glider42 Posted October 22, 2020 Posted October 22, 2020 Hi all, I've just installed rudder pedals (Logitech Pro Flight). They work fine but I'd like to keep the use of my twist stick in BoS as well (T16000M). Is there a way to have both active? At the moment, from what I can see, it's one or the other. I have the Thrustmaster Target software if that helps. Thanks in advance.
Sokol1 Posted October 22, 2020 Posted October 22, 2020 Since both axes have spring for return to center, probable no conflict result. Start a Quick Mission with plane on runway, hit ESC and assign the one not assigned and test. But (IMHO) you do better if use the twist axes for another function, like "wheel brakes", since brakes on pedals with cover only part of planeset. 1
glider42 Posted October 23, 2020 Author Posted October 23, 2020 Thanks, Sokol1. I prefer to keep the twist stick for the rudder, in addition to the pedals. I find aiming easier with it. I've found the solution. 1. Record the number of each device (pedals and stick). Mine says pedals = joy2 and stick = joy1. You can do this by binding each device in turn in BoS. 2. In your BoS game folder, go to the data/input folder and open the current.actions file with Notepad 3. Search for rpc_yaw (that's your rudder binding) 4. Create an extra entry for that binding i.e. rpc_yaw, joy2_axis_t, 1| // Plane control: yaw rpc_yaw, joy1_axis_t, 1| // Give the new entry a different number (1 instead of 2). That's it! It works for me. 1 1
J2_Steve Posted October 26, 2020 Posted October 26, 2020 Cant you just assign both controllers to the yaw function in the game settings. I have done something similar, I have a VR pit with Hotas and pedals and also a MSFFB on my desk for when I go online. All running off a single pc and instance of BoX I just added the MSFFB to the game using the settings page for key mapping. So my Warthog and pedals control pitch, roll and yaw and so does my MSFFB.
BP_Lizard Posted October 27, 2020 Posted October 27, 2020 Aren’t there 3 columns per function where you could set commands in the in-game key mapping? You could just click on each and assign whatever controller function you want. But as long as the method you used work, rock on. ? 1
glider42 Posted October 31, 2020 Author Posted October 31, 2020 Yes, 3 columns per function, but when I tried to set two different devices in-game (e.g. pedals AND joystick) for yaw, the two columns automatically defaulted to the latest one to be bound. So, I ended up with 2 joystick bindings or 2 pedals bindings. That's why I had to use the workaround above.
watch-your-fire Posted November 2, 2020 Posted November 2, 2020 On 10/30/2020 at 11:22 PM, glider42 said: Yes, 3 columns per function, but when I tried to set two different devices in-game (e.g. pedals AND joystick) for yaw, the two columns automatically defaulted to the latest one to be bound. So, I ended up with 2 joystick bindings or 2 pedals bindings. That's why I had to use the workaround above. I tried the workaround, but setting that last number to "1" inverts the axis, so I end up turning left when I mean to go right and vice versa. If you wouldn't mind, could you send a screenshot of that part of your Notepad file?
glider42 Posted November 3, 2020 Author Posted November 3, 2020 Sorry, that second number should be 0. I hadn't noticed that BoS automatically changed the 1 to a 0 after I launched the game. So, the Notepad file entry should read: rpc_yaw, joy2_axis_t, 1| // Plane control: yaw rpc_yaw, joy1_axis_t, 0| // Plange control: yaw That definitely works for me. If not, try inverting the command in the in-game settings menu and note what happens to the numbers. Hope that helps.
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