=RS=Funkie Posted October 16, 2020 Posted October 16, 2020 Apparently developers submit their game to Nvidia who then train their supercomputer to beable to use AI to upscale the game. And from there it's apparently quite easy to implement on the Developers side. Source: I have no idea if this is true or not. But DLSS is an incredible feature. And it would be nice to see IL2 on the list of compatible games, particularly for better performance in VR etc. 3 5
Lloydy Posted October 16, 2020 Posted October 16, 2020 I'm curious if DLSS would see a single pixel of a far away plane as some noise and possibly remove it. 1
HR_Zunzun Posted October 16, 2020 Posted October 16, 2020 11 hours ago, Lloydy said: I'm curious if DLSS would see a single pixel of a far away plane as some noise and possibly remove it. Good point.
Gora_ Posted December 6, 2020 Posted December 6, 2020 Now War Thunder is official supported with DLSS! Look at this. Picture of DLSS is even sharper! Sadly there is no plane in the distant to check how it is going to look like... I think Developers of Il2 should really consider this technology as a great opportunity for weaker computers and VR (yes!, DLSS support also VR) to play with a decent FPS. Everyone knows how demanding is this sim in VR. This could be the solution we need soooo badly. 1 2
WheelwrightPL Posted December 15, 2020 Posted December 15, 2020 As loyal customers I believe we deserve an answer from developers if this can be added. Thanks in advance. 1
=RS=Funkie Posted December 16, 2020 Author Posted December 16, 2020 On 12/7/2020 at 7:25 AM, RavN_Gora said: Now War Thunder is official supported with DLSS! Look at this. Picture of DLSS is even sharper! Sadly there is no plane in the distant to check how it is going to look like... I think Developers of Il2 should really consider this technology as a great opportunity for weaker computers and VR (yes!, DLSS support also VR) to play with a decent FPS. Everyone knows how demanding is this sim in VR. This could be the solution we need soooo badly. I tried DLSS in VR in warthunder. It is evidently not supported, looked like trash! ?
Ribbon Posted December 18, 2020 Posted December 18, 2020 Just tried DLSS in Cyberpunk and it makes big improvement in performance while keeping the image quality! We need this in il2!!!! 2
Jeb_Kerman Posted January 22, 2021 Posted January 22, 2021 The latest update to DLSS, 2.1, is going to support VR. IL-2 supporting DLSS would be invaluable for both 4k gaming and VR. This can't come soon enough! Any feedback from the dev's? Yes, I know this is an old post, found it while trying to find out if the game supports it. 2 2
BH_Adabadoo_VR Posted March 18, 2021 Posted March 18, 2021 https://www.roadtovr.com/nvidias-latest-dlss-2-1-supersampling-now-supports-vr/ IL-2 devs please support this technology as it will greatly enhance quality of visuals and provide much greater visual quality with less GPU use. This will be awesome for VR. 2 1 5
SCG_Wulfe Posted March 19, 2021 Posted March 19, 2021 I'll add my vote. Hopefully the devs are looking into this. 1
354thFG_Drewm3i-VR Posted March 21, 2021 Posted March 21, 2021 We need everything we can get to improve vr performance. 2
SJ_Butcher Posted March 22, 2021 Posted March 22, 2021 Adopting new techs should be priority but dlss doesn't need dx12? We don't have that
354thFG_Drewm3i-VR Posted March 23, 2021 Posted March 23, 2021 (edited) 11 minutes ago, SJ_Butcher said: Adopting new techs should be priority but dlss doesn't need dx12? We don't have that We need it for multithreaded optimization. Edited March 23, 2021 by =AW=drewm3i-VR 1
BH_Adabadoo_VR Posted March 24, 2021 Posted March 24, 2021 I'm really hoping to see this implemented in IL-2 for VR.
Spasticus Posted April 12, 2021 Posted April 12, 2021 Yes please, devs. Seems like a great way to boost VR performance while not putting in the optimization work.
Spasticus Posted May 8, 2021 Posted May 8, 2021 I would like this, especially in VR. New, better headsets are coming that really require this to be able to work.
SvAF/F16_Goblin Posted May 8, 2021 Posted May 8, 2021 (edited) Unfortunately DLSS require DX12 and RTX compatible GPU. This would mean making a completely new engine supporting DX12 and I don't believe that the company has the muscle to implement it. And also, if the customers don't run RTX cards in suffcient numbers it would drain recources implementing something for a very small number of players. Edited May 8, 2021 by SvAF/F16_Goblin
OG__Iceman_VR Posted August 30, 2021 Posted August 30, 2021 On 5/8/2021 at 4:07 AM, SvAF/F16_Goblin said: Unfortunately DLSS require DX12 and RTX compatible GPU. This would mean making a completely new engine supporting DX12 and I don't believe that the company has the muscle to implement it. And also, if the customers don't run RTX cards in suffcient numbers it would drain recources implementing something for a very small number of players. That might be the " Big news "
PatrickAWlson Posted August 31, 2021 Posted August 31, 2021 My understanding of the game is that graphics are not the performance bottleneck. CPU is.
Lloydy Posted September 1, 2021 Posted September 1, 2021 As a VR player for me this is a must have feature. The performance and quality of antialiasing in DLSS is actually really good and I feel it would be a real game changer for VR players. Please implement DLSS into the render pipeline !!!
ManuSan Posted September 8, 2021 Posted September 8, 2021 I find now DLSS 2.2 a major improvement and no-brainer for antialiassing. I tried It in the new update of War Thunder and It great. I wish it´ll be implemented on Il-2.
adonys Posted September 18, 2021 Posted September 18, 2021 I would say it's mandatory for Il2. Same as upgrading the engine for DX12 and multithreading
BH_Adabadoo_VR Posted September 18, 2021 Posted September 18, 2021 of course dx12 is needed for it to happen too... and then with forward you could get vrss with nvidia also...
YoLolo69 Posted October 30, 2021 Posted October 30, 2021 (edited) AFAIK DLSS don't need DX12 to work, it's fine also on DX11 games. E.g. Crysis Remasterized use DX11 and DLSS 2.0. Edit: Adding-> Yeah I'll be really happy if DLSS and/or FSR and/or RTX land in IL-2, could be a game changer for VR users or 4K users where GPU is often the bottleneck... Edited October 30, 2021 by YoLolo69 typo
BH_Adabadoo_VR Posted October 30, 2021 Posted October 30, 2021 3 hours ago, YoLolo69 said: AFAIK DLSS don't need DX12 to work, it's fine also on DX11 games. E.g. Crysis Remasterized use DX11 and DLSS 2.0. Edit: Adding-> Yeah I'll be really happy if DLSS and/or FSR and/or RTX land in IL-2, could be a game changer for VR users or 4K users where GPU is often the bottleneck... Yes it looks like DLSS is supported in DX11 now
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