, 2014 Posted May 21, 2014 It is good you have an opinion on your own, but labelling other people opinions as "simply not correct" is not ok. There are several areas where BoS is (still) lacking, just to mention drag free bombs, missing bomb fuses, perfect post stall aircraft control at any angle of attack, engines that get damaged because some timer has run out or autopilot taking control and occasionally crashing your plane when you dare reach the map borders. The list goes on. How everyone weighs these shortcoming and compares them to other games, is completely up to him/herself. Personally, if I essentially can turn a WW2 fighter aircraft on the spot, as I can in BoS, I won't label it more realistic then Il-2. I don't agree with at least half the points mention here (some of which are factually incorrect as well) Besides, you're not even adressing the one thing, where I said 71st_AH_Chuck was misleading: That BoS controls are "very simplisitc", whether you think the controls are less detailed than ClOD (which is a defensible position) or DCS (which is definately true) calling BoS "very simplistic" is completely bogus, and not just a matter of oppinion.
Bearcat Posted May 21, 2014 Posted May 21, 2014 Dear Community, im really looking forward to buy BOS but need to check some points first. Maybe those who already own that game can help... - How would you rate the overall simulation quality in terms of realism? Is it as good as Cliffs of Dover? better? - Most important: As a Joystick-Player I dont see the point in flying against players who fly with mouse like in other games. I mean is it possible to fly against others with the same starting base such as- joystick control only, cockpit view only etc.. I am asking because I recently noticed that in a specific game I shoot the enemy fighter several times and that thing just keeps flyin.. Now I have seen a youtube video of that game with a mouse player telling that you just have to point into 1 direction to fly regardless the damage your aircraft has taken. That is just inacceptable & extremely game-breaking considering the fact that this is ALREADY THE SIM MODE of that game. Thanks in advance fldrms BoS is a very good product .. at 50%. In my opinion since it is not finished it is not fully appropriate to compare it to CoD yet ... but it is a very good product even now. As other shave said .. this is not War Thunder .. in any way shape or form. You cannot fly it with a mouse and keyboard... well you can ... but it will be extremely difficult and flying and fighting in it against a live pilot with a joystick would be like trying to play soccer barefoot with your pants around your ankles.. You can do it... but you won't be very good at it. There are no aiming aids of any kind. BoS doe snot have clickable cockpits as others have said.. which takes nothing away from the quality of the product and while some controls are simplified.. they are still modeled so I would not call them "very simplistic" .. The feel of flight in BoS is very accurate .. especially down low.. you get that same kind of perspective of speed that you do in DCS .... Visually BoS is outstanding ... and it has some features that I have never seen before in a sim .. like vehicles with headlights.. tire tracks in the snow.. and constellations in the night time sky.. All in all I would recommend that you go on and buy BoS now so you won't have to pay the slightly higher price after it is released.. and if I were you I would drop the coin for the Premium Edition and get that La-5 & FW-190 also at a lower price than you will pay later.. and believe me .. you will pay later so why not pay less today....
Panzerlang Posted May 21, 2014 Posted May 21, 2014 ...calling BoS "very simplistic" is completely bogus, and not just a matter of oppinion. Well, it is. The matter is mostly subjective and one of perception. Anyone coming from DCS would call both CloD and BoS "simplistic", to greater or lesser degree. Pressing a single button to start an engine, where the real thing required multiple inputs, is "simplistic" on even an objective scale. On the flip-side, the real 109's in-flight requirements for engine control are "simplistic" and perfectly matched by BoS. The requirements for in-flight management of the VVS engines are complex but also matched by BoS. Perception is about subjective/objective analysis and desire and forms an opinion or statement of fact. BoS' engine start-up procedures are "simplistic"; their in-flight management (109 excepted) are complex. Subjective opinion or statement of fact?
