WWSitttingDuck Posted October 22, 2020 Posted October 22, 2020 (edited) If you want the scenario where an Aerostat will shoot a flare when an enemy plane approaches, try this. Link a command damage set to damage>minor at mission begin to the aerostat, then add your logic for having the balloon shoot a flare. For whatever reason, this seems to work better than linking the command damage from the complex trigger that you will use to spot an enemy plane coming in. If you have the balloon shooting one flare in this manner, you get nothing, If you have the balloon shooting a flare, and then 2 seconds later shooting another flare, you will get the second flare, but not the first. Edited February 26, 2021 by WWSitttingDuck 1 4
AcidBath Posted February 22, 2021 Posted February 22, 2021 (edited) Nice Find!!!! ? Thank you very much sir! Just developed a FC mission with such a need. Seems the aerostat crews got to get a little fear of God in them before they use that flare gun, aka what were once bugs becomes features (standard operating procedure for software development). ~! BTW, for me it shoots all the flares I command it to, though each flare requires a 4 seconds wait for before the next. Edited March 15, 2021 by AcidBath
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