qtStamphth Posted May 20, 2014 Posted May 20, 2014 Would be nice to be able to hit a button such that the player inside the cockpit will turn head towards direction of nearest enemy air unit. I know that in Forgotten Battles there is no such option exatcly in that it's an external padlock enemy air which I don't like much because it feels more detached (cheesy) then if the same thing was happenbing from within the cockpit. In other words, within the cockpit seems more adequate/appropriate. Makes sense? Cheer! Type of improvement: Internal padlock next enemy air: points pilots eyes (player) towards nearest enemy air unit without leaving cockpit environment. Explanation of proposals: Bridge the gap between a real pilot's quick look around (spots the enemy plane) and the limitations placed on sim players' ability of looking for the enemy plane via a flat screen monitor that obviously has restricted vision area. Benefits: Makes finding enemy more manageable, because in a sim reflexes for spotting where enemy plane has gone in a dogfight are not nealy are fast as in the real deal. Thus this feature might actually help the sim feel more realistic even though that sounds odd. My 2 cents and keep up the great work you all ! 1
Endy Posted May 20, 2014 Posted May 20, 2014 It's already there, you have to go to custom, and activate padlock. 2
qtStamphth Posted May 21, 2014 Author Posted May 21, 2014 That reply is so vague and unisformative that i wish i could just delete it. U might not like it but I just say it how it is. I mean for starters which iL2 game are u even talking about and I know padlock can be activated but that is not specific enough to be merited in this thread. I think u just read the title and ran with it...sigh.
Bassly Posted May 21, 2014 Posted May 21, 2014 It's already there, you have to go to custom difficulty settings and tick the padlock checkbox. Then press F8 while flying, which is default key binding for it. Yes, I read what you wrote and now you may mock me up too. 1
Endy Posted May 21, 2014 Posted May 21, 2014 I'm so sorry that you didn't understand my reply. I'll try to be more informative, and then you won't want to delete my reply. For starters, I am talking about BoS. The things that you are saying would be a good idea, can already be done, by altering the key commands in [controls]. I have a button assigned to my joystick [x-52], that when pressed, will look at the nearest enemy aircraft, from inside the cockpit, and lock on to it. Another press of the same button will lock the next enemy and so on. The same can be done from external views. I was in a hurry yesterday, so didn't have time to write all that, as I'm very slow at typing. If that is even a little help to you, do let me know, as I do try to be helpful. I could give you the actual key names, but I would have to go into the control menu to look them up. Regards. 3
MANI Posted May 22, 2014 Posted May 22, 2014 It seems that padlocking function not active during Multiplayer... Why?
Bassly Posted May 22, 2014 Posted May 22, 2014 (edited) It seems that padlocking function not active during Multiplayer... Why? The servers are running with normal and expert presets and padlock is not enabled in those two presets. So server has to run custom difficulty settings to have the padlock enabled. Edited May 22, 2014 by Bassly
qtStamphth Posted May 22, 2014 Author Posted May 22, 2014 First of all extreme one, I've never played.BoS or 1946 so that assumption of yours is a non starter. Secondly, if posting blunt replies is your definition of rude then boy are you in for more surprises. As for u Andy, no need to be sorry, just elaborating your answer is all I was looking for. As the US Air Force likes to say: don't be sorry, fix it. I'll be looking forward to meeting extreme one in the air over Stalingrad in a few months, then he can see how rude my flying skills are. Cheers!
Cybermat47 Posted May 23, 2014 Posted May 23, 2014 (edited) First of all extreme one, I've never played.BoS or 1946 so that assumption of yours is a non starter. You're on the BoS forums, and you said you'd played Forgotten Battles, which is the exact same game as 1946, just with less content. People still use padlock? +1 WTH Guys, not all of us have years of experience with flight sims, and not all of us have head tracking devices. Try to keep that in mind. Edited May 23, 2014 by [AJSA]_Cybermat47
RR1357 Posted May 23, 2014 Posted May 23, 2014 People still use padlock? Some cannot fly without padlock.
SYN_Vorlander Posted May 23, 2014 Posted May 23, 2014 Question? When using the padlock during flying does the padlock function find and lock the EA for the player?