Finkeren Posted May 21, 2014 Posted May 21, 2014 (edited) I respectfully disagree Siggi. Calling BoS control "very simplistic" compared to ClOD indicates, that there is some kind of great scism between the controls of the two, and that's simply not the case. Calling WT "very simplistic" compared ClOD or DCS might be defensible, and that would be a matter of oppinion, but not this. Edited May 21, 2014 by Finkeren
J2_Trupobaw Posted May 21, 2014 Posted May 21, 2014 (edited) - How would you rate the overall simulation quality in terms of realism? Is it as good as Cliffs of Dover? better? Depends what you call "realistic" - workings of simulated cockpit, flight of simulated plane or simulated outside enviroment, apparently no sim can exist without simplifying at least one of these. Cockpit controls are simpler in BoS with no clickable controls. Flight physics and plane flight models are already more detailed in BoS. Landscape fidelity is good in both games (CloD looks better on static screenshots, BoS looks better on the fly; CloD takes place over interesting terrain, BoS takes place over snow, snow, snow with occasional village). Edited May 21, 2014 by Trupobaw
JtD Posted May 21, 2014 Posted May 21, 2014 I don't agree with at least half the points mention here (some of which are factually incorrect as well)I actually reinstalled BoS prior to my post and checked all that. I found that guns do no longer shoot sideways (yay!), but the rest is still there.
BlueHeron Posted May 21, 2014 Posted May 21, 2014 It seems to me clickable cockpits and a full engine start procedure are the only things missing from BoS. For me that takes very little away from the realism and excitement of WWII combat. I say CloD and BoS are pretty much even and both head & shoulders above the original IL2. I just wish I had more time to play!
Finkeren Posted May 21, 2014 Posted May 21, 2014 I actually reinstalled BoS prior to my post and checked all that. I found that guns do no longer shoot sideways (yay!), but the rest is still there. I can't speak for the so called "drag free bombs", as I have not done any testing there (though external bomb loads on the Pe 2 do seem to affect performance in a big way) Engine damage in the 109 is not on a timer, I have run it hot and heavy at high altitude, and it definately increased the time it took for engine damage to occur. Perfect control post stall is not something I've ever experienced in BoS. It was in fact ClOD that had huge issues with its modelling of stall characteristics if my memory serves me right. The only way you can turn a fighter in BoS "on the spot" is if you jam the brakes on the runway at the end of the rollout, and the result isn't pretty. Overall turn times seem to be fairly consistent with test data, though rolling seems a tad too fast on all planes. The one thing I totally agree with is the strange idea of having the autopilot turn you around, when you cross map borders. That seems an unelegant and heavy handed solution to a very smal problem.
Panzerlang Posted May 21, 2014 Posted May 21, 2014 I never said "BoS is very simplistic compared to CloD" and I don't think it is. Compared to DCS it's simplistic though (maybe even "very simplistic"). But even that is comparing the entire sim rather than bits of it, which isn't exactly fair. BoS engine start-up: simplistic. BoS engine control: complex (in VVS planes at least). Gunsight management: simplistic (but who cares?). I would like every single function modelled (not via a click-pit though) but not having that isn't a deal-breaker for me, it would just be more immersive (for me) to have to go through the real procedure to start an engine. But if I knew, for a fact, it would put off the majority of prospective purchasers (as Loft believes) I'd can it too.
Tab Posted May 21, 2014 Posted May 21, 2014 I'll stick to what 777 has officially stated for the moment, which is 64 players max and dozens of units (just like in RoF). I'd be glad to be proven wrong though. Wouldn't get my hopes up... optimization at this stage of the project with the existing game engine will not work miracles. CloD was even worse after release, was unplayable even with 10 planes on server. It took them a couple of years *after* release them to get to where they are now. And we are just at 50% now, with the whole optimization ahead.
Sokol1 Posted May 21, 2014 Posted May 21, 2014 @ OP In short: - You can fly with mouse and keyboard only. Effective fight, impossible (I think)... - No "mouse aim" mode, are some kind of "laser dot" on turret, but result more awkward to use than MG crosshair. - Planes controls are on par with il-2:46, WT on (FR) - are what most of players want (in true some want more simple), in Expert mode you need take care to dont blew the engine in minutes. - FM are very good, DM/graphics too - these tuned with today popular tastes on games (much "Hollywood"). - As "game" have good "fun factor". - The above "fight" "game X is better that game Y/Z" is irrelevant to your question. Sokol1 1
Finkeren Posted May 21, 2014 Posted May 21, 2014 I maintain that detail of control is significantly superior to IL2 1946. Just think about radiator control (one radiator with 10 settings vs. 3 types of radiators with fluent settings) flaps control (2 - 4 preset settings unless mapped to a slider vs. accurate flaps depending on plane type) turret/flexible MG control (gun being essentially an extension of your mouse vs. correct movement speeds and traverse limits) free head movement etc etc.
