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Posted

Hello,

 

Here’s another question:

making missions needing a lot of planes for a bombing raid, with AAA, interceptors, objective and complex triggers, even effects, I often face stuttering or CPU overload, even on SP mission.

 

1- Reasonably, how many planes can I use on a same mission?

2- how to have groups of planes appearing at some particular points?

3- how to activate AAA and objects at some moments without having them check the sky from the mission begin?

4- how to have multiple effects without slowing the whole system?

 

Up to now, my situation is:

 

1- I use the whole number of planes needed (I’ve recently designed a mission with 16 bombers and 16 fighters plus 15 interceptors, all active);

2- I just know how to spawn one a/c at a time. All I do is making them taking off at some moment, or flying from the other end of the map, trying to time the flight time to be at a certain point at a certain moment;

3- the AAA in my missions search the sky from the beginning until the end;

4- using some smoke effects to simulate an industrial complex, I have 20 effects substainers active since the mission begin...

 

flying 40 km costs me 18mn at 400km/h... it’s a huge pain in the butt....

 

i need your help guys

Posted
2 hours ago, DN308 said:

Hello,

 

Here’s another question:

making missions needing a lot of planes for a bombing raid, with AAA, interceptors, objective and complex triggers, even effects, I often face stuttering or CPU overload, even on SP mission.

 

1- Reasonably, how many planes can I use on a same mission?

2- how to have groups of planes appearing at some particular points?

3- how to activate AAA and objects at some moments without having them check the sky from the mission begin?

4- how to have multiple effects without slowing the whole system?

 

Up to now, my situation is:

 

1- I use the whole number of planes needed (I’ve recently designed a mission with 16 bombers and 16 fighters plus 15 interceptors, all active);

2- I just know how to spawn one a/c at a time. All I do is making them taking off at some moment, or flying from the other end of the map, trying to time the flight time to be at a certain point at a certain moment;

3- the AAA in my missions search the sky from the beginning until the end;

4- using some smoke effects to simulate an industrial complex, I have 20 effects substainers active since the mission begin...

 

flying 40 km costs me 18mn at 400km/h... it’s a huge pain in the butt....

 

i need your help guys

Plaese check german and russian AA ?

test pour DN 308.zip

Posted

Thanks/merci,

 

I’ll check very soon.

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