1CGS LukeFF Posted May 24, 2014 1CGS Posted May 24, 2014 Guys, not all of us have years of experience with flight sims, and not all of us have head tracking devices. Try to keep that in mind. That still doesn't change the fact that padlock is an archaic viewing system that's not likely to see any significant improvement.
qtStamphth Posted May 25, 2014 Author Posted May 25, 2014 Yes padlock is archaic but that does not mean it cannot be improved. I a realist, I believe that padlock is just wating to be renewed. Just think about it, padlock can follow a unit where it just flew past your cockpit a split second before but would loose track as soon as the pilot would've lost track as well due to hindered visibility. Yes we want the sim to be as real as possible, but because we can never really be there in real life to experience it, we need some unconvensional abilities to simulate what cannot be done otherwise. Did I make any sense?
1CGS LukeFF Posted May 25, 2014 1CGS Posted May 25, 2014 Padlock is not "going to be renewed," because there are far better viewing systems out there right now (such as TrackIR and its freeware derivatives) or are in development (Oculus Rift).
oneeyeddog Posted May 25, 2014 Posted May 25, 2014 I am not very familiar with padlock but Doesn't it provide the user with a visual cue at the edge of the screen when the enemy AC is not in the pilots field of view? Doesn't this tell you which way to turn, or point towards the enemy? When I used padlock in Forgotten Battles (2002) it already behaved pretty much how you described. It would lock on and then lose track when the enemy flew out of visible range.I'm not sure what you're asking for.Seeing as you haven't played Forgotten Battles or Battle of Stalingrad it seems you don't know what your asking for either.
DD_fruitbat Posted May 26, 2014 Posted May 26, 2014 I remember the f5 aces of il2, please please never again.
BraveSirRobin Posted May 27, 2014 Posted May 27, 2014 I am not very familiar with padlock but Doesn't it provide the user with a visual cue at the edge of the screen when the enemy AC is not in the pilots field of view? Doesn't this tell you which way to turn, or point towards the enemy? No, that is a feature when icons are turned on.
Sternjaeger Posted June 4, 2014 Posted June 4, 2014 (edited) That reply is so vague and unisformative that i wish i could just delete it. U might not like it but I just say it how it is. I mean for starters which iL2 game are u even talking about and I know padlock can be activated but that is not specific enough to be merited in this thread. I think u just read the title and ran with it...sigh. wow, you're welcome! People still use padlock? LOL I have to say I do, I still haven't got around to get myself a TrackIR (and frankly I dunno if I'll ever do!) and in RL I don't move my head using a coolie hat switch, so to me the padlock is the best compromise for now. In my personal experience it's not how you track the opponent that makes the difference, is how you fly your aircraft that does Once the OR or other gadgetry will be widely available I'll give it a thought. Another thing I don't really like is the whole wearing a contraption on your head malarkey: I have tried a free head tracking device (I think Extreme One suggested it?) that uses your webcam (quite a nifty principle!) but all it gave me was a sore neck lol Edited June 4, 2014 by Sternjaeger
4Shades Posted June 8, 2014 Posted June 8, 2014 Amazing thread, for a few reasons. First that someone would suggest an in-cockpit improvement without ever having played the game! Second that people react with hostility when they are given perfectly reasonable answers to their questions! Third that some people would spend heaps of cash on a hot-rod gaming rig to fly flight sims and NOT have TrackIR! And in response to Extreme_one's comment about online flying, I agree, but if you are selective about who you fly with then online flying is the only way to go. The problem is that public servers are not where you normally find high-immersion and realistic sim experiences, so you need a game/sim that allows you to customize your own online experience to suit your needs. Good to see that the BOS community is keeping the UbiZoo experience alive! 2
Cybermat47 Posted June 8, 2014 Posted June 8, 2014 Third that some people would spend heaps of cash on a hot-rod gaming rig to fly flight sims and NOT have TrackIR! Not really, seeing as I only had enough money for my PC, and didn't have much left over for TrackIR, and there are free alternatives to TrackIR. Although I do admit it's kind of stupid for me to not have a webcam so I can use said free alternatives Other than that small gripe, though, I agree with the majority of your post.