=JG52=fldrms Posted May 21, 2014 Author Posted May 21, 2014 (edited) Hi friends, first of all thank you all for answering. Didnt expect soo many replies ;O) Going through all your posts did give me a good overview (from different posts): - There are no aiming aids of any kind < PERFECT .. has no place in a good sim! - FM are very good, DM/graphics too < adds a LOT to the "real" feeling - BoS does not have clickable cockpits as others have said < maybe / hopefully added as the game dev. progresses - The feel of flight in BoS is very accurate < perfect for me/ us no "real" pilots - missing full engine start procedure < maybe added in future? would be cool - BoS engine control: complex (in VVS planes at least). < nice feature to play with and surely adds a lot of realism From someone who first REALLY enjoyed WT in sim mode only, I came to the conclusion that WT is not worth playing if you look for a good sim. Although it has a lot of potential it seems to me as if the devs. do not really care about the sim mode & players. There are just too many game-breaking elements that counterpart with the idea of the sim-mode. As all of you stated it seems to be the right way to go with COD and/or BOS. I think im going to invest in BOS and hopefully see all the good changes coming. The vids are promissing & the dev. team shows a lot of interest in "realism". Thank you guys! ... Who knows .. Watch u 6 .. maybe its me next time sitting in my BF ;O) Edited May 21, 2014 by =JG52=fldrms
SR-F_Winger Posted May 21, 2014 Posted May 21, 2014 Thank you guys! ... Who knows .. Watch u 6 .. maybe its me next time sitting in my BF ;O) Well, then welcome to the forums and hopefully cu soon in the MP BOS Skies. And ATTENTION: MP can be challenging! Very many superb jockey out there already! So watch your six carefully when going down low. I get my ass handed on a regular basis:)
Sokol1 Posted May 21, 2014 Posted May 21, 2014 - Planes controls are on par with il-2:46, WT on (FR) - are what most of players want (in true some want more simple), in Expert mode you need take care to dont blew the engine in minutes. This game feels nothing like War Thunder on FRB/SB, IMO. This statement is subjective, at best. For "plane controls" I am refer to commands need (keys, buttons ,axis) use - and how - to operate planes, not if plane "fly like a real and such"... In this aspect (command and controls) WT options is good like the others (and I not refer to "colours/design" of his GUI). BTW- I not play WT (try sometime for ~15 minutes). Sokol1
Finkeren Posted May 21, 2014 Posted May 21, 2014 Hope to see you in the skies soon. Despite the disagreements in this thread, we're really a nice bunch, and most forum members are most eager to help newcomers get started.
Gambit21 Posted May 21, 2014 Posted May 21, 2014 Worrying about what controllers other people are using seems a bit pointless. Who cares if the other guy is flying with a mouse? He won't be too effective if he's doing that anyway.
SYN_Haashashin Posted May 21, 2014 Posted May 21, 2014 I'll stick to what 777 has officially stated for the moment, which is 64 players max and dozens of units (just like in RoF). I'd be glad to be proven wrong though. Wouldn't get my hopes up... optimization at this stage of the project with the existing game engine will not work miracles. Well, this one is use a lot (the max player, objects, etc) to blash RoF and it is just totally misleading. I will invite you to check out the SYN RoF server when my mission "The Kaiserschlacht" is running, most probably only on Sundays as it is a VM. That mission has more than 3000 static objects (populated airfield, etc...), 100+ objects with IA (this is trucks, trains, AAA, etc) and was hosted with 75 players with no problems on the server once the mission was optimized. About the statement by 777, yeah they said 64, but I took that more like a safe number than anything else, mostly as SYN server can run missions up to 75 with no problem. Edit: Also people should check the wonderfull work 69.GIAP is doing preparing their BoSwar software, their tests on RoFwar seems to be on track and with no mayor problems, and they had 100 tanks trying to cross the no mans land.
BraveSirRobin Posted May 21, 2014 Posted May 21, 2014 - BoS does not have clickable cockpits as others have said < maybe / hopefully added as the game dev. progresses They have already stated that it's never going to happen.
