Jump to content

Recommended Posts

SR-F_Winger
Posted (edited)

This goes to anyone interested but mainly to the DEVs!

 

IMHO: To ignore the FACT that VR is about to blow EVERYONE out of his shoes would be negligent by any gamedeveloper! Stying up to speed is crucial!

 

http://www.wired.com/2014/05/oculus-rift-4/#slide-id-914221

Edited by VSG1_Winger
JG27_Chivas
Posted

That is a very good article, especially for those that haven't followed the development.

LLv34_Flanker
Posted

S!

 

 Interesting read. Thanks for sharing!

SYN_Mike77
Posted (edited)

I found this bit interesting:

 

Oculus is also working on a second, outward-­facing camera that will be part of the headset itself. The Valve proto­type used such a camera to read fiducial markers on the walls for tracking, but Oculus seems to intend it for very different applications. For one, Carmack says, it can function as a pass-through camera, allowing Rift-wearing users to see what’s happening in the real world—a kind of external heads-up display that would allow you to grab a soda, for instance.

 

Or your throttle quadrant!

 

and this:

 

Similarly, some of the most popular games being shared among developers and early adopters are simulators, in which players drive or parachute or roller-coaster through an otherwise static world but don’t move themselves.

 

Sounds to me like a flying sim would be perfect.

Edited by SYN_Mike77
Posted

I found this bit interesting:

 

Oculus is also working on a second, outward-­facing camera that will be part of the headset itself. The Valve proto­type used such a camera to read fiducial markers on the walls for tracking, but Oculus seems to intend it for very different applications. For one, Carmack says, it can function as a pass-through camera, allowing Rift-wearing users to see what’s happening in the real world—a kind of external heads-up display that would allow you to grab a soda, for instance.

 

Or your throttle quadrant!

 

and this:

 

Similarly, some of the most popular games being shared among developers and early adopters are simulators, in which players drive or parachute or roller-coaster through an otherwise static world but don’t move themselves.

 

Sounds to me like a flying sim would be perfect.

 

Yes it's interesting and something that I was hoping would come along as there needs to be some way to interact with real world objects (until at least we get to a point that we have pressure devices on gloves or very precise tracking to enable switch interaction)

SR-F_Winger
Posted

And yet another time i have to express how important native VR support from the beginning is for every sim-developmentteam:)

So please devs. Do not make a mistake and loose touch on implementation of OR support.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...