qtStamphth Posted June 8, 2014 Author Posted June 8, 2014 (edited) ------------------- 4Shades wrote: And in response to Extreme_one's comment about online flying, I agree, but if you are selective about who you fly with then online flying is the only way to go. The problem is that public servers are not where you normally find high-immersion and realistic sim experiences, so you need a game/sim that allows you to customize your own online experience to suit your needs. ----------------- That is the problem with private servers. Many will appear and then random folks who want to play with full realism can't join them and have to settle with the several low realistic puplic servers. After a short time these players start loosing interest in playing online. Since the full realism community is small already, I would wish that the developers would restrict private servers because all that does is alienate the random players that want to fly full realism for a night (not part of any circle of friends so get left out). I guess this is no different then most of things in this world: "Oh your not part of our club so ur locked out". I buy games to play em online. If online community is active but likes to keep many out (not like people that are different or not of their class) then that makes the game's online replayability a let down. Generally if someone joins a full realism server is because they are serious about it and if not can always boot em out, but the people that privatize their server of full realism right from the get go is just plain lowdown. Edited June 8, 2014 by qtStamphth
4Shades Posted June 9, 2014 Posted June 9, 2014 That is a non sequitur. What I am saying is that if a system can support public servers AND customizable private servers, then that provides maximum choice for the community. And who said anything about locking people out? (you did) Is your solution to take people interested in high realism and FORCE them to play low realism public servers? What purpose would that serve? You would just lose those people from the public servers, as happened in IL-2, or from the game community, as happened in ROF etc etc. It seems that you are struggling with the concept of a rich and varied sim community. Innovation in the IL-2 world did not come from the permanent boredom of furballs (e.g. Spits v 109s etc), it came from people prepared to think outside the box and embrace diversity. What I have seen in IL-2 is that some people who love endless big furballs on public servers seem to want to lock everyone else into doing just that and only that. There is no need to compel ALL players into ONE style of online play. The challenge for the BOS developers is to come up with a rich and attractive experience for players that can generate a revenue stream in the long term. 2
deckerrunner Posted July 20, 2014 Posted July 20, 2014 (edited) The servers are running with normal and expert presets and padlock is not enabled in those two presets. So server has to run custom difficulty settings to have the padlock enabled. i agree the option sould be there for online as i havent got a tracker-ir so to have it would be good for all concerned, but expert is expert ? Edited July 20, 2014 by deckerrunner
deckerrunner Posted August 3, 2014 Posted August 3, 2014 (edited) Hi Bassy New that was more or less going to be the reply?it a game killer ?really ? they will be woundering why the game isnt going the way it should and that will be the reason? there a lot of ppl that havent got ,track ir, nore are we 3 handed, the hatswitch isnt good anuff it doze a job , but not the job , mouse yes to a point ,but other 2 arms are throwing the speed about and pitching, ect ? im missing a arm and hand and the other ways, is like fishs swimming around in TANK. and i know you know what i mean ,i want this to be the game as we waited for C.O.D and i all most cryed, they done well with that to of lately, with the 4.0 and now 4.312 but this game has to beable to lock on in normal ,a option with no loss in EX-P. and compain too. im trying to fly in the light and say what best for all ? ill try not to bring this up again but was hopeing to get in a zone and have some great fun ? lol~s all ty for hearing my moan. Decker Edited August 3, 2014 by deckerrunner
oneeyeddog Posted August 3, 2014 Posted August 3, 2014 I bet that by the time the game is released or shortly thereafter that there will be servers that will allow the use of padlock.
deckerrunner Posted August 3, 2014 Posted August 3, 2014 (edited) Hi oneeyedog i want the game to be a winner,but hay look, great car raceing game, but were going to take the steering wheel away, sound about right ,but we all no it not,ive been to normal and it missing lock on and ive been to costom , and it missing the rest ? so brain wave bring the 2 together and let get on with more importain things, like thanking them for the great job and great insight and understanding of the needs of the players.all my friends want on it, comeing from il2 forgotten battles. but but were have to wait and see ,im not in eneyway trying to be rude or cocky just saying in a firm voice what i no to be fact, FUN,ZONE. Decker p.s i hear you oneeyeddog let hope it real short. Edited August 3, 2014 by deckerrunner
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