AbortedMan Posted May 21, 2014 Posted May 21, 2014 (edited) For "plane controls" I am refer to commands need (keys, buttons ,axis) use - and how - to operate planes, not if plane "fly like a real and such"... In this aspect (command and controls) WT options is good like the others (and I not refer to "colours/design" of his GUI). BTW- I not play WT (try sometime for ~15 minutes). Sokol1 Ah, I see, misinterpretation on my part. Controls configuration options are surprisingly decent in War Thunder...but the actual control of aircraft itself is...<shudders>...inadequate. Worrying about what controllers other people are using seems a bit pointless. Who cares if the other guy is flying with a mouse? He won't be too effective if he's doing that anyway. OP is coming from and referring to War Thunder, a game initially marketed as a historically accurate massively multiplayer WW2 combat sim...but then the developers implemented a control method known as "mouse-aim" which includes extremely heavy computer assistance for the player to include deactivating stalls/spins, extremely unrealistic rudder control/usage, pinpoint aiming accuracy at extreme distances, deactivating heavy weapon recoil, 3rd person view with crosshair...the list goes on. This control option is available to all players and mixed in the same game modes with players who choose to play with no assists and a HOTAS. It makes for an extreme imbalance in gameplay and renders joystick users at a huge disadvantage to the point of frustration when expecting somewhat accurately historic WW2 aerial combat...it's the equivalent of someone joining a "full switch" server with all of the easy-mode options activated on their side. Edited May 21, 2014 by AbortedMan
=JG52=fldrms Posted May 21, 2014 Author Posted May 21, 2014 (edited) OP is coming from and referring to War Thunder, a game initially marketed as a historically accurate massively multiplayer WW2 combat sim...but then the developers implemented a control method known as "mouse-aim" which includes extremely heavy computer assistance for the player to include deactivating stalls/spins, extremely unrealistic rudder control/usage, pinpoint aiming accuracy at extreme distances, deactivating heavy weapon recoil, 3rd person view with crosshair...the list goes on. This control option is available to all players and mixed in the same game modes with players who choose to play with no assists and a HOTAS. It makes for an extreme imbalance in gameplay and renders joystick users at a huge disadvantage to the point of frustration when expecting somewhat accurately historic WW2 aerial combat...it's the equivalent of someone joining a "full switch" server with all of the easy-mode options activated on their side. Friends, that is exaclty what I am talking about. I had it SO MANY times shooting an aircraft in front of me and causing SEVERAL hits and wondering why the heck it has no impact on its flight characteristics. Every single shot on my aircraft would have caused my plane either going completey down or strafing to 1 side. As a joystick user you are constantly trimming for torque etc. which makes everything even more complicated. (Please note I am talking about the SIM MODE which is considered the real thing). Then by chance .. I clicked a youtube vid with a user showing exactly what we are experiencing. Mouse control in sim mode is "nearly" a point & click. Dont want to offend the mouse users, but I think we all agree that disabling constant trimming, assisting in flight maneuvers & especially compensating hits with auto-trimming is just game breaking & inacceptable considering the fact that joystick users have NO assists at all. BTW. my thread in WT Steam forum dealing with that problem & asking to disable these things for the "sim mode" has been closed with "users are allowed to play with whatever they want". more to say? cu midair ;O) Edited May 21, 2014 by =JG52=fldrms
AbortedMan Posted May 21, 2014 Posted May 21, 2014 (edited) Well I won't take off in my beloved Spitfire without clicking on the mags,turning on the fuel pump using my CH controller to adjust my rad and my propitch checking mixture,adjust the flaps and then turning on my sight and adjusting the illumination and trimming the plane checking sight adjustments left right etc the only thing I didn't do is kick the tire and that will probably come too. And believe me you're not in the air yet you have to get airborne too. Try not doing this and engage the enemy and see how far you get. Weird response to that quote, did you quote the wrong person? If you didn't, then it's a perfect example of the kind of silly argument I'm talking about between players of both games. Go through that checklist one more time and tell me you don't do the EXACT same process in BoS minus the fuel cock toggle and gunsight adjustment, which is to be added later...(magnetos are on by default, so no need to touch...and they do absolutely nothing when damaged, which is odd, btw)...I know I do this very checklist with the LaGG on the runway. I don't see how (or why they do it in the first place) someone can argue BoS is simplistic compared to CloD in this respect. Edited May 21, 2014 by AbortedMan 1
Chuck_Owl Posted May 21, 2014 Posted May 21, 2014 (edited) I do fly BoS, I have paid for it and I fly it on a regular basis. Hell, I even enjoy it. The game has many great qualities (such as graphics, weather conditions, lighting, good framerate, excellent sound design), but my preference for a flight sim will weigh in more factors than that. I fly flight sims for physics, complexity and teamplay. Some people don't like complexity, and that's fine. Some people fly purely offline, and that's totally fine as well. It's a matter of what's important to you rather than sheer generalizations that "X or Y sim is better because of Z". There is no "best" sim, because the value of a sim is not quantitative. It's qualitative and highly subjective. As seen in the previous posts. If the unit count in BoS is higher than what we currently have in the MP servers, than it's GREAT NEWS. But as long as I haven't seen it for myself (because BETA), I remain skeptical. And now, some clarifications: this smell like ATAG brainwashing, same empty facts that Bliss always use. An unfair and disrespectful statement. I like CloD because I love the Battle of Britain and I like british aviation... not because it is a so-called superior game. Get over it. Please don't cram Bliss' words in my throat and call it an agenda... I can think and speak for myself, thank you. I fly BoS as well and I never said I did not like it or that it was a cr*ppy game... If having an opinion means I am brainwashed... then I guess it's your problem, not mine. Do this Clod fanbois have no forum ? I thought they even have a subforum here. Why do they feel the need to spam every thread ? If the OP asks specifically a comparison to CloD and then you whine about me giving my "opinion" (which I have never stated as gospel, mind you)... I don't see the point of this post apart from trying to pick a fight. Besides, you're not even adressing the one thing, where I said 71st_AH_Chuck was misleading: That BoS controls are "very simplisitc", whether you think the controls are less detailed than ClOD (which is a defensible position) or DCS (which is definately true) calling BoS "very simplistic" is completely bogus, and not just a matter of oppinion. Oh, believe me... CloD controls are simple as well. For me, control complexity between CloD and BoS is relatively similar. Keep in mind that I fly every sim on the market and I enjoy them all, but for different reasons. I might have misued the term "very simplified", but... If you have ever flown DCS aircraft or A2A WW2 aircraft... you cannot honestly say that the aircraft controls in BoS (and I mean all aircraft controls... not just flight controls) are not "simplified" to some extent. At this point, it just comes down to intellectual honesty. Edited May 21, 2014 by 71st_AH_Chuck
Finkeren Posted May 21, 2014 Posted May 21, 2014 I never said, that BoS controls weren't simplified "to some extent" in fact I gave examples of how they were. I was objecting to the term "very simplistic" which I think is misleading and a more fit description of for instance WT.
AbortedMan Posted May 21, 2014 Posted May 21, 2014 1) BoS does not have clickable cockpits. CloD has. BoS controls are very simplified. Oh, believe me... CloD controls are simple as well. For me, control complexity between CloD and BoS is relatively similar. Keep in mind that I fly every sim on the market and I enjoy them all, but for different reasons. I might have misued the term "very simplified", but... If you have ever flown DCS aircraft or A2A WW2 aircraft... you cannot honestly say that the aircraft controls in BoS (and I mean all aircraft controls... not just flight controls) are not "simplified" to some extent. At this point, it just comes down to intellectual honesty. If in the first quote you meant BoS controls are simplified compared to DCS, that makes sense...as you did in the 2nd quote...but to say CloD has more complex controls--cockpit, flight or otherwise--than BoS is simply not true. I hardly count the ability to toggle your fuel line to "on" as a qualifier for being more complex vs a sim that does not have that ability, and only that ability comparatively.
Chuck_Owl Posted May 21, 2014 Posted May 21, 2014 (edited) If in the first quote you meant BoS controls are simplified compared to DCS, that makes sense...as you did in the 2nd quote...but to say CloD has more complex controls--cockpit, flight or otherwise--than BoS is simply not true. I hardly count the ability to toggle your fuel line to "on" as a qualifier for being more complex vs a sim that does not have that ability, and only that ability comparatively. I was speaking in relationship to DCS. A start-up procedure is generally a bit more complex than purely putting two mags on and a fuel cock on... Edited May 21, 2014 by 71st_AH_Chuck
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